lpzrobots Namespace Reference

Namespace for the 3D robot simulator ode_robots. More...


Classes

class  OdeAgent
 Specialised agent for ode robots. More...
class  AngularMotor
 Abstract angular motor class. More...
class  AngularMotor1Axis
 Angular motor for OneAxisJoints. More...
class  AngularMotor2Axis
 Angular motor for TwoAxisJoints. More...
class  AngularMotor3AxisEuler
 Angular motor for Ball Joints with Euler control. More...
class  AngularMotorNAxis
 Angular motor for arbitrary Joints with custom axis (up to 3). More...
class  DummyMotor
class  Motor
 Abstact base class for attachable motors. More...
class  OneAxisServo
 general servo motor to achieve position control More...
class  OneAxisServoCentered
 general servo motor to achieve position control with zero position centered More...
class  OneAxisServoVel
 general servo motor to achieve position control that that internally controls the velocity of the motor (much more stable) with centered zero position More...
class  PID
class  Speaker
class  TwoAxisServo
 general servo motor for 2 axis joints More...
class  TwoAxisServoCentered
 general servo motor for 2 axis joints with zero position centered More...
class  TwoAxisServoVel
 general servo motor to achieve position control for 2 axis joints that that internally controls the velocity of the motor (much more stable) with centered zero position More...
class  AbstractGround
class  AbstractObstacle
 Abstract class (interface) for obstacles. More...
class  ClosedPlayground
class  PolyLine
class  ComplexPlayground
 Playground that uses xfig file with polylines linetype 0 is normal line linetype 1 is border thickness is used as well, thickness is multiplied with wallthickness. More...
class  MeshGround
class  MeshObstacle
class  OctaPlayground
class  PassiveBox
 (Passive) box as obstacle More...
class  PassiveCapsule
 (Passive) capsule as obstacle More...
class  PassiveMesh
 (Passive) mesh as obstacle More...
class  PassiveSphere
 (Passive) sphere as obstacle More...
class  Playground
class  TerrainGround
 Class provides an terrain based on HeightFields. More...
class  OdeConfig
 The class $name holds the configurable parameters of the simulation environment. More...
class  MoveEarthySkyWithEyePointTransform
class  Base
class  BoundingShape
 class for reading bounding shape description files (.bbox) and to create appropriate geoms More...
class  CameraManipulator
 CameraManipulator is a MatrixManipulator which provides a flying camera updating of the camera position & orientation. More...
class  CameraManipulatorFollow
 CameraManipulatorFollow is a MatrixManipulator which provides Flying simulator-like updating of the camera position & orientation. More...
class  CameraManipulatorRace
 CameraManipulatorRace is a MatrixManipulator which provides Flying simulator-like updating of the camera position & orientation. More...
class  CameraManipulatorTV
 CameraManipulatorTV is a MatrixManipulator which provides Flying simulator-like updating of the camera position & orientation. More...
struct  Indices
struct  Vertex
class  HeightField
 Height field primitive. More...
class  HUDStatisticsManager
 manages all the stuff displaying statistics on the graphics window. More...
class  Joint
class  OneAxisJoint
class  TwoAxisJoint
class  FixedJoint
class  HingeJoint
class  Hinge2Joint
class  UniversalJoint
class  BallJoint
class  SliderJoint
class  MotionBlurOperation
 a class that enables motion blur for the scenegraph should be called in the main simulation loop More...
class  MotionBlurDrawCallback
 a class that enables motion blur for the scenegraph should be called in the main simulation loop More...
class  OSGHeightField
 Graphical HeightField. More...
class  TextureDescr
 holds texture file and repeat information. More...
class  OSGPrimitive
 Interface class for graphic primitives like spheres, boxes, and meshes, which can be drawn by OSG. More...
class  OSGDummy
 A dummy graphical object, which has no representation in the graphical world. More...
class  OSGPlane
 Graphical plane (represented as a large thin box, because OSG does not draw planes). More...
class  OSGBox
 Graphical box. More...
class  OSGBoxTex
 Graphical box with Textures. More...
class  OSGSphere
 Graphical sphere. More...
class  OSGCapsule
 Graphical capsule (a cylinder with round ends). More...
class  OSGCylinder
 Graphical cylinder. More...
class  OSGMesh
 Graphical Mesh or arbitrary OSG model. More...
class  Primitive
 Interface class for primitives represented in the physical and graphical world. More...
class  Plane
 Plane primitive. More...
class  Box
 Box primitive. More...
class  Sphere
 Sphere primitive. More...
class  Capsule
 Capsule primitive. More...
class  Cylinder
 Cylinder primitive. More...
class  Ray
 Ray primitive The actual visual representation can have different length than the ray object. More...
class  Mesh
 Mesh primitive. More...
class  Transform
 Primitive for transforming a geom (primitive without body) in respect to a body (primitive with body). More...
class  DummyPrimitive
 Dummy Primitive which returns 0 for geom and body. More...
class  Substance
 Physical substance definition, used for collision detection/treatment What we need is mu, slip and kp,kd parameter for the collision Definition of substance parameters:. More...
class  AddSensors2RobotAdapter
 Robot adapter to add sensors and also motors to robots without the need to modify the robot itself. More...
struct  ArmConf
class  Arm
struct  Arm2SegmConf
class  Arm2Segm
struct  repSlider
struct  AtomConf
struct  TableLine
class  AtomComponent
 AtomComponent. More...
class  Barrel2Masses
 A barrel-like robot with 2 internal masses, which can slide on their orthogonal axes. More...
class  Barrel2Masses2nd
 A barrel-like robot with 2 internal masses, which can slide on their orthogonal axes. More...
class  CaterPillar
 This is a class, which models a snake like robot. More...
struct  _ComponentConf
class  Component
 This is the abstract base class of the component system. More...
struct  CaterPillarConf
class  DefaultCaterPillar
 This is a class, which models a snake like robot. More...
struct  WheelieConf
class  DefaultWheelie
 This is a class, which models a snake like robot. More...
struct  DiscusConf
 configuration object for the Discus robot. More...
class  Discus
 A spherical robot with 3 internal masses, which can slide on their orthogonal axes. More...
class  ForcedSphereConf
class  ForcedSphere
class  Formel1
 Robot that looks like a Nimm 2 Bonbon :-) 4 wheels and a capsule like body. More...
struct  FourWheeledConf
class  FourWheeled
 Robot is based on nimm4 with 4 wheels and a capsule like body. More...
struct  HandConf
class  Hand
 Artificial Hand. More...
class  HurlingSnake
 Hurling snake is a string a beats. More...
struct  MuscledArmConf
class  MuscledArm
struct  Bumper
struct  Nimm2Conf
class  Nimm2
 Robot that looks like a Nimm 2 Bonbon :-) 2 wheels and a cylinder like body. More...
class  Nimm4
 Robot that looks like a Nimm 2 Bonbon :-) 4 wheels and a capsule like body. More...
class  OdeRobot
 Abstract class for ODE robots. More...
class  PlattfussSchlange
 This is a class, which models a snake like robot with flat ends and a big body in the middle. More...
class  PrimitiveComponent
 Component consisting of one Primitive. More...
class  ReplayRobot
class  RobotComponent
 This is a special class of the component system. More...
struct  SchlangeConf
class  Schlange
 This is a class, which models a snake like robot. More...
class  SchlangeForce
 This is a class, which models a snake like robot. More...
class  SchlangeServo
 This is a class, which models a snake like robot. More...
class  SchlangeServo2
 This is a class, which models a snake like robot. More...
class  SchlangeVelocity
 This is a class, which models a snake like robot. More...
class  ShortCircuit
class  SimpleComponent
 A simple component is a special form of component. More...
struct  SliderWheelieConf
class  SliderWheelie
 This is a class, which models an annular robot. More...
struct  SphererobotConf
class  Sphererobot
 This is a class, which models a snake like robot. More...
struct  Sphererobot3MassesConf
 configuration object for the Sphererobot3Masses robot. More...
class  Sphererobot3Masses
 A spherical robot with 3 internal masses, which can slide on their orthogonal axes. More...
class  TruckMesh
 Robot that looks like a Nimm 2 Bonbon :-) 4 wheels and a truck mesh like body. More...
struct  UwoConf
class  Uwo
 UWO: Unknown Walk Object :-), looks like a plate with a lot of legs. More...
struct  VierBeinerConf
class  VierBeiner
 robot that should look like a dog More...
class  Wheelie
 This is a class, which models an annular robot. More...
class  AxisOrientationSensor
 Class for sensing the axis orienation of a primitive (robot). More...
class  IRSensor
 Class for IR sensors. More...
class  RaySensor
 Abstract class for Ray-based sensors. More...
class  RaySensorBank
 Class for a bank (collection) of ray sensors. More...
class  RelativePositionSensor
 Class for relative position sensing. More...
class  Sensor
 Abstract class for sensors that have no specific position at the robots skeleton. More...
class  SoundSensor
 Sound sensor with possible direction and frequency detection and also distance dependence. More...
class  SpeedSensor
 Class for speed sensing of robots. More...
class  Simulation
class  Axis
class  CameraHandle
 Class which holds all data used by CameraManipulators. More...
class  Color
struct  COMMAND
class  IException
struct  GlobalData
 Data structure holding all essential global information. More...
class  VideoStream
struct  geomPairHash
class  OdeHandle
 Data structure for accessing the ODE. More...
class  OsgHandle
 Data structure for accessing the ODE. More...
class  Pos
class  SimulationTask
struct  SimulationTaskHandle
 struct which holds all structural data for the simulations. More...
class  SimulationTaskSupervisor
class  Sound
 Object that represents a sound signal in the simulator. More...
class  TaskedSimulation
class  TaskedSimulationCreator
 Defines a method to construct a TaskedSimulation. More...

Typedefs

typedef OneAxisServo SliderServo
typedef OneAxisServo HingeServo
typedef OneAxisServo Hinge2Servo
typedef TwoAxisServo UniversalServo
typedef int(*) CollisionCallback (dSurfaceParameters &params, GlobalData &globaldata, void *userdata, dContact *contacts, int numContacts, dGeomID o1, dGeomID o2, const Substance &s1, const Substance &s2)
 function to be called at a collision event between the two geoms.
typedef lpzrobots::_ComponentConf ComponentConf
typedef lpzrobots::Bumper Bumper
typedef bool(*) commandfunc_t (GlobalData &globalData, char *, char *)
typedef std::vector< AbstractObstacle * > ObstacleList
typedef std::vector< Configurable * > ConfigList
typedef std::vector< OdeAgent * > OdeAgentList
typedef std::list< SoundSoundList
typedef std::list< PlotOptionPlotOptionList

Enumerations

enum  parts {
  base, base, shoulder1, shoulder2,
  upperArm, upperArm, foreArm, hand,
  hand
}
enum  Motor_type { With_servo_motor, Without_servo_motor }
enum  IrSensor_Type { irDrawAll, irBack, irSide, irFront }
enum  GripMode { lateral, precision }
enum  parts {
  base, base, upperArm, upperArm,
  lowerArm, mainMuscle11, mainMuscle12, mainMuscle21,
  mainMuscle22, smallMuscle11, smallMuscle12, smallMuscle21,
  smallMuscle22, smallMuscle31, smallMuscle32, smallMuscle41,
  smallMuscle42, hand, hand, NUMParts
}
enum  joints {
  HJ_BuA, HJ_uAlA, HJ_BmM11, HJ_lAmM12,
  HJ_BmM21, HJ_lAmM22, HJ_BsM11, HJ_uAsM12,
  HJ_BsM21, HJ_uAsM22, HJ_lAsM31, HJ_uAsM32,
  HJ_lAsM41, HJ_uAsM42, SJ_mM1, SJ_mM2,
  SJ_sM1, SJ_sM2, SJ_sM3, SJ_sM4,
  FJ_lAH, NUMJoints
}

Functions

void printCornerPointsXY (Box *box, FILE *f)
ref_ptr< Material > getMaterial (const Color &c, Material::ColorMode mode=Material::DIFFUSE)
osg::Geode * createRectangle (const OsgHandle &, const osg::Vec3 &v1, const osg::Vec3 &v2, const osg::Vec3 &v3, double repeatOnR, double repeatOnS)
void addTexture (Geode *geode, const TextureDescr &tex)
Geode * test ()
osg::Matrix osgPose (dGeomID geom)
 returns the osg (4x4) pose matrix of the ode geom
osg::Matrix osgPose (dBodyID body)
 returns the osg (4x4) pose matrix of the ode body
osg::Matrix osgPose (const double *position, const double *rotation)
 converts a position vector and a rotation matrix from ode to osg 4x4 matrix
void odeRotation (const osg::Matrix &pose, dMatrix3 &odematrix)
 converts the rotation component of pose into an ode rotation matrix
int dummyCallBack (dSurfaceParameters &params, GlobalData &globaldata, void *userdata, dContact *contacts, int numContacts, dGeomID o1, dGeomID o2, const Substance &s1, const Substance &s2)
int irCollCallback (dSurfaceParameters &params, GlobalData &globaldata, void *userdata, dContact *contacts, int numContacts, dGeomID o1, dGeomID o2, const Substance &s1, const Substance &s2)
static void * odeStep_run (void *p)
 redirection function, because we can't call member function direct
static void * osgStep_run (void *p)
 redirection function, because we can't call member function direct
static void printODEMessage (int num, const char *msg, va_list ap)
void createNewDir (const char *base, char *newdir)
 creates a new directory with the stem base, which is not yet there (using subsequent numbers)
void showParams (const ConfigList &configs)
 shows all parameters of all given configurable objects
bool com_list (GlobalData &globalData, char *, char *)
bool com_show (GlobalData &globalData, char *, char *)
bool com_store (GlobalData &globalData, char *, char *)
bool com_load (GlobalData &globalData, char *, char *)
bool com_set (GlobalData &globalData, char *, char *)
bool com_help (GlobalData &globalData, char *, char *)
bool com_quit (GlobalData &globalData, char *, char *)
char * stripwhite (char *string)
COMMANDfind_command (char *name)
bool execute_line (GlobalData &globalData, char *line)
int valid_argument (const char *caller, const char *arg)
void showParam (const Configurable *config)
char * dupstr (const char *s)
bool handleConsole (GlobalData &globalData)
 offers a console interface the possibility to change parameter of all configurable objects in globalData storeing and restoreing of controllers .
char * command_generator (const char *, int)
char ** console_completion (const char *, int, int)
void initializeConsole ()
 should be called at the start
void closeConsole ()
 should be called at the end (to store history)
 EXCEPTION_TEMPLATE (IndexOutOfBoundsException)
 EXCEPTION_TEMPLATE (InvalidArgumentException)
 EXCEPTION_TEMPLATE (DimensionMismatchException)
osg::Matrix osgRotate (const double &alpha, const double &beta, const double &gamma)
 returns a rotation matrix (osg) with the given angles alpha, beta and gamma
Matrix osgMatrix2Matrixlib (const osg::Matrix &m)
 converts osg matrix to matrix of matrixlib
osg::Matrix rotationMatrixFromAxisX (const Axis &axis)
 returns a Rotation matrix that rotates the x-axis along with the given axis.
osg::Matrix rotationMatrixFromAxisZ (const Axis &axis)
 returns a Rotation matrix that rotates the z-axis along with the given axis.
double getAngle (const osg::Vec3 &a, const osg::Vec3 &b)
 returns the angle between two vectors (in rad)
matrix::Matrix odeRto3x3RotationMatrixT (const double R[12])
 converts an ode rotation matrix into a 3x3 rotation matrix (matrixlib)
matrix::Matrix odeRto3x3RotationMatrix (const double R[12])
 converts an ode rotation matrix into a 3x3 rotation matrix (matrixlib)
Position multMatrixPosition (const matrix::Matrix &r, Position &p)
 Multiplies 3x3 matrix with position.
Matrix getRotationMatrix (const double &angle)
 returns a rotation matrix with the given angle
Matrix getTranslationMatrix (const Position &p)
 returns a translation matrix with the given Position
Matrix removeTranslationInMatrix (const matrix::Matrix &pose)
 removes the translation in the matrix
Matrix removeRotationInMatrix (const matrix::Matrix &pose)
 removes the rotation in the matrix
double getAngle (Position a, Position b)
 returns the angle between two vectors
template<typename T>
T normalize360 (T v)

Variables

char fragmentShaderSource_noBaseTexture []
char fragmentShaderSource_withBaseTexture []
static FILE * ODEMessageFile = 0
COMMAND commands []


Detailed Description

Namespace for the 3D robot simulator ode_robots.

Typedef Documentation

typedef OneAxisServo SliderServo

Examples:
sphererobot3masses.cpp.

typedef OneAxisServo HingeServo

typedef OneAxisServo Hinge2Servo

typedef TwoAxisServo UniversalServo

typedef int(*) CollisionCallback(dSurfaceParameters &params, GlobalData &globaldata, void *userdata, dContact *contacts, int numContacts, dGeomID o1, dGeomID o2, const Substance &s1, const Substance &s2)

function to be called at a collision event between the two geoms.

Parameters:
params surface parameter, which should be changed/calculated by this function
globaldata global information
userdata pointer to user data for this callback (stored in substance)
contacts array of contact information
numContacts length of contact information array
o1 geom corresponding to substance of this callback
o2 other geom
s1 substance of this callback
s2 other substance
Returns:
0 if collision should not be treated; 1 if collision should be treated otherwise (by other callback or standard methods); 2 if collision to be treated and parameters for collision are set in params

typedef struct lpzrobots::_ComponentConf ComponentConf

typedef struct lpzrobots::Bumper Bumper

typedef bool(*) commandfunc_t(GlobalData &globalData, char *, char *)

typedef std::vector<AbstractObstacle*> ObstacleList

typedef std::vector<Configurable*> ConfigList

typedef std::vector<OdeAgent*> OdeAgentList

typedef std::list<Sound> SoundList

typedef std::list<PlotOption> PlotOptionList


Enumeration Type Documentation

enum parts

Enumerator:
base 
base 
shoulder1 
shoulder2 
upperArm 
upperArm 
foreArm 
hand 
hand 

enum Motor_type

Enumerator:
With_servo_motor 
Without_servo_motor 

enum IrSensor_Type

Enumerator:
irDrawAll 
irBack 
irSide 
irFront 

enum GripMode

Enumerator:
lateral 
precision 

enum parts

Enumerator:
base 
base 
upperArm 
upperArm 
lowerArm 
mainMuscle11 
mainMuscle12 
mainMuscle21 
mainMuscle22 
smallMuscle11 
smallMuscle12 
smallMuscle21 
smallMuscle22 
smallMuscle31 
smallMuscle32 
smallMuscle41 
smallMuscle42 
hand 
hand 
NUMParts 

enum joints

Enumerator:
HJ_BuA 
HJ_uAlA 
HJ_BmM11 
HJ_lAmM12 
HJ_BmM21 
HJ_lAmM22 
HJ_BsM11 
HJ_uAsM12 
HJ_BsM21 
HJ_uAsM22 
HJ_lAsM31 
HJ_uAsM32 
HJ_lAsM41 
HJ_uAsM42 
SJ_mM1 
SJ_mM2 
SJ_sM1 
SJ_sM2 
SJ_sM3 
SJ_sM4 
FJ_lAH 
NUMJoints 


Function Documentation

void lpzrobots::printCornerPointsXY ( Box *  box,
FILE *  f 
)

ref_ptr< Material > getMaterial ( const Color &  c,
Material::ColorMode  mode = Material::DIFFUSE 
)

osg::Geode * createRectangle ( const OsgHandle &  ,
const osg::Vec3 v1,
const osg::Vec3 v2,
const osg::Vec3 v3,
double  repeatOnR,
double  repeatOnS 
)

void addTexture ( Geode *  geode,
const TextureDescr &  tex 
)

Geode* lpzrobots::test (  ) 

osg::Matrix osgPose ( dGeomID  geom  ) 

returns the osg (4x4) pose matrix of the ode geom

osg::Matrix osgPose ( dBodyID  body  ) 

returns the osg (4x4) pose matrix of the ode body

osg::Matrix osgPose ( const double *  V,
const double *  R 
)

converts a position vector and a rotation matrix from ode to osg 4x4 matrix

void odeRotation ( const osg::Matrix pose,
dMatrix3 &  odematrix 
)

converts the rotation component of pose into an ode rotation matrix

int lpzrobots::dummyCallBack ( dSurfaceParameters &  params,
GlobalData &  globaldata,
void *  userdata,
dContact *  contacts,
int  numContacts,
dGeomID  o1,
dGeomID  o2,
const Substance &  s1,
const Substance &  s2 
)

int lpzrobots::irCollCallback ( dSurfaceParameters &  params,
GlobalData &  globaldata,
void *  userdata,
dContact *  contacts,
int  numContacts,
dGeomID  o1,
dGeomID  o2,
const Substance &  s1,
const Substance &  s2 
)

static void * odeStep_run ( void *  p  )  [static]

redirection function, because we can't call member function direct

static void * osgStep_run ( void *  p  )  [static]

redirection function, because we can't call member function direct

static void printODEMessage ( int  num,
const char *  msg,
va_list  ap 
) [static]

void createNewDir ( const char *  base,
char *  newdir 
)

creates a new directory with the stem base, which is not yet there (using subsequent numbers)

void showParams ( const ConfigList configs  ) 

shows all parameters of all given configurable objects

bool com_list ( GlobalData &  globalData,
char *  ,
char *   
)

bool com_show ( GlobalData &  globalData,
char *  ,
char *   
)

bool com_store ( GlobalData &  globalData,
char *  ,
char *   
)

bool com_load ( GlobalData &  globalData,
char *  ,
char *   
)

bool com_set ( GlobalData &  globalData,
char *  ,
char *   
)

bool com_help ( GlobalData &  globalData,
char *  ,
char *   
)

bool com_quit ( GlobalData &  globalData,
char *  ,
char *   
)

char * stripwhite ( char *  string  ) 

COMMAND * find_command ( char *  name  ) 

bool execute_line ( GlobalData &  globalData,
char *  line 
)

int valid_argument ( const char *  caller,
const char *  arg 
)

void lpzrobots::showParam ( const Configurable config  ) 

char* lpzrobots::dupstr ( const char *  s  ) 

bool handleConsole ( GlobalData &  globalData  ) 

offers a console interface the possibility to change parameter of all configurable objects in globalData storeing and restoreing of controllers .

.. also informs agents about changes

Returns:
false if program should exit

char * command_generator ( const char *  ,
int   
)

char ** console_completion ( const char *  ,
int  ,
int   
)

void initializeConsole (  ) 

should be called at the start

void closeConsole (  ) 

should be called at the end (to store history)

lpzrobots::EXCEPTION_TEMPLATE ( IndexOutOfBoundsException   ) 

lpzrobots::EXCEPTION_TEMPLATE ( InvalidArgumentException   ) 

lpzrobots::EXCEPTION_TEMPLATE ( DimensionMismatchException   ) 

osg::Matrix osgRotate ( const double &  alpha,
const double &  beta,
const double &  gamma 
)

returns a rotation matrix (osg) with the given angles alpha, beta and gamma

matrix::Matrix osgMatrix2Matrixlib ( const osg::Matrix m  ) 

converts osg matrix to matrix of matrixlib

osg::Matrix rotationMatrixFromAxisX ( const Axis &  axis  ) 

returns a Rotation matrix that rotates the x-axis along with the given axis.

The other 2 axis (y,z) are ambiguous.

osg::Matrix rotationMatrixFromAxisZ ( const Axis &  axis  ) 

returns a Rotation matrix that rotates the z-axis along with the given axis.

The other 2 axis (x,y) are ambiguous.

double getAngle ( const osg::Vec3 a,
const osg::Vec3 b 
)

returns the angle between two vectors (in rad)

matrix::Matrix odeRto3x3RotationMatrixT ( const double  R[12]  ) 

converts an ode rotation matrix into a 3x3 rotation matrix (matrixlib)

matrix::Matrix odeRto3x3RotationMatrix ( const double  R[12]  ) 

converts an ode rotation matrix into a 3x3 rotation matrix (matrixlib)

Position multMatrixPosition ( const Matrix r,
Position p 
)

Multiplies 3x3 matrix with position.

matrix::Matrix getRotationMatrix ( const double &  angle  ) 

returns a rotation matrix with the given angle

matrix::Matrix getTranslationMatrix ( const Position p  ) 

returns a translation matrix with the given Position

matrix::Matrix removeTranslationInMatrix ( const Matrix pose  ) 

removes the translation in the matrix

matrix::Matrix removeRotationInMatrix ( const Matrix pose  ) 

removes the rotation in the matrix

double getAngle ( Position  a,
Position  b 
)

returns the angle between two vectors

T lpzrobots::normalize360 ( T  v  )  [inline]


Variable Documentation

char fragmentShaderSource_noBaseTexture[]

Initial value:

  "uniform sampler2DShadow shadowTexture; \n"
  "uniform vec2 ambientBias; \n"
  "\n"
  "void main(void) \n"
  "{ \n"
  "    ambientBias.x=0.8f; \n"
  "    ambientBias.y=0.4f; \n"
  "    gl_FragColor = gl_Color * (ambientBias.x + shadow2DProj( shadowTexture, gl_TexCoord[0] ) * ambientBias.y - 0.4f); \n"
  "}\n"

char fragmentShaderSource_withBaseTexture[]

Initial value:

  "uniform sampler2D baseTexture; \n"
  "uniform sampler2DShadow shadowTexture; \n"
  "uniform vec2 ambientBias; \n"
  "\n"
  "void main(void) \n"
  "{ \n"
  "    vec4 color = gl_Color* texture2D( baseTexture, gl_TexCoord[0].xy ); \n"
  "    gl_FragColor = color * (ambientBias.x + shadow2DProj( shadowTexture, gl_TexCoord[1])  * ambientBias.y); \n"
  "}\n"

FILE* ODEMessageFile = 0 [static]

COMMAND commands[]

Initial value:

 {
  { "param=val",  com_set, "sets PARAM of all objects to VAL" },
  { "help", com_help, "Display this text" },
  { "?",     com_help, "Synonym for `help'" },
  { "list", com_list, "Lists all objects and agents" },
  { "ls",   com_list, "Synonym for `list'" },
  { "set",  com_set, "syntax: set [OBJECTID] PARAM=VAL; sets parameter of Object (or all all objects) to value" },
  { "store", com_store, "Stores controller of AGENTID to FILE" },
  { "load", com_load, "Loads controller of AGENTID from FILE" },
  { "show", com_show, "[OBJECTID]: Lists paramters of OBJECTID or of all objects (if no id given)" },
  { "view", com_show, "Synonym for `show'" },
  { "quit", com_quit, "Quit program" },
  { (char *)NULL, (commandfunc_t)NULL, (char *)NULL }
}


Generated on Fri Oct 30 16:29:03 2009 for Robot Simulator of the Robotics Group for Self-Organization of Control by  doxygen 1.4.7