MotionBlurOperation Class Reference

a class that enables motion blur for the scenegraph should be called in the main simulation loop More...

#include <motionblurcallback.h>

List of all members.

Public Member Functions

 MotionBlurOperation (GlobalData &global)
 globalData.odeConfig.motionPersistence - determines the level of motion blur, between 0.0 and 1.0, for example: heavy motion blur is set by globalData.odeConfig.motionPersistance=0.25 light motuib blur is set by globalData.odeConfig.motionPersistence=0.1
virtual void operator() (osg::Object *object)


Detailed Description

a class that enables motion blur for the scenegraph should be called in the main simulation loop


Constructor & Destructor Documentation

MotionBlurOperation ( GlobalData global  )  [inline]

globalData.odeConfig.motionPersistence - determines the level of motion blur, between 0.0 and 1.0, for example: heavy motion blur is set by globalData.odeConfig.motionPersistance=0.25 light motuib blur is set by globalData.odeConfig.motionPersistence=0.1


Member Function Documentation

void operator() ( osg::Object *  object  )  [virtual]


The documentation for this class was generated from the following files:
Generated on Fri Oct 30 16:29:03 2009 for Robot Simulator of the Robotics Group for Self-Organization of Control by  doxygen 1.4.7