#include <primitive.h>
Inherits Primitive.
Inheritance diagram for Transform:


Public Member Functions | |
| Transform (Primitive *parent, Primitive *child, const osg::Matrix &pose) | |
| ~Transform () | |
| destructor deletes child object | |
| virtual void | init (const OdeHandle &odeHandle, double mass, const OsgHandle &osgHandle, char mode=Body|Geom|Draw) |
| initialised the transform object. | |
| virtual void | update () |
| Updates the OSG nodes with ODE coordinates. | |
| virtual OSGPrimitive * | getOSGPrimitive () |
| returns the assoziated osg primitive if there or 0 | |
| virtual void | setMass (double mass) |
| sets the mass of the body (uniform) | |
Protected Attributes | |
| Primitive * | parent |
| Primitive * | child |
| osg::Matrix | pose |
Hides complexity of ODE TransformGeoms.
| Transform | ( | Primitive * | parent, | |
| Primitive * | child, | |||
| const osg::Matrix & | pose | |||
| ) |
| parent | primitive should have a body and should be initialised | |
| child | is transformed by pose in respect to parent. This Primitive must NOT have a body and should not be initialised |
| ~Transform | ( | ) |
destructor deletes child object
| OSGPrimitive * getOSGPrimitive | ( | ) | [virtual] |
| void init | ( | const OdeHandle & | odeHandle, | |
| double | mass, | |||
| const OsgHandle & | osgHandle, | |||
| char | mode = Body|Geom|Draw | |||
| ) | [virtual] |
initialised the transform object.
This automatically initialises the child geom.
| mass | mass of the child | |
| mode | is the mode for the child, except that Body bit is ignored (child can't have a body) |
Implements Primitive.
| void setMass | ( | double | mass | ) | [virtual] |
| void update | ( | ) | [virtual] |
Updates the OSG nodes with ODE coordinates.
This function must be overloaded (usually calls setMatrix of OsgPrimitives)
Implements Primitive.
osg::Matrix pose [protected] |
1.4.7