#include <cameramanipulatorRace.h>
Inherits CameraManipulator.
Inheritance diagram for CameraManipulatorRace:


Public Member Functions | |
| CameraManipulatorRace (osg::Node *node, GlobalData &global, CameraHandle &cameraHandle) | |
| virtual const char * | className () const | 
| returns the classname of the manipulator it's NECCESSARY to define this funtion, otherwise the new manipulator WON'T WORK! (but ask me not why)   | |
Protected Member Functions | |
| virtual | ~CameraManipulatorRace () | 
| virtual void | calcMovementByAgent () | 
| This handles robot movements, so that the camera movemenent is right affected.   | |
Left mouse button: Pan and tilt Right mouse button: forward and sideways Middle mouse button: up and sideways
| CameraManipulatorRace | ( | osg::Node * | node, | |
| GlobalData & | global, | |||
| CameraHandle & | cameraHandle | |||
| ) | 
| ~CameraManipulatorRace | ( | ) |  [protected, virtual] | 
        
| void calcMovementByAgent | ( | ) |  [protected, virtual] | 
        
This handles robot movements, so that the camera movemenent is right affected.
should be overwritten by new cameramanipulator
Reimplemented from CameraManipulator.
| virtual const char* className | ( | ) |  const [inline, virtual] | 
        
returns the classname of the manipulator it's NECCESSARY to define this funtion, otherwise the new manipulator WON'T WORK! (but ask me not why)
Reimplemented from CameraManipulator.
 1.4.7