#include <angularmotor.h>
Inherits AngularMotor.
Inheritance diagram for AngularMotor3AxisEuler:
Public Member Functions | |
AngularMotor3AxisEuler (const OdeHandle &odeHandle, BallJoint *joint, const Axis &axis1, const Axis &axis3, double power) | |
Constuct a motor attached to a BallJoint. | |
virtual int | getNumberOfAxes () |
returns the number of Axis of this Motor | |
virtual void | set (int axisNumber, double velocity) |
sets the desired speed of the motor at the given axis. | |
virtual double | get (int axisNumber) |
returns the speed (PositionRate) at the given axis, or zero if the axis is out of range | |
virtual void | setPower (double power) |
sets the maximal force the motor has | |
virtual Joint * | getJoint () |
returns the joint to which this motor is attached | |
Protected Attributes | |
BallJoint * | joint |
AngularMotor3AxisEuler | ( | const OdeHandle & | odeHandle, | |
BallJoint * | joint, | |||
const Axis & | axis1, | |||
const Axis & | axis3, | |||
double | power | |||
) |
Constuct a motor attached to a BallJoint.
axis1 | axis relative to body 1 | |
axis3 | axis relative to body 2 (must be perpendicular to axis1 (the axis 2 is calculated automatically) | |
power | The maximum force or torque that the motor will use to achieve the desired velocity. This must always be greater than or equal to zero. Setting this to zero (the default value) turns off the motor. |
double get | ( | int | axisNumber | ) | [virtual] |
returns the speed (PositionRate) at the given axis, or zero if the axis is out of range
Implements AngularMotor.
virtual Joint* getJoint | ( | ) | [inline, virtual] |
virtual int getNumberOfAxes | ( | ) | [inline, virtual] |
void set | ( | int | axisNumber, | |
double | velocity | |||
) | [virtual] |
sets the desired speed of the motor at the given axis.
axisNumber | either 0 or 1 | |
velocity | Desired motor velocity (this will be an angular or linear velocity). |
Implements AngularMotor.
void setPower | ( | double | power | ) | [virtual] |