#include <cameramanipulatorTV.h>
Inherits CameraManipulator.
Inheritance diagram for CameraManipulatorTV:
Public Member Functions | |
CameraManipulatorTV (osg::Node *node, GlobalData &global, CameraHandle &cameraHandle) | |
virtual const char * | className () const |
returns the classname of the manipulator it's NECCESSARY to define this funtion, otherwise the new manipulator WON'T WORK! (but ask me not why) | |
Protected Member Functions | |
virtual | ~CameraManipulatorTV () |
virtual void | calcMovementByAgent () |
This handles robot movements, so that the camera movemenent is right affected. | |
virtual void | setHomeViewByAgent () |
Sets the right view and eye if the robot has changed. | |
virtual void | setHomeEyeByAgent () |
Left mouse button: Pan and tilt Right mouse button: forward and sideways Middle mouse button: up and sideways
CameraManipulatorTV | ( | osg::Node * | node, | |
GlobalData & | global, | |||
CameraHandle & | cameraHandle | |||
) |
~CameraManipulatorTV | ( | ) | [protected, virtual] |
void calcMovementByAgent | ( | ) | [protected, virtual] |
This handles robot movements, so that the camera movemenent is right affected.
should be overwritten by new cameramanipulator
Reimplemented from CameraManipulator.
virtual const char* className | ( | ) | const [inline, virtual] |
returns the classname of the manipulator it's NECCESSARY to define this funtion, otherwise the new manipulator WON'T WORK! (but ask me not why)
Reimplemented from CameraManipulator.
void setHomeEyeByAgent | ( | ) | [protected, virtual] |
Reimplemented from CameraManipulator.
void setHomeViewByAgent | ( | ) | [protected, virtual] |
Sets the right view and eye if the robot has changed.
Is called from manageRobots(); should be overwritten by new cameramanipulator
Reimplemented from CameraManipulator.