#include <cameramanipulatorTV.h>
Inherits CameraManipulator.
Inheritance diagram for CameraManipulatorTV:


Public Member Functions | |
| CameraManipulatorTV (osg::Node *node, GlobalData &global, CameraHandle &cameraHandle) | |
| virtual const char * | className () const |
| returns the classname of the manipulator it's NECCESSARY to define this funtion, otherwise the new manipulator WON'T WORK! (but ask me not why) | |
Protected Member Functions | |
| virtual | ~CameraManipulatorTV () |
| virtual void | calcMovementByAgent () |
| This handles robot movements, so that the camera movemenent is right affected. | |
| virtual void | setHomeViewByAgent () |
| Sets the right view and eye if the robot has changed. | |
| virtual void | setHomeEyeByAgent () |
Left mouse button: Pan and tilt Right mouse button: forward and sideways Middle mouse button: up and sideways
| CameraManipulatorTV | ( | osg::Node * | node, | |
| GlobalData & | global, | |||
| CameraHandle & | cameraHandle | |||
| ) |
| ~CameraManipulatorTV | ( | ) | [protected, virtual] |
| void calcMovementByAgent | ( | ) | [protected, virtual] |
This handles robot movements, so that the camera movemenent is right affected.
should be overwritten by new cameramanipulator
Reimplemented from CameraManipulator.
| virtual const char* className | ( | ) | const [inline, virtual] |
returns the classname of the manipulator it's NECCESSARY to define this funtion, otherwise the new manipulator WON'T WORK! (but ask me not why)
Reimplemented from CameraManipulator.
| void setHomeEyeByAgent | ( | ) | [protected, virtual] |
Reimplemented from CameraManipulator.
| void setHomeViewByAgent | ( | ) | [protected, virtual] |
Sets the right view and eye if the robot has changed.
Is called from manageRobots(); should be overwritten by new cameramanipulator
Reimplemented from CameraManipulator.
1.4.7