#include <abstractobstacle.h>
Inherited by AbstractGround, MeshGround, MeshObstacle, PassiveBox, PassiveCapsule, PassiveMesh, PassiveSphere, and TerrainGround.
Inheritance diagram for AbstractObstacle:


Public Member Functions | |
| AbstractObstacle (const OdeHandle &odeHandle, const OsgHandle &osgHandle) | |
| Constructor. | |
| virtual | ~AbstractObstacle () |
| virtual void | update () |
| updates the position if the scenegraph nodes the default implementation calls update on all primitive on "obst" | |
| virtual void | setPos (const osg::Vec3 &pos) |
| sets position of the obstacle and creates/recreates obstacle if necessary | |
| virtual void | setPosition (const osg::Vec3 &pos) |
| sets position of the obstacle and creates/recreates obstacle if necessary | |
| virtual osg::Vec3 | getPos () |
| gives actual position of the obstacle | |
| virtual osg::Matrix | getPose () |
| gives actual pose of the obstacle | |
| virtual void | setPose (const osg::Matrix &pose)=0 |
| sets position of the obstacle and creates/recreates obstacle if necessary | |
| virtual void | setColor (const Color &color) |
| sets the obstacle color | |
| virtual void | setTexture (const std::string &filename, double repeatOnX=1, double repeatOnY=1) |
| assigns a texture to the all primitives of this obstactle | |
| virtual void | setTexture (int surface, const std::string &filename, double repeatOnX, double repeatOnY) |
| assigns a texture to the x-th surface of each primitive, | |
| virtual Primitive * | getMainPrimitive () const =0 |
| return the "main" primitive of the obtactle. The meaning of "main" is arbitrary | |
| virtual void | setSubstance (const Substance &substance) |
| sets the substance of the obtactle. | |
| virtual Position | getPosition () const |
| returns position of the object | |
| virtual Position | getSpeed () const |
| returns linear speed vector of the object | |
| virtual Position | getAngularSpeed () const |
| returns angular velocity vector of the object | |
| virtual matrix::Matrix | getOrientation () const |
| returns the orientation of the object | |
Protected Member Functions | |
| virtual void | destroy () |
| is called to destroy the object. The default implementation is to delete all primitives in "obst". | |
| virtual void | create ()=0 |
| overload this function to create the obstactle. All primitives should go into the list "obst" | |
Protected Attributes | |
| std::vector< Primitive * > | obst |
| primitives which belong to this obstacle | |
| osg::Matrix | pose |
| bool | obstacle_exists |
| OdeHandle | odeHandle |
| OsgHandle | osgHandle |
| AbstractObstacle | ( | const OdeHandle & | odeHandle, | |
| const OsgHandle & | osgHandle | |||
| ) |
Constructor.
| odeHandle | containing ODE stuff like world, space and jointgroup | |
| osgHandle | containing OSG stuff like scene, color... be used for creation of obstacles |
| ~AbstractObstacle | ( | ) | [virtual] |
| virtual void create | ( | ) | [protected, pure virtual] |
overload this function to create the obstactle. All primitives should go into the list "obst"
Implemented in ClosedPlayground, ComplexPlayground, MeshGround, MeshObstacle, OctaPlayground, PassiveBox, PassiveCapsule, PassiveMesh, PassiveSphere, Playground, and TerrainGround.
| void destroy | ( | ) | [protected, virtual] |
is called to destroy the object. The default implementation is to delete all primitives in "obst".
Reimplemented in ClosedPlayground, MeshGround, MeshObstacle, PassiveCapsule, PassiveMesh, and TerrainGround.
| Position getAngularSpeed | ( | ) | const [virtual] |
returns angular velocity vector of the object
| virtual Primitive* getMainPrimitive | ( | ) | const [pure virtual] |
return the "main" primitive of the obtactle. The meaning of "main" is arbitrary
Implemented in AbstractGround, PassiveBox, PassiveCapsule, PassiveMesh, PassiveSphere, and TerrainGround.
| matrix::Matrix getOrientation | ( | ) | const [virtual] |
returns the orientation of the object
| osg::Vec3 getPos | ( | ) | [virtual] |
gives actual position of the obstacle
| osg::Matrix getPose | ( | ) | [virtual] |
gives actual pose of the obstacle
| Position getPosition | ( | ) | const [virtual] |
returns position of the object
| Position getSpeed | ( | ) | const [virtual] |
returns linear speed vector of the object
| void setColor | ( | const Color & | color | ) | [virtual] |
sets the obstacle color
| color | values in RGBA |
| void setPos | ( | const osg::Vec3 & | pos | ) | [virtual] |
sets position of the obstacle and creates/recreates obstacle if necessary
| virtual void setPose | ( | const osg::Matrix & | pose | ) | [pure virtual] |
sets position of the obstacle and creates/recreates obstacle if necessary
Implemented in AbstractGround, MeshGround, MeshObstacle, PassiveBox, PassiveCapsule, PassiveMesh, PassiveSphere, and TerrainGround.
| void setPosition | ( | const osg::Vec3 & | pos | ) | [virtual] |
sets position of the obstacle and creates/recreates obstacle if necessary
| void setSubstance | ( | const Substance & | substance | ) | [virtual] |
sets the substance of the obtactle.
It is applied to all objects in obj
| substance | description of the substance |
| void setTexture | ( | int | surface, | |
| const std::string & | filename, | |||
| double | repeatOnX, | |||
| double | repeatOnY | |||
| ) | [virtual] |
| void setTexture | ( | const std::string & | filename, | |
| double | repeatOnX = 1, |
|||
| double | repeatOnY = 1 | |||
| ) | [virtual] |
assigns a texture to the all primitives of this obstactle
Reimplemented in AbstractGround.
| void update | ( | ) | [virtual] |
updates the position if the scenegraph nodes the default implementation calls update on all primitive on "obst"
Reimplemented in MeshGround, MeshObstacle, PassiveCapsule, PassiveMesh, and TerrainGround.
bool obstacle_exists [protected] |
osg::Matrix pose [protected] |
1.4.7