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Classes |
| class | AtomOdeAgent |
| | Specialised agent for ode robots. More...
|
| class | OdeAgent |
| | Specialised agent for ode robots. More...
|
| class | AngularMotor |
| | Abstract angular motor class. More...
|
| class | AngularMotor1Axis |
| | Angular motor for OneAxisJoints. More...
|
| class | AngularMotor2Axis |
| | Angular motor for TwoAxisJoints. More...
|
| class | AngularMotor3AxisEuler |
| | Angular motor for Ball Joints with Euler control. More...
|
| class | AngularMotorNAxis |
| | Angular motor for arbitrary Joints with custom axis (up to 3). More...
|
| class | Hinge2Servo |
| | PID Servo motor for hinge2 joints at axis 1 (steering axis). More...
|
| class | HingeServo |
| | PID Servo motor for hinge joints. More...
|
| class | PID |
| class | SliderServo |
| | PID Servo motor for slider joints. More...
|
| class | UniversalServo |
| | PID Servo motor for universal joints. More...
|
| class | AbstractGround |
| class | AbstractObstacle |
| | Abstract class (interface) for obstacles. More...
|
| class | ClosedPlayground |
| class | MeshGround |
| class | MeshObstacle |
| class | OctaPlayground |
| class | PassiveBox |
| | (Passive) box as obstacle More...
|
| class | PassiveCapsule |
| | (Passive) capsule as obstacle More...
|
| class | PassiveMesh |
| | (Passive) mesh as obstacle More...
|
| class | PassiveSphere |
| | (Passive) sphere as obstacle More...
|
| class | Playground |
| class | TerrainGround |
| | Class provides an terrain based on HeightFields. More...
|
| class | OdeConfig |
| | The class $name holds the configurable parameters of the simulation environment. More...
|
| class | MoveEarthySkyWithEyePointTransform |
| class | Base |
| class | BoundingShape |
| | class for reading bounding shape description files (.bbox) and to create appropriate geoms More...
|
| class | CameraManipulator |
| | CameraManipulator is a MatrixManipulator which provides Flying simulator-like updating of the camera position & orientation. More...
|
| class | CameraManipulatorFollow |
| | CameraManipulatorFollow is a MatrixManipulator which provides Flying simulator-like updating of the camera position & orientation. More...
|
| class | CameraManipulatorRace |
| | CameraManipulatorRace is a MatrixManipulator which provides Flying simulator-like updating of the camera position & orientation. More...
|
| class | CameraManipulatorTV |
| | CameraManipulatorTV is a MatrixManipulator which provides Flying simulator-like updating of the camera position & orientation. More...
|
| class | ExtendedViewer |
| | A Producer-based viewer. More...
|
| struct | Indices |
| struct | Vertex |
| class | HeightField |
| | Height field primitive. More...
|
| class | InvisibleBox |
| class | InvisibleSphere |
| class | InvisibleCapsule |
| class | Joint |
| class | OneAxisJoint |
| class | TwoAxisJoint |
| class | FixedJoint |
| class | HingeJoint |
| class | Hinge2Joint |
| class | UniversalJoint |
| class | BallJoint |
| class | SliderJoint |
| class | MotionBlurDrawCallback |
| | a class that enables motion blur for the scenegraph should be called in the main simulation loop More...
|
| class | OSGHeightField |
| | Graphical HeightField. More...
|
| class | OSGPrimitive |
| | Interface class for graphic primitives like spheres, boxes, and meshes, which can be drawn by OSG. More...
|
| class | OSGDummy |
| | A dummy graphical object, which has no representation in the graphical world. More...
|
| class | OSGPlane |
| | Graphical plane (represented as a large thin box, because OSG does not draw planes). More...
|
| class | OSGBox |
| | Graphical box. More...
|
| class | OSGSphere |
| | Graphical sphere. More...
|
| class | OSGCapsule |
| | Graphical capsule (a cylinder with round ends). More...
|
| class | OSGCylinder |
| | Graphical cylinder. More...
|
| class | OSGMesh |
| | Graphical Mesh or arbitrary OSG model. More...
|
| class | Primitive |
| | Interface class for primitives represented in the physical and graphical world. More...
|
| class | Plane |
| | Plane primitive. More...
|
| class | Box |
| | Box primitive. More...
|
| class | Sphere |
| | Sphere primitive. More...
|
| class | Capsule |
| | Capsule primitive. More...
|
| class | Cylinder |
| | Cylinder primitive. More...
|
| class | Mesh |
| | Mesh primitive. More...
|
| class | Transform |
| | Primitive for transforming a geom (primitive without body) in respect to a body (primitive with body). More...
|
| class | DummyPrimitive |
| | Dummy Primitive which returns 0 for geom and body. More...
|
| struct | Arm2SegmConf |
| class | Arm2Segm |
| struct | repSlider |
| struct | AtomConf |
| struct | TableLine |
| class | AtomComponent |
| | AtomComponent. More...
|
| class | AtomComponent::connectionAddition |
| class | Barrel2Masses |
| | A barrel-like robot with 2 internal masses, which can slide on their orthogonal axes. More...
|
| class | CaterPillar |
| | This is a class, which models a snake like robot. More...
|
| struct | _ComponentConf |
| class | Component |
| | This is the abstract base class of the component system. More...
|
| struct | Component::componentConnection |
| | This is the structure of one connection between two components. More...
|
| struct | CaterPillarConf |
| class | DefaultCaterPillar |
| | This is a class, which models a snake like robot. More...
|
| struct | WheelieConf |
| class | DefaultWheelie |
| | This is a class, which models a snake like robot. More...
|
| class | ForcedSphereConf |
| class | ForcedSphere |
| class | Formel1 |
| | Robot that looks like a Nimm 2 Bonbon :-) 4 wheels and a capsule like body. More...
|
| class | HurlingSnake |
| | Hurling snake is a string a beats. More...
|
| struct | MuscledArmConf |
| class | MuscledArm |
| struct | Bumper |
| struct | Nimm2Conf |
| class | Nimm2 |
| | Robot that looks like a Nimm 2 Bonbon :-) 2 wheels and a cylinder like body. More...
|
| class | Nimm4 |
| | Robot that looks like a Nimm 2 Bonbon :-) 4 wheels and a capsule like body. More...
|
| class | OdeRobot |
| | Abstract class for ODE robots. More...
|
| class | PlattfussSchlange |
| | This is a class, which models a snake like robot with flat ends and a big body in the middle. More...
|
| class | PrimitiveComponent |
| | Component consisting of one Primitive. More...
|
| class | RobotComponent |
| | This is a special class of the component system. More...
|
| struct | SchlangeConf |
| class | Schlange |
| | This is a class, which models a snake like robot. More...
|
| class | SchlangeForce |
| | This is a class, which models a snake like robot. More...
|
| class | SchlangeServo |
| | This is a class, which models a snake like robot. More...
|
| class | SchlangeServo2 |
| | This is a class, which models a snake like robot. More...
|
| class | SchlangeVelocity |
| | This is a class, which models a snake like robot. More...
|
| class | ShortCircuit |
| class | SimpleComponent |
| | A simple component is a special form of component. More...
|
| struct | SliderWheelieConf |
| class | SliderWheelie |
| | This is a class, which models an annular robot. More...
|
| struct | SphererobotConf |
| class | Sphererobot |
| | This is a class, which models a snake like robot. More...
|
| struct | Sphererobot3MassesConf |
| | configuration object for the Sphererobot3Masses robot. More...
|
| class | Sphererobot3Masses |
| | A spherical robot with 3 internal masses, which can slide on their orthogonal axes. More...
|
| class | TruckMesh |
| | Robot that looks like a Nimm 2 Bonbon :-) 4 wheels and a truck mesh like body. More...
|
| struct | UwoConf |
| class | Uwo |
| | UWO: Unknown Walk Object :-), looks like a plate with a lot of legs. More...
|
| class | Wheelie |
| | This is a class, which models an annular robot. More...
|
| class | AxisOrientationSensor |
| | Class for sensing the axis orienation of a primitive (robot). More...
|
| class | IRSensor |
| | Class for IR sensors. More...
|
| class | RaySensor |
| | Abstract class for Ray-based sensors. More...
|
| class | RaySensorBank |
| | Class for a bank (collection) of ray sensors. More...
|
| class | RelativePositionSensor |
| | Class for relative position sensing. More...
|
| class | Sensor |
| | Abstract class for sensors that have no specific position at the robots skeleton. More...
|
| class | SpeedSensor |
| | Class for speed sensing of robots. More...
|
| class | Simulation |
| struct | HandConf |
| class | Hand |
| | Artificial Hand. More...
|
| class | Axis |
| class | Color |
| class | IException |
| struct | GlobalData |
| | Data structure holding all essential global information. More...
|
| class | VideoStream |
| class | OdeHandle |
| | Data structure for accessing the ODE. More...
|
| class | OsgHandle |
| | Data structure for accessing the ODE. More...
|
| class | Pos |
Typedefs |
| typedef lpzrobots::_ComponentConf | ComponentConf |
| typedef lpzrobots::Bumper | Bumper |
| typedef std::vector< AbstractObstacle * > | ObstacleList |
| typedef std::vector< Configurable * > | ConfigList |
| typedef std::vector< OdeAgent * > | OdeAgentList |
| typedef lpzrobots::GlobalData | GlobalData |
| | Data structure holding all essential global information.
|
Enumerations |
| enum | parts {
base,
upperArm,
lowerArm,
mainMuscle11,
mainMuscle12,
mainMuscle21,
mainMuscle22,
smallMuscle11,
smallMuscle12,
smallMuscle21,
smallMuscle22,
smallMuscle31,
smallMuscle32,
smallMuscle41,
smallMuscle42,
hand,
NUMParts
} |
| enum | joints {
HJ_BuA,
HJ_uAlA,
HJ_BmM11,
HJ_lAmM12,
HJ_BmM21,
HJ_lAmM22,
HJ_BsM11,
HJ_uAsM12,
HJ_BsM21,
HJ_uAsM22,
HJ_lAsM31,
HJ_uAsM32,
HJ_lAsM41,
HJ_uAsM42,
SJ_mM1,
SJ_mM2,
SJ_sM1,
SJ_sM2,
SJ_sM3,
SJ_sM4,
FJ_lAH,
NUMJoints
} |
| enum | Hand_Is_Drawn_Under_Angel { Is_Draw_under_180_degree,
Is_Draw_under_90_degree
} |
| enum | Motor_type { With_servo_motor,
Without_servo_motor
} |
| enum | IrSensor_Type { irDrawAll,
irBack,
irSide,
irFront
} |
| enum | Draw_Part_of_Ir_Sensor { Draw_All,
Draw_just_Sensor,
Draw_just_Ray,
Draw_Nothing
} |
| enum | GripMode { lateral,
precision
} |
Functions |
| ref_ptr< Material > | getMaterial (const Color &c, Material::ColorMode mode=Material::DIFFUSE) |
| osg::Matrix | osgPose (dGeomID geom) |
| | returns the osg (4x4) pose matrix of the ode geom
|
| osg::Matrix | osgPose (dBodyID body) |
| | returns the osg (4x4) pose matrix of the ode body
|
| osg::Matrix | osgPose (const double *V, const double *R) |
| | converts a position vector and a rotation matrix from ode to osg 4x4 matrix
|
| void | odeRotation (const osg::Matrix &pose, dMatrix3 &odematrix) |
| | converts the rotation component of pose into an ode rotation matrix
|
| int | contains (char **list, int len, const char *str) |
| | returns the index+1 if the list contains the given string or 0 if not
|
| void | showParams (const ConfigList &configs) |
| | shows all parameters of all given configurable objects
|
| void | changeParams (GlobalData &globalData) |
| | offers the possibility to change parameter of all configurable objects in globalData.
|
| void | createNewDir (const char *base, char *newdir) |
| | creates a new directory with the stem base, which is not yet there (using subsequent numbers)
|
| | EXCEPTION_TEMPLATE (IndexOutOfBoundsException) |
| | EXCEPTION_TEMPLATE (InvalidArgumentException) |
| | EXCEPTION_TEMPLATE (DimensionMismatchException) |
| osg::Matrix | osgRotate (const double &alpha, const double &beta, const double &gamma) |
| | returns a rotation matrix (osg) with the given angles alpha, beta and gamma
|
| Matrix | osgMatrix2Matrixlib (const osg::Matrix &m) |
| | converts osg matrix to matrix of matrixlib
|
| osg::Matrix | rotationMatrixFromAxisX (const Axis &axis) |
| | returns a Rotation matrix that rotates the x-axis along with the given axis.
|
| osg::Matrix | rotationMatrixFromAxisZ (const Axis &axis) |
| | returns a Rotation matrix that rotates the z-axis along with the given axis.
|
| double | getAngle (const osg::Vec3 &a, const osg::Vec3 &b) |
| | returns the angle between two vectors (in rad)
|
| matrix::Matrix | odeRto3x3RotationMatrixT (const double R[12]) |
| | converts an ode rotation matrix into a 3x3 rotation matrix (matrixlib)
|
| matrix::Matrix | odeRto3x3RotationMatrix (const double R[12]) |
| | converts an ode rotation matrix into a 3x3 rotation matrix (matrixlib)
|
| Position | multMatrixPosition (const Matrix &r, Position &p) |
| | Multiplies 3x3 matrix with position.
|
| Matrix | getRotationMatrix (const double &angle) |
| | returns a rotation matrix with the given angle
|
| Matrix | getTranslationMatrix (const Position &p) |
| | returns a translation matrix with the given Position
|
| Matrix | removeTranslationInMatrix (const Matrix &pose) |
| | removes the translation in the matrix
|
| Matrix | removeRotationInMatrix (const Matrix &pose) |
| | removes the rotation in the matrix
|
| double | getAngle (Position a, Position b) |
| | returns the angle between two vectors
|
| template<typename T> T | clip (T v, T minimum, T maximum) |
| template<typename T> T | abs (T v) |
| template<typename T> T | normalize360 (T v) |
Variables |
| char | fragmentShaderSource_noBaseTexture [] |
| char | fragmentShaderSource_withBaseTexture [] |