#include <osgprimitive.h>
Inherits OSGPrimitive.
Inheritance diagram for OSGMesh:
Public Member Functions | |
OSGMesh (const std::string &filename, float scale=1, const osgDB::ReaderWriter::Options *options=0) | |
Constuctor. | |
~OSGMesh () | |
virtual void | init (const OsgHandle &osgHandle, Quality quality=Middle) |
Initialisation of the primitive. | |
virtual float | getRadius () |
float | getScale () |
Protected Attributes | |
std::string | filename |
float | scale |
const osgDB::ReaderWriter::Options * | options |
osg::ref_ptr< osg::Node > | mesh |
osg::ref_ptr< osg::MatrixTransform > | scaletrans |
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Constuctor.
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Initialisation of the primitive. Must in order to place the object into the scene. This function should be overloaded Implements OSGPrimitive.
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