OdeRobot Class Reference

Abstract class for ODE robots. More...

#include <oderobot.h>

Inherits AbstractRobot, and Storeable.

Inherited by AddSensors2RobotAdapter, AmosII, Arm, Arm2Segm, DefaultCaterPillar, Discus, ForcedSphere, Formel1, Hand, Hexapod, HurlingSnake, MuscledArm, Nimm2, Nimm4, ReplayRobot, RobotChain, Schlange, ShortCircuit, Skeleton, SliderWheelie, Sphererobot, Sphererobot3Masses, TruckMesh, Uwo, and VierBeiner.

Collaboration diagram for OdeRobot:
Collaboration graph
[legend]

List of all members.

Public Member Functions

 OdeRobot (const OdeHandle &odeHandle, const OsgHandle &osgHandle, const std::string &name, const std::string &revision)
 Constructor.
virtual ~OdeRobot ()
 calls cleanup()
virtual void update ()=0
 update the OSG notes here
virtual void place (const Pos &pos)
 sets the vehicle to position pos
virtual void place (const osg::Matrix &pose)=0
 sets the pose of the vehicle
virtual bool collisionCallback (void *data, dGeomID o1, dGeomID o2)
virtual void sense (GlobalData &globalData)
 this function is called each controlstep before control.
virtual void doInternalStuff (GlobalData &globalData)
 this function is called in each simulation timestep (always after control).
virtual void setColor (const Color &col)
 sets color of the robot
virtual Position getPosition () const
 returns position of the object
virtual Position getSpeed () const
 returns linear speed vector of the object
virtual Position getAngularSpeed () const
 returns angular velocity vector of the object
virtual matrix::Matrix getOrientation () const
 returns the orientation of the object
virtual PrimitivegetMainPrimitive () const
 return the primitive of the robot that is used for tracking and camera following
virtual Primitives getAllPrimitives () const
 returns a list of all primitives of the robot (used to store and restore the robot)
virtual PrimitivesgetAllPrimitives ()
virtual bool store (FILE *f) const
 returns a list of all primitives of the robot (const version) (used to store and restore the robot)
virtual bool restore (FILE *f)
 loads the object from the given file stream (binary).
virtual void moveToPosition (Pos pos=Pos(0, 0, 0.5))
 relocates robot to new postion (keep current pose) such that lowest body part is at the given position (the center of it, so the bounding box is not checked)

Protected Member Functions

virtual void cleanup ()
 deletes all objects (primitives) and joints (is called automatically in destructor)

Static Protected Member Functions

static bool isGeomInPrimitiveList (Primitive **ps, int len, dGeomID geom)
static bool isGeomInPrimitiveList (std::list< Primitive * > ps, dGeomID geom)

Protected Attributes

Primitives objects
 list of objects (should be populated by subclasses)
std::vector< Joint * > joints
 list of joints (should be populated by subclasses)
OdeHandle odeHandle
OsgHandle osgHandle
dSpaceID parentspace

Friends

class OdeAgent

Detailed Description

Abstract class for ODE robots.

Examples:

template_sphererobot/main.cpp.


Constructor & Destructor Documentation

OdeRobot ( const OdeHandle odeHandle,
const OsgHandle osgHandle,
const std::string &  name,
const std::string &  revision 
)

Constructor.

Parameters:
odehandle structure with all global ODE variables
~OdeRobot (  )  [virtual]

calls cleanup()


Member Function Documentation

void cleanup (  )  [protected, virtual]

deletes all objects (primitives) and joints (is called automatically in destructor)

Examples:
nimm4.cpp.
virtual bool collisionCallback ( void *  data,
dGeomID  o1,
dGeomID  o2 
) [inline, virtual]
Deprecated:
This function will be removed in 0.8 Do not use it anymore, collision control is done automatically. In case of a routine return true (collision will be ignored by other objects and the default routine) else false (collision is passed to other objects and (if not treated) to the default routine).

Reimplemented in AddSensors2RobotAdapter, and Hexapod.

virtual void doInternalStuff ( GlobalData globalData  )  [inline, virtual]

this function is called in each simulation timestep (always after control).

It should perform robot-internal checks and actions like resetting certain sensors or implement velocity dependend friction and the like. The attached Motors should act here.

Parameters:
globalData structure that contains global data from the simulation environment

Reimplemented in AddSensors2RobotAdapter, AmosII, Arm, Arm2Segm, Discus, ForcedSphere, Formel1, FourWheeled, Hand, Hexapod, HurlingSnake, MuscledArm, Nimm2, Nimm4, ReplayRobot, RobotChain, Schlange, ShortCircuit, Skeleton, SliderWheelie, Sphererobot, Sphererobot3Masses, TruckMesh, Uwo, and VierBeiner.

virtual Primitives& getAllPrimitives (  )  [inline, virtual]

Reimplemented in AddSensors2RobotAdapter.

virtual Primitives getAllPrimitives (  )  const [inline, virtual]

returns a list of all primitives of the robot (used to store and restore the robot)

Reimplemented in AddSensors2RobotAdapter, Schlange, and SliderWheelie.

Position getAngularSpeed (  )  const [virtual]

returns angular velocity vector of the object

Returns:
vector (wx,wy,wz)

Implements Trackable.

virtual Primitive* getMainPrimitive (  )  const [inline, virtual]
matrix::Matrix getOrientation (  )  const [virtual]

returns the orientation of the object

Returns:
3x3 rotation matrix

Implements Trackable.

Position getPosition (  )  const [virtual]

returns position of the object

Returns:
vector of position (x,y,z)

Implements Trackable.

Position getSpeed (  )  const [virtual]

returns linear speed vector of the object

Returns:
vector (vx,vy,vz)

Implements Trackable.

bool isGeomInPrimitiveList ( std::list< Primitive * >  ps,
dGeomID  geom 
) [static, protected]
bool isGeomInPrimitiveList ( Primitive **  ps,
int  len,
dGeomID  geom 
) [static, protected]
void moveToPosition ( Pos  pos = Pos(0,0,0.5)  )  [virtual]

relocates robot to new postion (keep current pose) such that lowest body part is at the given position (the center of it, so the bounding box is not checked)

virtual void place ( const osg::Matrix pose  )  [pure virtual]
void place ( const Pos pos  )  [virtual]

sets the vehicle to position pos

Parameters:
pos desired position of the robot
bool restore ( FILE *  f  )  [virtual]

loads the object from the given file stream (binary).

Implements Storeable.

virtual void sense ( GlobalData globalData  )  [inline, virtual]

this function is called each controlstep before control.

This is the place the perform active sensing (e.g. Image processing)

Parameters:
globalData structure that contains global data from the simulation environment

Reimplemented in AddSensors2RobotAdapter, and TwoWheeled.

void setColor ( const Color col  )  [virtual]

sets color of the robot

Parameters:
col Color struct with desired Color

Reimplemented in AddSensors2RobotAdapter.

bool store ( FILE *  f  )  const [virtual]

returns a list of all primitives of the robot (const version) (used to store and restore the robot)

Implements Storeable.

virtual void update (  )  [pure virtual]

Friends And Related Function Documentation

friend class OdeAgent [friend]

Member Data Documentation

std::vector<Joint*> joints [protected]

list of joints (should be populated by subclasses)

Examples:
nimm4.cpp, and sphererobot3masses.cpp.
Primitives objects [protected]

list of objects (should be populated by subclasses)

Reimplemented in Discus, and Sphererobot.

Examples:
nimm4.cpp, and sphererobot3masses.cpp.
OdeHandle odeHandle [protected]
OsgHandle osgHandle [protected]
dSpaceID parentspace [protected]

Reimplemented in Arm, Arm2Segm, and MuscledArm.

Examples:
nimm4.cpp, and sphererobot3masses.cpp.

The documentation for this class was generated from the following files:
Generated on Thu Jun 28 14:48:57 2012 for Robot Simulator of the Robotics Group for Self-Organization of Control by  doxygen 1.6.3