Interface class for primitives represented in the physical and graphical world. More...
#include <primitive.h>
Inherits Storeable.
Inherited by Box, Capsule, Cylinder, DummyPrimitive, HeightField, Mesh, Plane, Ray, Sphere, and Transform.
Public Types | |
enum | Modes { Body = 1, Geom = 2, Draw = 4, _Child = 8, _Transform = 16 } |
Body means that it is a dynamic object with a body. More... | |
enum | Category { Dyn = 1, Stat = 2 } |
Public Member Functions | |
Primitive () | |
virtual | ~Primitive () |
virtual void | init (const OdeHandle &odeHandle, double mass, const OsgHandle &osgHandle, char mode=Body|Geom|Draw)=0 |
registers primitive in ODE and OSG. | |
virtual void | update ()=0 |
Updates the OSG nodes with ODE coordinates. | |
virtual OSGPrimitive * | getOSGPrimitive ()=0 |
returns the assoziated osg primitive if there or 0 | |
virtual void | setColor (const Color &color) |
sets the color for the underlaying osgprimitive | |
virtual void | setColor (const std::string &color) |
sets the color using the colorschema of osgHandle | |
virtual void | setTexture (const std::string &filename) |
assigns a texture to the primitive | |
virtual void | setTexture (const TextureDescr &texture) |
assigns a texture to the primitive, you can choose if the texture should be repeated | |
virtual void | setTexture (int surface, const TextureDescr &texture) |
assigns a texture to the x-th surface of the primitive. | |
virtual void | setTextures (const std::vector< TextureDescr > &textures) |
assign a set of texture to the surfaces of the primitive | |
virtual void | setPosition (const Pos &pos) |
set the position of the primitive (orientation is preserved) | |
virtual void | setPose (const Pose &pose) |
set the pose of the primitive | |
virtual Pos | getPosition () const |
returns the position | |
virtual Pose | getPose () const |
returns the pose | |
virtual Pos | getVel () const |
returns the velocity | |
virtual Pos | getAngularVel () const |
returns the angular velocity | |
virtual bool | applyForce (osg::Vec3 force) |
apply a force (in world coordinates) to the primitive and returns true if it was possible | |
virtual bool | applyForce (double x, double y, double z) |
virtual bool | applyTorque (osg::Vec3 torque) |
apply a torque (in world coordinates) to the primitive and returns true if it was possible | |
virtual bool | applyTorque (double x, double y, double z) |
virtual void | setMass (double mass)=0 |
sets the mass of the body (uniform) | |
void | setMass (double mass, double cgx, double cgy, double cgz, double I11, double I22, double I33, double I12, double I13, double I23) |
sets full mass specification | |
dGeomID | getGeom () const |
returns ODE geomID if there | |
dBodyID | getBody () const |
returns ODE bodyID if there | |
bool | limitLinearVel (double maxVel) |
checks whether the object has higher velocity than maxVel and limits it in case | |
bool | limitAngularVel (double maxVel) |
checks whether the object has higher velocity than maxVel and limits it in case | |
void | decellerate (double factorLin, double factorAng) |
applies a force to the body to decellerate its linear and angular velocity with the given factors. | |
osg::Vec3 | toLocal (const osg::Vec3 &pos) const |
return the given point transformed to local coordinates of the primitive | |
osg::Vec4 | toLocal (const osg::Vec4 &axis) const |
return the given vector or axis transformed to local coordinates of the primitive (translation depends on the 4th coordinate) | |
osg::Vec3 | toGlobal (const osg::Vec3 &pos) const |
transforms the given point in local corrds of the primitive to global coordinates | |
osg::Vec4 | toGlobal (const osg::Vec4 &axis) const |
transforms the given vector or axis in local corrds of the primitive to global coordinates (translation depends on the 4th coordinate) | |
int | getNumVelocityViolations () |
void | setSubstance (Substance substance) |
virtual bool | store (FILE *f) const |
stores the object to the given file stream (binary). | |
virtual bool | restore (FILE *f) |
loads the object from the given file stream (binary). | |
Static Public Member Functions | |
static void | setDestroyGeomFlag (bool _destroyGeom) |
20091023; guettler: hack for tasked simulations; there are some problems if running in parallel mode, if you do not destroy the geom, everything is fine (should be no problem because world is destroying geoms too) | |
Public Attributes | |
Substance | substance |
Protected Member Functions | |
virtual void | attachGeomAndSetColliderFlags () |
attaches geom to body (if any) and sets the category bits and collision bitfields. | |
Protected Attributes | |
dGeomID | geom |
dBodyID | body |
char | mode |
bool | substanceManuallySet |
int | numVelocityViolations |
number of times the maximal velocity was exceeded | |
Static Protected Attributes | |
static bool | destroyGeom = true |
Interface class for primitives represented in the physical and graphical world.
This is intended to bring OSG and ODE together and hide most implementation details.
enum Category |
enum Modes |
Primitive | ( | ) |
~Primitive | ( | ) | [virtual] |
bool applyForce | ( | double | x, | |
double | y, | |||
double | z | |||
) | [virtual] |
bool applyForce | ( | osg::Vec3 | force | ) | [virtual] |
apply a force (in world coordinates) to the primitive and returns true if it was possible
bool applyTorque | ( | double | x, | |
double | y, | |||
double | z | |||
) | [virtual] |
bool applyTorque | ( | osg::Vec3 | torque | ) | [virtual] |
apply a torque (in world coordinates) to the primitive and returns true if it was possible
void attachGeomAndSetColliderFlags | ( | ) | [protected, virtual] |
attaches geom to body (if any) and sets the category bits and collision bitfields.
assumes: mode & Geom != 0
void decellerate | ( | double | factorLin, | |
double | factorAng | |||
) |
applies a force to the body to decellerate its linear and angular velocity with the given factors.
(depends on stepwidth!)
Pos getAngularVel | ( | ) | const [virtual] |
returns the angular velocity
dBodyID getBody | ( | ) | const [inline] |
returns ODE bodyID if there
dGeomID getGeom | ( | ) | const [inline] |
returns ODE geomID if there
int getNumVelocityViolations | ( | ) | [inline] |
virtual OSGPrimitive* getOSGPrimitive | ( | ) | [pure virtual] |
returns the assoziated osg primitive if there or 0
Implemented in HeightField, Plane, Box, Sphere, Capsule, Cylinder, Ray, Mesh, Transform, and DummyPrimitive.
Pose getPose | ( | ) | const [virtual] |
returns the pose
Pos getPosition | ( | ) | const [virtual] |
returns the position
Reimplemented in DummyPrimitive.
Pos getVel | ( | ) | const [virtual] |
returns the velocity
Reimplemented in DummyPrimitive.
virtual void init | ( | const OdeHandle & | odeHandle, | |
double | mass, | |||
const OsgHandle & | osgHandle, | |||
char | mode = Body|Geom|Draw | |||
) | [pure virtual] |
registers primitive in ODE and OSG.
osgHandle | scruct with ODE variables inside (to specify space, world...) | |
mass | Mass of the object in ODE (if withBody = true) | |
osgHandle | scruct with OSG variables inside (scene node, color ...) | |
mode | is a conjuction of Modes. |
Implemented in HeightField, Plane, Box, Sphere, Capsule, Cylinder, Ray, Mesh, Transform, and DummyPrimitive.
bool limitAngularVel | ( | double | maxVel | ) |
checks whether the object has higher velocity than maxVel and limits it in case
bool limitLinearVel | ( | double | maxVel | ) |
checks whether the object has higher velocity than maxVel and limits it in case
bool restore | ( | FILE * | f | ) | [virtual] |
loads the object from the given file stream (binary).
Implements Storeable.
void setColor | ( | const std::string & | color | ) | [virtual] |
sets the color using the colorschema of osgHandle
void setColor | ( | const Color & | color | ) | [virtual] |
sets the color for the underlaying osgprimitive
static void setDestroyGeomFlag | ( | bool | _destroyGeom | ) | [inline, static] |
20091023; guettler: hack for tasked simulations; there are some problems if running in parallel mode, if you do not destroy the geom, everything is fine (should be no problem because world is destroying geoms too)
_destroyGeom | set this to false if geoms must not be destroyed if the primitive is destroyed |
void setMass | ( | double | mass, | |
double | cgx, | |||
double | cgy, | |||
double | cgz, | |||
double | I11, | |||
double | I22, | |||
double | I33, | |||
double | I12, | |||
double | I13, | |||
double | I23 | |||
) |
sets full mass specification
sets full mass specification.
cg | center of gravity vector | |
I | 3x3 interia tensor |
cg is center of gravity vector I are parts of the 3x3 interia tensor
virtual void setMass | ( | double | mass | ) | [pure virtual] |
sets the mass of the body (uniform)
Implemented in HeightField, Plane, Box, Sphere, Capsule, Cylinder, Ray, Mesh, Transform, and DummyPrimitive.
void setPosition | ( | const Pos & | pos | ) | [virtual] |
set the position of the primitive (orientation is preserved)
void setSubstance | ( | Substance | substance | ) |
void setTexture | ( | int | surface, | |
const TextureDescr & | texture | |||
) | [virtual] |
assigns a texture to the x-th surface of the primitive.
You can choose how often to repeat negative values of repeat correspond to length units. E.g. assume a rectangle of size 5 in x direction: with repeatOnX = 2 the texture would be two times rereated. With repeatOnX = -2 the texture would be 2.5 times repeated because the texture is made to have the size 2
void setTexture | ( | const TextureDescr & | texture | ) | [virtual] |
assigns a texture to the primitive, you can choose if the texture should be repeated
void setTexture | ( | const std::string & | filename | ) | [virtual] |
assigns a texture to the primitive
void setTextures | ( | const std::vector< TextureDescr > & | textures | ) | [virtual] |
assign a set of texture to the surfaces of the primitive
bool store | ( | FILE * | f | ) | const [virtual] |
stores the object to the given file stream (binary).
Implements Storeable.
transforms the given vector or axis in local corrds of the primitive to global coordinates (translation depends on the 4th coordinate)
transforms the given point in local corrds of the primitive to global coordinates
return the given vector or axis transformed to local coordinates of the primitive (translation depends on the 4th coordinate)
return the given point transformed to local coordinates of the primitive
virtual void update | ( | ) | [pure virtual] |
Updates the OSG nodes with ODE coordinates.
This function must be overloaded (usually calls setMatrix of OsgPrimitives)
Implemented in HeightField, Plane, Box, Sphere, Capsule, Cylinder, Ray, Mesh, Transform, and DummyPrimitive.
dBodyID body [protected] |
bool destroyGeom = true [static, protected] |
dGeomID geom [protected] |
char mode [protected] |
int numVelocityViolations [protected] |
number of times the maximal velocity was exceeded
bool substanceManuallySet [protected] |