formel1.cpp

Go to the documentation of this file.
00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00003  *    martius@informatik.uni-leipzig.de                                    *
00004  *    fhesse@informatik.uni-leipzig.de                                     *
00005  *    der@informatik.uni-leipzig.de                                        *
00006  *                                                                         *
00007  *   This program is free software; you can redistribute it and/or modify  *
00008  *   it under the terms of the GNU General Public License as published by  *
00009  *   the Free Software Foundation; either version 2 of the License, or     *
00010  *   (at your option) any later version.                                   *
00011  *                                                                         *
00012  *   This program is distributed in the hope that it will be useful,       *
00013  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00014  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00015  *   GNU General Public License for more details.                          *
00016  *                                                                         *
00017  *   You should have received a copy of the GNU General Public License     *
00018  *   along with this program; if not, write to the                         *
00019  *   Free Software Foundation, Inc.,                                       *
00020  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00021  *                                                                         *
00022  *   $Log: formel1.cpp,v $
00023  *   Revision 1.4.4.4  2006/01/12 14:47:47  martius
00024  *   just taken from nimm4
00025  *
00026  *   Revision 1.4.4.3  2005/12/06 17:38:17  martius
00027  *   *** empty log message ***
00028  *
00029  *   Revision 1.4.4.2  2005/11/15 12:29:26  martius
00030  *   new selforg structure and OdeAgent, OdeRobot ...
00031  *
00032  *   Revision 1.4.4.1  2005/11/14 17:37:17  martius
00033  *   moved to selforg
00034  *
00035  *   Revision 1.4  2005/11/09 13:24:42  martius
00036  *   added GPL
00037  *
00038  ***************************************************************************/
00039 #include <assert.h>
00040 
00041 // include primitives (box, spheres, cylinders ...)
00042 #include "primitive.h"
00043 
00044 // include joints
00045 #include "joint.h"
00046 
00047 // include header file
00048 #include "formel1.h"
00049 
00050 using namespace osg;
00051 
00052 namespace lpzrobots {
00053 
00054   // constructor:
00055   // - size of robot, maximal used force and speed factor are adjustable
00056   // - sphereWheels switches between spheres or wheels as wheels
00057   //   (wheels are only drawn, collision handling is always with spheres)
00058   Formel1::Formel1(const OdeHandle& odeHandle, const OsgHandle& osgHandle, double size/*=1.0*/, 
00059                double force /*=3*/, double speed/*=15*/, bool sphereWheels /*=true*/)
00060     : // calling OdeRobots construtor with name of the actual robot
00061       OdeRobot(odeHandle, osgHandle, "Formel1")
00062   { 
00063   
00064     // robot is not created till now
00065     created=false;
00066 
00067     // choose color (here the color of the "Nimm Zwei" candy is used, 
00068     // where the name of the Nimm2 and Formel1 robots comes from ;-)
00069     this->osgHandle.color = Color(2, 156/255.0, 0, 1.0f);
00070     
00071     // maximal used force is calculated from the forece factor and size given to the constructor
00072     max_force   = force*size*size;
00073   
00074     // speed and type of wheels are set
00075     this->speed = speed;
00076     this->sphereWheels = sphereWheels;
00077 
00078   
00079     height=size;  
00080 
00081     length=size/2.5; // length of body
00082     width=size/2;  // radius of body
00083     radius=size/6; // wheel radius
00084     wheelthickness=size/20; // thickness of the wheels (if wheels used, no spheres)
00085     cmass=8*size;  // mass of the body
00086     wmass=size;    // mass of the wheels
00087     sensorno=4;    // number of sensors
00088     motorno=4;     // number of motors
00089     segmentsno=5;  // number of segments of the robot
00090   };
00091 
00092 
00093   /** sets actual motorcommands
00094       @param motors motors scaled to [-1,1] 
00095       @param motornumber length of the motor array
00096   */
00097   void Formel1::setMotors(const motor* motors, int motornumber){
00098     assert(created); // robot must exist
00099     // the number of controlled motors is minimum of
00100     // "number of motorcommands" (motornumber) and 
00101     // "number of motors inside the robot" (motorno)
00102     int len = (motornumber < motorno)? motornumber : motorno;
00103 
00104     // for each motor the motorcommand (between -1 and 1) multiplied with speed
00105     // is set and the maximal force to realize this command are set
00106     for (int i=0; i<len; i++){ 
00107       joint[i]->setParam(dParamVel2, motors[i]*speed);       
00108       joint[i]->setParam(dParamFMax2, max_force);
00109     }
00110 
00111     // another possibility is to set half of the difference between last set speed
00112     // and the actual desired speed as new speed; max_force is also set
00113     /*
00114       double tmp;
00115       int len = (motornumber < motorno)? motornumber : motorno;
00116       for (int i=0; i<len; i++){ 
00117       tmp=dJointGetHinge2Param(joint[i],dParamVel2);
00118       dJointSetHinge2Param(joint[i],dParamVel2,tmp + 0.5*(motors[i]*speed-tmp) );       
00119       dJointSetHinge2Param (joint[i],dParamFMax2,max_force);
00120       }
00121     */
00122   };
00123 
00124   /** returns actual sensorvalues
00125       @param sensors sensors scaled to [-1,1] (more or less)
00126       @param sensornumber length of the sensor array
00127       @return number of actually written sensors
00128   */
00129   int Formel1::getSensors(sensor* sensors, int sensornumber){
00130     assert(created); // robot must exist
00131 
00132     // the number of sensors to read is the minimum of
00133     // "number of sensors requested" (sensornumber) and 
00134     // "number of sensors inside the robot" (sensorno)
00135     int len = (sensornumber < sensorno)? sensornumber : sensorno;
00136 
00137     // for each sensor the anglerate of the joint is red and scaled with 1/speed 
00138     for (int i=0; i<len; i++){
00139       sensors[i]=joint[i]->getPosition2Rate();
00140       sensors[i]/=speed;  //scaling
00141     }
00142     // the number of red sensors is returned 
00143     return len;
00144   };
00145 
00146 
00147   void Formel1::place(const Matrix& pose){
00148     // the position of the robot is the center of the body (without wheels)
00149     // to set the vehicle on the ground when the z component of the position is 0
00150     // width*0.6 is added (without this the wheels and half of the robot will be in the ground)    
00151     Matrix p2;
00152     p2 = pose * Matrix::translate(Vec3(0, 0, width*0.6)); 
00153     create(p2);    
00154   };
00155 
00156 
00157   /**
00158    * updates the osg notes
00159    */
00160   void Formel1::update(){
00161     assert(created); // robot must exist
00162   
00163     for (int i=0; i<segmentsno; i++) { 
00164       object[i]->update();
00165     }
00166     for (int i=0; i < 4; i++) { 
00167       joint[i]->update();
00168     }
00169 
00170   };
00171 
00172   /** things for collision handling inside the space of the robot can be done here
00173    */
00174   void Formel1::mycallback(void *data, dGeomID o1, dGeomID o2){
00175     // do collisions handling for collisions between parts inside the space of the robot here
00176     // this has no meaning for this robot, because collsions between wheels and body are ignored
00177     // but if parts of the robot can move against each other this is important
00178 
00179     // the follwing (not active) code part can be used to check if objects which had collisions 
00180     // are inside the list of objects of the robot
00181     /*  Formel1* me = (Formel1*)data;  
00182         if(isGeomInObjectList(me->object, me->segmentsno, o1) 
00183         && isGeomInObjectList(me->object, me->segmentsno, o2)){
00184         return;
00185         }
00186     */
00187   }
00188 
00189   /** this function is called in each timestep. It should perform robot-internal checks, 
00190       like space-internal collision detection, sensor resets/update etc.
00191       @param GlobalData structure that contains global data from the simulation environment
00192   */
00193   void Formel1::doInternalStuff(const GlobalData& global){}
00194 
00195   /** checks for internal collisions and treats them. 
00196    *  In case of a treatment return true (collision will be ignored by other objects 
00197    *  and the default routine)  else false (collision is passed to other objects and 
00198    *  (if not treated) to the default routine).
00199    */
00200   bool Formel1::collisionCallback(void *data, dGeomID o1, dGeomID o2){
00201     assert(created); // robot must exist
00202 
00203     // checks if one of the collision objects is part of thee space the robot is in 
00204     // and therefore part of the robot
00205     if( o1 == (dGeomID)odeHandle.space || o2 == (dGeomID)odeHandle.space){
00206       // if the space is involved check for collisions between parts inside the space
00207       // this has no meaning here, because collsions between wheels and body are ignored
00208       // but if parts of the robot can move against each other this is important
00209       dSpaceCollide(odeHandle.space, this, mycallback);
00210 
00211       bool colwithme;   // for collision with some part of the vehicle
00212       bool colwithbody; // for collision with the (main) body
00213       int i,n;  
00214       const int N = 10;
00215       dContact contact[N];
00216       // extract collision points between the two objects that intersect
00217       n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact));
00218       // for each collision point
00219       for (i=0; i<n; i++){
00220         // collisions set to false
00221         colwithbody = false; 
00222         colwithme = false;  
00223         // if there is a collision with the body both bools have to be set to true
00224         if( contact[i].geom.g1 == object[0]->getGeom() || contact[i].geom.g2 == object[0]->getGeom()){
00225           colwithbody = true;
00226           colwithme = true;
00227         }
00228         // if there is a collision with one of the wheels only colwithme has to be set true
00229         if( isGeomInPrimitiveList(object+1, segmentsno-1, contact[i].geom.g1) || 
00230             isGeomInPrimitiveList(object+1, segmentsno-1, contact[i].geom.g2)){
00231           colwithme = true;
00232         }
00233         if( colwithme){ // if collision set the contact parameters
00234           contact[i].surface.mode = dContactSlip1 | dContactSlip2 |
00235             dContactSoftERP | dContactSoftCFM | dContactApprox1;
00236           contact[i].surface.slip1 = 0.005;
00237           contact[i].surface.slip2 = 0.005;
00238           if(colwithbody){ // if collision with body set small friction
00239             contact[i].surface.mu = 0.1; // small friction of smooth body
00240             contact[i].surface.soft_erp = 0.5;
00241             contact[i].surface.soft_cfm = 0.001;
00242           }else{  // if collision with the wheels set large friction to give wheels grip on the ground
00243             contact[i].surface.mu = 1.1; //large friction
00244             contact[i].surface.soft_erp = 0.9;
00245             contact[i].surface.soft_cfm = 0.001;
00246           }
00247           // create a joint in the world with the properties set above
00248           // (the joint must be put in group "contactgroup", which is deleted 
00249           // after each simulation step, see ode documentation)
00250           dJointID c = dJointCreateContact( odeHandle.world, odeHandle.jointGroup, &contact[i]);
00251           // attach the intersecting objects to the joint
00252           dJointAttach ( c , dGeomGetBody(contact[i].geom.g1) , dGeomGetBody(contact[i].geom.g2)) ;     
00253         }
00254       }
00255       //if collision handled return true
00256       return true;
00257     }
00258     //if collision not handled return false
00259     return false;
00260   }
00261 
00262 
00263   /** creates vehicle at desired position 
00264       @param pos struct Position with desired position
00265   */
00266   void Formel1::create( const Matrix& pose ){
00267     if (created) {  // if robot exists destroy it
00268       destroy();
00269     }
00270     // create car space and add it to the top level space
00271     odeHandle.space = dSimpleSpaceCreate (parentspace);
00272  
00273     Capsule* cap = new Capsule(width/2, length);
00274     cap->init(odeHandle, cmass, osgHandle);    
00275     // rotate and place body (here by 90° around the y-axis)
00276     cap->setPose(Matrix::rotate(M_PI/2, 0, 1, 0) * pose);
00277     cap->getOSGPrimitive()->setTexture("Images/wood.rgb");
00278     object[0]=cap;
00279     
00280     // create wheel bodies
00281     osgHandle.color= Color(0.8,0.8,0.8);
00282     for (int i=1; i<5; i++) {
00283       
00284       Sphere* sph = new Sphere(radius);
00285       sph->init(odeHandle, wmass, osgHandle);    
00286       // rotate and place body (here by 90° around the x-axis)
00287       Vec3 wpos = Vec3( ((i-1)/2==0?-1:1)*length/2.0, 
00288                         ((i-1)%2==0?-1:1)*(width*0.5+wheelthickness), 
00289                         -width*0.6+radius );
00290       sph->setPose(Matrix::rotate(M_PI/2, 0, 0, 1) * Matrix::translate(wpos) * pose);
00291       sph->getOSGPrimitive()->setTexture("Images/wood.rgb");
00292       object[i]=sph;
00293     }
00294 
00295     // generate 4 joints to connect the wheels to the body
00296     for (int i=0; i<4; i++) {
00297       Pos anchor(dBodyGetPosition (object[i+1]->getBody()));
00298       joint[i] = new Hinge2Joint(object[0], object[i+1], anchor, Vec3(0,0,1), Vec3(0,1,0));
00299       joint[i]->init(odeHandle, osgHandle, true, 2.01 * radius);
00300     }
00301     for (int i=0; i<4; i++) {
00302       // set stops to make sure wheels always stay in alignment
00303       joint[i]->setParam(dParamLoStop, 0);
00304       joint[i]->setParam(dParamHiStop, 0);
00305     }
00306 
00307     created=true; // robot is created
00308   }; 
00309 
00310 
00311   /** destroys vehicle and space
00312    */
00313   void Formel1::destroy(){
00314     if (created){
00315       for (int i=0; i<segmentsno; i++){
00316         if(object[i]) delete object[i]; // destroy bodies and geoms
00317       }
00318       for (int i=0; i<4; i++){
00319         if(joint[i]) delete joint[i]; // destroy bodies and geoms
00320       }
00321       dSpaceDestroy(odeHandle.space); // destroy space
00322     }
00323     created=false; // robot does not exist (anymore)
00324   }
00325 
00326 }

Generated on Tue Apr 4 19:05:03 2006 for Robotsystem from Robot Group Leipzig by  doxygen 1.4.5