Primitive Class Reference

#include <primitive.h>

Inheritance diagram for Primitive:

Inheritance graph
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List of all members.

Detailed Description

Interface class for primitives represented in the physical and graphical world.

This is intended to bring OSG and ODE together and hide most implementation details.

Definition at line 87 of file primitive.h.

Public Types

enum  Modes { Body = 1, Geom = 2, Draw = 4 }
 Body means that it is a dynamic object with a body. More...

Public Member Functions

 Primitive ()
virtual ~Primitive ()
virtual void init (const OdeHandle &odeHandle, double mass, const OsgHandle &osgHandle, char mode=Body|Geom|Draw)=0
 registers primitive in ODE and OSG.
virtual void update ()=0
 Updates the OSG nodes with ODE coordinates.
virtual OSGPrimitivegetOSGPrimitive ()=0
 returns the assoziated osg primitive if there or 0
void setPosition (const osg::Vec3 &pos)
 set the position of the primitive (orientation is preserved)
void setPose (const osg::Matrix &pose)
 set the pose of the primitive
osg::Vec3 getPosition () const
 returns the position
osg::Matrix getPose () const
 returns the pose
dGeomID getGeom () const
 returns ODE geomID if there
dBodyID getBody () const
 returns ODE bodyID if there

Protected Attributes

dGeomID geom
dBodyID body
char mode


Member Enumeration Documentation

enum Modes
 

Body means that it is a dynamic object with a body.

Geom means it has a geometrical represenation used for collision detection. Draw means the primitive is drawn

Enumerator:
Body 
Geom 
Draw 

Definition at line 93 of file primitive.h.


Constructor & Destructor Documentation

Primitive  ) 
 

Definition at line 108 of file primitive.cpp.

~Primitive  )  [virtual]
 

Definition at line 112 of file primitive.cpp.


Member Function Documentation

dBodyID getBody  )  const
 

returns ODE bodyID if there

Definition at line 165 of file primitive.cpp.

dGeomID getGeom  )  const
 

returns ODE geomID if there

Definition at line 160 of file primitive.cpp.

virtual OSGPrimitive* getOSGPrimitive  )  [pure virtual]
 

returns the assoziated osg primitive if there or 0

Implemented in InvisibleBox, InvisibleSphere, InvisibleCapsule, Plane, Box, Sphere, Capsule, Transform, and DummyPrimitive.

osg::Matrix getPose  )  const
 

returns the pose

Definition at line 155 of file primitive.cpp.

osg::Vec3 getPosition  )  const
 

returns the position

Definition at line 150 of file primitive.cpp.

virtual void init const OdeHandle odeHandle,
double  mass,
const OsgHandle osgHandle,
char  mode = Body|Geom|Draw
[pure virtual]
 

registers primitive in ODE and OSG.

Parameters:
osgHandle scruct with ODE variables inside (to specify space, world...)
mass Mass of the object in ODE (if withBody = true)
osgHandle scruct with OSG variables inside (scene node, color ...)
mode is a conjuction of Modes.

Implemented in InvisibleBox, InvisibleSphere, InvisibleCapsule, Plane, Box, Sphere, Capsule, Transform, and DummyPrimitive.

void setPose const osg::Matrix pose  ) 
 

set the pose of the primitive

Definition at line 127 of file primitive.cpp.

void setPosition const osg::Vec3 pos  ) 
 

set the position of the primitive (orientation is preserved)

Definition at line 118 of file primitive.cpp.

virtual void update  )  [pure virtual]
 

Updates the OSG nodes with ODE coordinates.

This function must be overloaded (usually calls setMatrix of OsgPrimitives)

Implemented in InvisibleBox, InvisibleSphere, InvisibleCapsule, Plane, Box, Sphere, Capsule, Transform, and DummyPrimitive.


Member Data Documentation

dBodyID body [protected]
 

Definition at line 131 of file primitive.h.

dGeomID geom [protected]
 

Definition at line 130 of file primitive.h.

char mode [protected]
 

Definition at line 132 of file primitive.h.


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