nimm4.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00003  *    martius@informatik.uni-leipzig.de                                    *
00004  *    fhesse@informatik.uni-leipzig.de                                     *
00005  *    der@informatik.uni-leipzig.de                                        *
00006  *                                                                         *
00007  *   This program is free software; you can redistribute it and/or modify  *
00008  *   it under the terms of the GNU General Public License as published by  *
00009  *   the Free Software Foundation; either version 2 of the License, or     *
00010  *   (at your option) any later version.                                   *
00011  *                                                                         *
00012  *   This program is distributed in the hope that it will be useful,       *
00013  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00014  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00015  *   GNU General Public License for more details.                          *
00016  *                                                                         *
00017  *   You should have received a copy of the GNU General Public License     *
00018  *   along with this program; if not, write to the                         *
00019  *   Free Software Foundation, Inc.,                                       *
00020  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00021  *                                                                         *
00022  *   $Log: nimm4.h,v $
00023  *   Revision 1.5.4.12  2006/04/04 14:13:24  fhesse
00024  *   documentation improved
00025  *
00026  *   Revision 1.5.4.11  2006/03/31 16:20:28  fhesse
00027  *   class Joint; changed to: class Hinge2Joint;
00028  *
00029  *   Revision 1.5.4.10  2006/03/30 12:34:56  martius
00030  *   documentation updated
00031  *
00032  *   Revision 1.5.4.9  2005/12/15 17:04:08  martius
00033  *   Primitives are not longer inherited from OSGPrimitive, moreover
00034  *   they aggregate them.
00035  *   Joint have better getter and setter
00036  *
00037  *   Revision 1.5.4.8  2005/12/14 15:37:09  martius
00038  *   robots are working with osg
00039  *
00040  *   Revision 1.5.4.7  2005/12/13 18:11:40  martius
00041  *   still trying to port robots
00042  *
00043  *   Revision 1.5.4.6  2005/12/12 23:41:19  martius
00044  *   added Joint wrapper
00045  *
00046  *   Revision 1.5.4.5  2005/12/11 23:35:08  martius
00047  *   *** empty log message ***
00048  *
00049  *   Revision 1.5.4.4  2005/12/06 10:13:25  martius
00050  *   openscenegraph integration started
00051  *
00052  *   Revision 1.5.4.3  2005/11/16 11:26:52  martius
00053  *   moved to selforg
00054  *
00055  *   Revision 1.5.4.2  2005/11/15 12:29:26  martius
00056  *   new selforg structure and OdeAgent, OdeRobot ...
00057  *
00058  *   Revision 1.5.4.1  2005/11/14 17:37:18  martius
00059  *   moved to selforg
00060  *
00061  *   Revision 1.5  2005/10/27 16:10:41  fhesse
00062  *   nimm4 as example
00063  *
00064  *   Revision 1.4  2005/09/22 12:24:37  martius
00065  *   removed global variables
00066  *   OdeHandle and GlobalData are used instead
00067  *   sensor prepared
00068  *
00069  *   Revision 1.3  2005/08/31 11:14:06  martius
00070  *   removed unused vars
00071  *
00072  *   Revision 1.2  2005/08/03 20:38:56  martius
00073  *   added textures and correct placement
00074  *
00075  *   Revision 1.1  2005/07/29 15:13:11  martius
00076  *   a robot with 4 independent wheels
00077  *
00078  *                                                                 *
00079  ***************************************************************************/
00080 #ifndef __NIMM4_H
00081 #define __NIMM4_H
00082 
00083 #include "oderobot.h"
00084 
00085 namespace lpzrobots {
00086 
00087   class Primitive; 
00088   class Hinge2Joint; 
00089 
00090   /** Robot that looks like a Nimm 2 Bonbon :-)
00091       4 wheels and a capsule like body   
00092   */
00093   class Nimm4 : public OdeRobot{
00094   public:
00095   
00096     /**
00097      * constructor of nimm4 robot
00098      * @param odeHandle data structure for accessing ODE
00099      * @param osgHandle ata structure for accessing OSG
00100      * @param size scaling of robot
00101      * @param force maximal used force to realize motorcommand
00102      * @param speed factor for changing speed of robot
00103      * @param sphereWheels switches between spheres and  'normal' wheels 
00104      */
00105     Nimm4(const OdeHandle& odeHandle, const OsgHandle& osgHandle, 
00106           double size=1, double force=3, double speed=15, bool sphereWheels=true);
00107 
00108     virtual ~Nimm4(){};
00109 
00110     /**
00111      * updates the OSG nodes of the vehicle
00112      */
00113     virtual void update();
00114 
00115 
00116     /** sets the pose of the vehicle
00117         @param pose desired pose matrix
00118     */
00119     virtual void place(const osg::Matrix& pose);
00120 
00121     /** returns actual sensorvalues
00122         @param sensors sensors scaled to [-1,1] 
00123         @param sensornumber length of the sensor array
00124         @return number of actually written sensors
00125     */
00126     virtual int getSensors(sensor* sensors, int sensornumber);
00127 
00128     /** sets actual motorcommands
00129         @param motors motors scaled to [-1,1] 
00130         @param motornumber length of the motor array
00131     */
00132     virtual void setMotors(const motor* motors, int motornumber);
00133 
00134     /** returns number of sensors
00135      */
00136     virtual int getSensorNumber(){
00137       return sensorno;
00138     };
00139 
00140     /** returns number of motors
00141      */
00142     virtual int getMotorNumber(){
00143       return motorno;
00144     };
00145 
00146     /** checks for internal collisions and treats them. 
00147      *  In case of a treatment return true (collision will be ignored by other objects 
00148      *  and the default routine)  else false (collision is passed to other objects and 
00149      *  (if not treated) to the default routine).
00150      */
00151     virtual bool collisionCallback(void *data, dGeomID o1, dGeomID o2);
00152 
00153     /** this function is called in each timestep. It should perform robot-internal checks, 
00154         like space-internal collision detection, sensor resets/update etc.
00155         @param globalData structure that contains global data from the simulation environment
00156     */
00157     virtual void doInternalStuff(const GlobalData& globalData);
00158 
00159 
00160   protected:
00161     /** the main object of the robot, which is used for position and speed tracking */
00162     virtual Primitive* getMainPrimitive() const { return object[0]; }
00163 
00164     /** creates vehicle at desired pose
00165         @param pose 4x4 pose matrix
00166     */
00167     virtual void create(const osg::Matrix& pose); 
00168 
00169     /** destroys vehicle and space
00170      */
00171     virtual void destroy();
00172 
00173     /** additional things for collision handling can be done here
00174      */
00175     static void mycallback(void *data, dGeomID o1, dGeomID o2);
00176 
00177     double length;     // chassis length
00178     double width;      // chassis width
00179     double height;     // chassis height
00180     double radius;     // wheel radius
00181     double wheelthickness; // thickness of the wheels  
00182     bool sphereWheels; // draw spherical wheels?
00183     double cmass;      // chassis mass
00184     double wmass;      // wheel mass
00185     int sensorno;      // number of sensors
00186     int motorno;       // number of motors
00187     int segmentsno;    // number of motorsvehicle segments
00188     double speed;      // factor for adjusting speed of robot
00189 
00190     double max_force;  // maximal force for motors
00191 
00192     bool created;      // true if robot was created
00193 
00194     Primitive* object[5];  // 1 capsule, 4 wheels
00195     Hinge2Joint* joint[4]; // joints between cylinder and each wheel
00196 
00197   };
00198 
00199 }
00200 
00201 #endif

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