octaplayground.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00003  *    martius@informatik.uni-leipzig.de                                    *
00004  *    fhesse@informatik.uni-leipzig.de                                     *
00005  *    der@informatik.uni-leipzig.de                                        *
00006  *                                                                         *
00007  *   This program is free software; you can redistribute it and/or modify  *
00008  *   it under the terms of the GNU General Public License as published by  *
00009  *   the Free Software Foundation; either version 2 of the License, or     *
00010  *   (at your option) any later version.                                   *
00011  *                                                                         *
00012  *   This program is distributed in the hope that it will be useful,       *
00013  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00014  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00015  *   GNU General Public License for more details.                          *
00016  *                                                                         *
00017  *   You should have received a copy of the GNU General Public License     *
00018  *   along with this program; if not, write to the                         *
00019  *   Free Software Foundation, Inc.,                                       *
00020  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00021  *                                                                         *
00022  *   $Log: octaplayground.h,v $
00023  *   Revision 1.4.4.2  2006/03/29 15:04:39  martius
00024  *   have pose now
00025  *
00026  *   Revision 1.4.4.1  2006/01/10 20:11:12  martius
00027  *   moved to osg
00028  *
00029  *   Revision 1.4  2005/11/09 13:29:21  fhesse
00030  *   GPL added
00031  *                                                                 *
00032  *                                                                         *
00033  ***************************************************************************/
00034 #ifndef __OCTAPLAYGROUND_H
00035 #define __OCTAPLAYGROUND_H
00036 
00037 #include <math.h>
00038 #include <vector>
00039 #include <osg/Matrix>
00040 
00041 #include "primitive.h"
00042 #include "abstractobstacle.h"
00043 
00044 namespace lpzrobots {
00045 
00046 class OctaPlayground : public AbstractObstacle {
00047 
00048   double radius, width, height;
00049   Pos pos;
00050 
00051   vector<Primitive*> obst; //obstacles
00052 
00053   bool obstacle_exists;
00054 
00055   int number_elements;
00056   double angle;    
00057   double box_length;
00058 
00059 public:
00060   
00061   OctaPlayground(const OdeHandle& odeHandle, const OsgHandle& osgHandle, 
00062                  const Pos& geometry = Pos(7,0.2,0.5), int numberCorners=8):
00063     AbstractObstacle::AbstractObstacle(odeHandle, osgHandle){
00064     
00065     radius = geometry.x();
00066     width  = geometry.y();
00067     height = geometry.z();
00068 
00069     obstacle_exists=false;
00070         
00071     number_elements=numberCorners;
00072     angle= 2*M_PI/number_elements;    
00073     obst.resize(number_elements);    
00074     
00075     calcBoxLength();
00076   };
00077   
00078   virtual ~OctaPlayground(){
00079     for (unsigned int i=0; i < obst.size(); i++){
00080       if(obst[i]) delete obst[i];
00081     }
00082     obst.clear();
00083   }
00084 
00085   virtual void update(){
00086     for (unsigned int i=0; i<obst.size(); i++){
00087       if(obst[i]) obst[i]->update();
00088     }
00089   };
00090   
00091 
00092   virtual void setPose(const osg::Matrix& pose){
00093     this->pose = pose;
00094     if (obstacle_exists){
00095       destroy();
00096     }
00097     create();
00098   };
00099 
00100   virtual osg::Matrix getPose(){
00101     return pose;
00102   }
00103 
00104 protected:
00105 
00106   virtual void create(){
00107     // radius for positioning is smaller than radius since we use secants. 
00108     //  r is the smallest distance of the secant to the center of the circle.
00109     double r = sqrt(pow((1+cos(angle))/2, 2) + pow( sin(angle)/2 ,2)) * radius;
00110     for (int i=0; i<number_elements; i++){
00111       obst[i] = new Box(width , box_length , height);
00112       obst[i]->init(odeHandle, 0, osgHandle, Primitive::Geom | Primitive::Draw);
00113       osg::Matrix R = osg::Matrix::rotate(- i*angle, 0,0,1) * 
00114         osg::Matrix::translate( cos(M_PI - i*angle) * r, 
00115                                 sin(M_PI - i*angle) * r, 
00116                                 height/2) * pose;
00117       obst[i]->setPose(R);
00118             
00119     }
00120   };
00121 
00122 
00123   virtual void destroy(){
00124     for(int i=0; i < number_elements; i++){
00125       if(obst[i]) delete obst[i];
00126     }
00127     obstacle_exists=false;
00128   };
00129 
00130   virtual void calcBoxLength(){
00131     double r = radius+width/2; 
00132     //    box_length =1.4 * sqrt( 2 * pow(radius,2) * (1 - cos(angle)) );
00133     box_length =  sqrt(pow( 1 - cos(angle), 2) + pow(sin(angle),2)) * r;  
00134   }
00135 
00136 };
00137 
00138 }
00139 
00140 #endif

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