Robot Simulator of the Robotics Group for Self-Organization of Control
0.8.0
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Obstacles in our simulations are different kinds of boundaries, so called arenas or playgrounds.
More...Directories | |
directory | tracksections |
Files | |
file | abstractground.cpp |
file | abstractground.h [code] |
file | abstractobstacle.cpp |
file | abstractobstacle.h [code] |
file | boxpile.h [code] |
file | closedplayground.h [code] |
file | complexplayground.cpp |
file | complexplayground.h [code] |
file | DummyGround.cpp |
file | DummyGround.h [code] |
file | DummyObstacle.cpp |
file | DummyObstacle.h [code] |
file | meshground.cpp |
file | meshground.h [code] |
file | meshobstacle.h [code] |
file | octaplayground.h [code] |
file | passivebox.h [code] |
file | passivecapsule.h [code] |
file | passivemesh.h [code] |
file | passivesphere.h [code] |
file | playground.h [code] |
file | raceground.h [code] |
file | randomobstacles.cpp |
file | randomobstacles.h [code] |
file | ode_robots/obstacles/README |
This file is used for the doxygen documentation. | |
file | seesaw.h [code] |
file | terrainground.cpp |
file | terrainground.h [code] |
Obstacles in our simulations are different kinds of boundaries, so called arenas or playgrounds.
lpzrobots::Playground is just a rectancular arena, lpzrobots::ClosedPlayground one with a ceiling. The lpzrobots::OctaPlayground can have 8 corners but even more, because the number of corners is adjustable, so you can even generate a circular arena. Furthermore there is a class lpzrobots::TerrainGround for using ppm files as ground in simulations (which is not working at the moment).
The lpzrobots::Sphere is at the moment the only moveable (e.g. through collisions with moving vehicles) obstacle but all other bodies are also possible.