Robot Simulator of the Robotics Group for Self-Organization of Control  0.8.0
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DummyGround.h
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1 /***************************************************************************
2  * Copyright (C) 2005-2011 LpzRobots development team *
3  * Georg Martius <georg dot martius at web dot de> *
4  * Frank Guettler <guettler at informatik dot uni-leipzig dot de *
5  * Frank Hesse <frank at nld dot ds dot mpg dot de> *
6  * Ralf Der <ralfder at mis dot mpg dot de> *
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24 #ifndef __DUMMYGROUND_H_
25 #define __DUMMYGROUND_H_
26 
27 #include "abstractground.h"
28 
29 namespace lpzrobots {
30 
31  /**
32  * DummyGround which holds a DummyPrimitive (so getMainPrimitive() works).
33  */
34  class DummyGround : public AbstractGround {
35  public:
37  virtual ~DummyGround();
38 
39  /// overload this function to create the obstacle. All primitives should go into the list "obst"
40  virtual void create();
41  };
42 
43 }
44 
45 #endif /* __DUMMYGROUND_H_ */
Data structure for accessing the ODE.
Definition: odehandle.h:44
OsgHandle osgHandle
Definition: abstractobstacle.h:174
DummyGround(const OdeHandle &odeHandle, const OsgHandle &osgHandle)
Definition: DummyGround.cpp:30
OdeHandle odeHandle
Definition: abstractobstacle.h:173
Data structure for accessing the OpenSceneGraph.
Definition: osghandle.h:79
DummyGround which holds a DummyPrimitive (so getMainPrimitive() works).
Definition: DummyGround.h:34
Definition: abstractground.h:36
virtual void create()
overload this function to create the obstacle. All primitives should go into the list "obst" ...
Definition: DummyGround.cpp:38
virtual ~DummyGround()
Definition: DummyGround.cpp:35