24 #ifndef __DUMMYGROUND_H_
25 #define __DUMMYGROUND_H_
Data structure for accessing the ODE.
Definition: odehandle.h:44
OsgHandle osgHandle
Definition: abstractobstacle.h:174
DummyGround(const OdeHandle &odeHandle, const OsgHandle &osgHandle)
Definition: DummyGround.cpp:30
OdeHandle odeHandle
Definition: abstractobstacle.h:173
Data structure for accessing the OpenSceneGraph.
Definition: osghandle.h:79
DummyGround which holds a DummyPrimitive (so getMainPrimitive() works).
Definition: DummyGround.h:34
Definition: abstractground.h:36
virtual void create()
overload this function to create the obstacle. All primitives should go into the list "obst" ...
Definition: DummyGround.cpp:38
virtual ~DummyGround()
Definition: DummyGround.cpp:35