24 #ifndef __PASSIVEBOX_H
25 #define __PASSIVEBOX_H
56 box =
new Box(dimension.x(), dimension.y(), dimension.z());
63 this->pose = osg::Matrix::translate(0,0,dimension.z()/2) * pose;
79 box->
init(odeHandle, mass, osgHandle);
Data structure for accessing the ODE.
Definition: odehandle.h:44
OsgHandle osgHandle
Definition: abstractobstacle.h:174
virtual std::vector< TextureDescr > getTextures(int primitive) const
returns the textures of the given primitive
Definition: abstractobstacle.cpp:147
Abstract class (interface) for obstacles.
Definition: abstractobstacle.h:46
Matrixd Matrix
Definition: osgforwarddecl.h:47
bool obstacle_exists
Definition: abstractobstacle.h:171
OdeHandle odeHandle
Definition: abstractobstacle.h:173
Data structure for accessing the OpenSceneGraph.
Definition: osghandle.h:79
Definition: primitive.h:89
virtual Primitive * getMainPrimitive() const
return the "main" primitive of the obtactle. The meaning of "main" is arbitrary
Definition: passivebox.h:71
PassiveBox(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const osg::Vec3 &dimension=osg::Vec3(1.0, 1.0, 1.0), double mass=1.0)
Constructor, if you set mass=0.0, you get a box which cannot be moved.
Definition: passivebox.h:52
Vec3f Vec3
Definition: osgforwarddecl.h:42
Definition: primitive.h:89
Interface class for primitives represented in the physical and graphical world.
Definition: primitive.h:80
virtual void setPose(const osg::Matrix &pose)
sets position of the obstacle and creates/recreates obstacle if necessary
Definition: passivebox.h:62
std::vector< Primitive * > obst
primitives which belong to this obstacle
Definition: abstractobstacle.h:166
Box primitive.
Definition: primitive.h:267
virtual void setTextures(const std::vector< TextureDescr > &textures)
assign a set of texture to the surfaces of the primitive
Definition: primitive.cpp:142
osg::Matrix pose
Definition: abstractobstacle.h:170
virtual void setPose(const Pose &pose)
set the pose of the primitive
Definition: primitive.cpp:156
(Passive) box as obstacle
Definition: passivebox.h:38
virtual void create()
overload this function to create the obstactle. All primitives should go into the list "obst" ...
Definition: passivebox.h:74
virtual void init(const OdeHandle &odeHandle, double mass, const OsgHandle &osgHandle, char mode=Body|Geom|Draw)
registers primitive in ODE and OSG.
Definition: primitive.cpp:417