00001 /*************************************************************************** 00002 * Copyright (C) 2005 by Robot Group Leipzig * 00003 * martius@informatik.uni-leipzig.de * 00004 * fhesse@informatik.uni-leipzig.de * 00005 * der@informatik.uni-leipzig.de * 00006 * frankguettler@gmx.de * 00007 * * 00008 * This program is free software; you can redistribute it and/or modify * 00009 * it under the terms of the GNU General Public License as published by * 00010 * the Free Software Foundation; either version 2 of the License, or * 00011 * (at your option) any later version. * 00012 * * 00013 * This program is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00016 * GNU General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU General Public License * 00019 * along with this program; if not, write to the * 00020 * Free Software Foundation, Inc., * 00021 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00022 *************************************************************************** 00023 * * 00024 * Camera Manipulation by mouse and keyboard * 00025 * * 00026 * $Log: cameramanipulator.h,v $ 00027 * Revision 1.1.2.10 2006/03/19 13:32:12 robot3 00028 * race mode now works 00029 * 00030 * Revision 1.1.2.9 2006/03/08 13:19:13 robot3 00031 * basic modifications, follow mode now works 00032 * 00033 * Revision 1.1.2.8 2006/03/06 16:57:01 robot3 00034 * -more stable version 00035 * -code optimized 00036 * -some static variables used by all cameramanipulators 00037 * 00038 * Revision 1.1.2.7 2006/03/05 15:02:24 robot3 00039 * camera moves now smooth 00040 * 00041 * Revision 1.1.2.6 2006/03/04 15:04:33 robot3 00042 * cameramanipulator is now updated with every draw intervall 00043 * 00044 * Revision 1.1.2.5 2006/03/03 12:08:50 robot3 00045 * preparations made for new cameramanipulators 00046 * 00047 * Revision 1.1.2.4 2006/02/01 10:24:34 robot3 00048 * new camera manipulator added 00049 * 00050 * Revision 1.1.2.3 2005/12/29 12:56:12 martius 00051 * setHome 00052 * 00053 * Revision 1.1.2.2 2005/12/15 17:03:42 martius 00054 * cameramanupulator setPose is working 00055 * joints have setter and getter parameters 00056 * Primitives are not longer inherited from OSGPrimitive, moreover 00057 * they aggregate them 00058 * 00059 * Revision 1.1.2.1 2005/12/09 16:56:21 martius 00060 * camera is working now 00061 * 00062 * Revision 1.1.2.1 2005/12/06 17:38:21 martius 00063 * *** empty log message *** 00064 * 00065 * * 00066 ***************************************************************************/ 00067 #ifndef __CAMERAMANIPULATOR_H 00068 #define __CAMERAMANIPULATOR_H 00069 00070 #include "osgforwarddecl.h" 00071 #include <osgGA/MatrixManipulator> 00072 #include "odeagent.h" 00073 #include "globaldata.h" 00074 00075 00076 namespace lpzrobots { 00077 00078 /** 00079 CameraManipulator is a MatrixManipulator which provides Flying simulator-like 00080 updating of the camera position & orientation. 00081 Left mouse button: Pan and tilt 00082 Right mouse button: forward and sideways 00083 Middle mouse button: up and sideways 00084 */ 00085 00086 class CameraManipulator : public osgGA::MatrixManipulator 00087 { 00088 public: 00089 00090 CameraManipulator(osg::Node* node, GlobalData& global); 00091 00092 00093 /** returns the classname of the manipulator 00094 it's NECCESSARY to define this funtion, otherwise 00095 the new manipulator WON'T WORK! (but ask me not why) 00096 */ 00097 virtual const char* className() const { return "Default Camera"; } 00098 00099 /** set the position of the matrix manipulator using a 4x4 Matrix.*/ 00100 virtual void setByMatrix(const osg::Matrixd& matrix); 00101 00102 /** set the position of the matrix manipulator using a 4x4 Matrix.*/ 00103 virtual void setByInverseMatrix(const osg::Matrixd& matrix) { 00104 setByMatrix(osg::Matrixd::inverse(matrix)); 00105 } 00106 00107 /** get the position of the manipulator as 4x4 Matrix.*/ 00108 virtual osg::Matrixd getMatrix() const; 00109 00110 /** get the position of the manipulator as a inverse matrix of the manipulator, 00111 typically used as a model view matrix.*/ 00112 virtual osg::Matrixd getInverseMatrix() const; 00113 00114 00115 /** 00116 * is called every time the draw is updated. computes the 00117 * movement of the camera, which is a difference between 00118 * the desired pos and view and the actual pos and view. 00119 */ 00120 /* 00121 virtual void computeMovement();*/ 00122 00123 virtual void setNode(osg::Node*); 00124 00125 virtual const osg::Node* getNode() const; 00126 00127 virtual osg::Node* getNode(); 00128 00129 /// set the home position of the camera. (and place it there) 00130 virtual void setHome(const osg::Vec3& eye, const osg::Vec3& view); 00131 00132 /// place the camera at its home position 00133 virtual void home(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us); 00134 00135 virtual void init(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us); 00136 00137 virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us); 00138 00139 /** Get the keyboard and mouse usage of this manipulator.*/ 00140 virtual void getUsage(osg::ApplicationUsage& usage) const; 00141 00142 /** updates the camera module at every drawstep 00143 should be called from the simulation loop 00144 */ 00145 virtual void update(); 00146 00147 protected: 00148 00149 virtual ~CameraManipulator(); 00150 00151 /** Reset the internal GUIEvent stack.*/ 00152 virtual void flushMouseEventStack(); 00153 /** Add the current mouse GUIEvent to internal stack.*/ 00154 virtual void addMouseEvent(const osgGA::GUIEventAdapter& ea); 00155 00156 virtual void computeMatrix(); 00157 00158 /** For the give mouse movement calculate the movement of the camera. 00159 Return true is camera has moved and a redraw is required.*/ 00160 virtual bool calcMovement(); 00161 00162 // Internal event stack comprising last three mouse events. 00163 osg::ref_ptr<const osgGA::GUIEventAdapter> event_old; 00164 osg::ref_ptr<const osgGA::GUIEventAdapter> event; 00165 00166 osg::ref_ptr<osg::Node> node; 00167 00168 float modelScale; 00169 osg::Matrixd pose; // complete pose (updated by computeMatrix() 00170 00171 static osg::Vec3 eye; // position of the camera 00172 static osg::Vec3 view; // view angles in degree (pan, tilt, yaw) 00173 static osg::Vec3 home_eye; // home position of the camera 00174 static osg::Vec3 home_view; // home view angles in degree (pan, tilt, yaw) 00175 static bool home_externally_set; 00176 00177 static osg::Vec3 desiredEye; // desired position of the camera 00178 static osg::Vec3 desiredView; // desired view angles in degree (pan, tilt, yaw) 00179 00180 static OdeAgent* watchingAgent; // the robot which is actually watched 00181 static bool watchingAgentDefined; 00182 00183 static Position oldPositionOfAgent; // because the return of getSpeed() seems not to be useful 00184 static bool oldPositionOfAgentDefined; 00185 00186 GlobalData& globalData; // the global environment variables 00187 00188 00189 double degreeSmoothness; // smoothness factor for the view 00190 double lengthSmoothness; // smoothness factor for the eye 00191 double degreeAccuracy; // accuracy factor for the view-smoothness 00192 double lengthAccuracy; // accuracy factor for the eye-smoothness 00193 00194 00195 /** This manages the robots, switching between them and so on 00196 Is normally called from handle(...) 00197 */ 00198 virtual void manageAgents(const int& fkey); 00199 00200 00201 /** This handles robot movements, so that the camera movemenent is right affected. 00202 should normally be overwritten by new cameramanipulator 00203 */ 00204 virtual void calcMovementByAgent(); 00205 00206 00207 /** Sets the right view and eye if the robot has changed. 00208 Is called from manageRobots(); 00209 should be overwritten by new cameramanipulator (if needed) 00210 */ 00211 virtual void setHomeViewByAgent(); 00212 virtual void setHomeEyeByAgent(); 00213 00214 00215 static int i; 00216 00217 00218 }; 00219 00220 } 00221 00222 #endif