obstacles Directory Reference

Obstacles in our simulations are different kinds of boundaries, so called arenas or playgrounds. More...

ode_robots/obstacles/


Directories

directory  tracksections

Files

file  abstractground.cpp
file  abstractground.h [code]
file  abstractobstacle.cpp
file  abstractobstacle.h [code]
file  closedplayground.h [code]
file  complexplayground.cpp
file  complexplayground.h [code]
file  meshground.cpp
file  meshground.h [code]
file  meshobstacle.h [code]
file  octaplayground.h [code]
file  passivebox.h [code]
file  passivecapsule.h [code]
file  passivemesh.h [code]
file  passivesphere.h [code]
file  playground.h [code]
file  raceground.h [code]
file  ode_robots/obstacles/README
 This file is used for the doxygen documentation.
file  terrainground.cpp
file  terrainground.h [code]

Detailed Description

Obstacles in our simulations are different kinds of boundaries, so called arenas or playgrounds.

lpzrobots::Playground is just a rectancular arena, lpzrobots::ClosedPlayground one with a ceiling. The lpzrobots::OctaPlayground can have 8 corners but even more, because the number of corners is adjustable, so you can even generate a circular arena. Furthermore there is a class lpzrobots::TerrainGround for using ppm files as ground in simulations (which is not working at the moment).

The lpzrobots::Sphere is at the moment the only moveable (e.g. through collisions with moving vehicles) obstacle but all other bodies are also possible.


Generated on Tue Sep 16 22:01:58 2008 for Robotsystem of the Robot Group Leipzig by  doxygen 1.4.7