playground.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00003  *    martius@informatik.uni-leipzig.de                                    *
00004  *    fhesse@informatik.uni-leipzig.de                                     *
00005  *    der@informatik.uni-leipzig.de                                        *
00006  *    frankguettler@gmx.de                                                 *
00007  *                                                                         *
00008  *   This program is free software; you can redistribute it and/or modify  *
00009  *   it under the terms of the GNU General Public License as published by  *
00010  *   the Free Software Foundation; either version 2 of the License, or     *
00011  *   (at your option) any later version.                                   *
00012  *                                                                         *
00013  *   This program is distributed in the hope that it will be useful,       *
00014  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00015  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00016  *   GNU General Public License for more details.                          *
00017  *                                                                         *
00018  *   You should have received a copy of the GNU General Public License     *
00019  *   along with this program; if not, write to the                         *
00020  *   Free Software Foundation, Inc.,                                       *
00021  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00022  *                                                                         *
00023  *   $Log: playground.h,v $
00024  *   Revision 1.18  2008/02/07 14:25:29  der
00025  *   added setWallTexture for PlayGround
00026  *
00027  *   Revision 1.17  2007/08/28 09:25:13  martius
00028  *   include primitive.h
00029  *
00030  *   Revision 1.16  2007/08/24 11:53:10  martius
00031  *   Change geometry
00032  *
00033  *   Revision 1.15  2007/07/03 13:06:41  martius
00034  *   groundplane thick
00035  *
00036  *   Revision 1.14  2007/03/16 11:01:37  martius
00037  *   abstractobstacle gets mor functionallity
00038  *   setSubstance
00039  *
00040  *   Revision 1.13  2006/09/21 22:09:12  martius
00041  *   *** empty log message ***
00042  *
00043  *   Revision 1.12  2006/08/11 15:41:04  martius
00044  *   playgrounds handle non-quadratic ground planes
00045  *
00046  *   Revision 1.11  2006/07/14 12:23:33  martius
00047  *   selforg becomes HEAD
00048  *
00049  *   Revision 1.10.4.16  2006/07/14 11:11:53  martius
00050  *   revert to 1.10.4.12
00051  *
00052  *   Revision 1.10.4.12  2006/06/29 16:39:55  robot3
00053  *   -you can now see bounding shapes if you type ./start -drawboundings
00054  *   -includes cleared up
00055  *   -abstractobstacle and abstractground have now .cpp-files
00056  *
00057  *   Revision 1.10.4.11  2006/05/23 13:37:34  robot3
00058  *   -fixed some creating bugs
00059  *   -setColor,setTexture and createGround must be
00060  *    called before setPosition now
00061  *
00062  *   Revision 1.10.4.10  2006/05/19 08:42:54  robot3
00063  *   -some code moved to abstractground.h
00064  *   -it's now possible creating a playground without a groundplane
00065  *
00066  *   Revision 1.10.4.9  2006/05/18 14:32:12  robot3
00067  *   walls are now textured with a wood texture
00068  *
00069  *   Revision 1.10.4.8  2006/05/18 12:54:24  robot3
00070  *   -fixed not being able to change the color after positioning
00071  *    the obstacle
00072  *   -cleared the files up
00073  *
00074  *   Revision 1.10.4.7  2006/05/18 09:43:24  robot3
00075  *   using existing texture image in cvs for the groundplane now
00076  *
00077  *   Revision 1.10.4.6  2006/05/18 07:42:36  robot3
00078  *   Grounds have now a groundPlane for shadowing issues
00079  *   osgprimitive.cpp contains a bug that repeating textures (wrapping)
00080  *   don't work, needs to be fixed
00081  *
00082  *   Revision 1.10.4.5  2006/05/11 08:59:15  robot3
00083  *   -fixed a positioning bug (e.g. for passivesphere)
00084  *   -some methods moved to abstractobstacle.h for avoiding inconsistencies
00085  *
00086  *   Revision 1.10.4.4  2006/03/29 15:04:39  martius
00087  *   have pose now
00088  *
00089  *   Revision 1.10.4.3  2006/01/10 20:27:15  martius
00090  *   protected members
00091  *
00092  *   Revision 1.10.4.2  2006/01/10 17:17:33  martius
00093  *   new mode for primitives
00094  *
00095  *   Revision 1.10.4.1  2005/12/06 10:13:23  martius
00096  *   openscenegraph integration started
00097  *
00098  *   Revision 1.10  2005/09/22 12:24:36  martius
00099  *   removed global variables
00100  *   OdeHandle and GlobalData are used instead
00101  *   sensor prepared
00102  *
00103  *   Revision 1.9  2005/09/13 13:19:57  martius
00104  *   no texture
00105  *
00106  *   Revision 1.8  2005/08/02 14:09:06  fhesse
00107  *   factor between length in x and y direction
00108  *   added to constructor
00109  *
00110  *   Revision 1.7  2005/07/29 14:27:59  martius
00111  *   color set to some red
00112  *
00113  *   Revision 1.6  2005/07/18 14:52:33  martius
00114  *   world and space are not pointers anymore.
00115  *
00116  *   Revision 1.5  2005/07/07 10:24:23  martius
00117  *   avoid internal collisions
00118  *
00119  *   Revision 1.4  2005/06/15 14:22:11  martius
00120  *   GPL included
00121  *                                                                 *
00122  ***************************************************************************/
00123 #ifndef __PLAYGROUND_H
00124 #define __PLAYGROUND_H
00125 
00126 #include "mathutils.h"
00127 #include "abstractground.h"
00128 #include "primitive.h"
00129  
00130 namespace lpzrobots {
00131 
00132   class Playground : public AbstractGround {
00133 
00134   protected:
00135 
00136     double length, width, height;
00137     double factorlength2;
00138 
00139   public:
00140   
00141     Playground(const OdeHandle& odeHandle, const OsgHandle& osgHandle , 
00142                const osg::Vec3& dimension = osg::Vec3(7.0, 0.2, 0.5) ,
00143                double factorxy = 1, bool createGround=true)
00144       : AbstractGround(odeHandle, osgHandle, createGround, dimension.x(), dimension.x()*factorxy, dimension.y()) {
00145 
00146       length=dimension.x();
00147       width=dimension.y();
00148       height=dimension.z();
00149       factorlength2=factorxy;
00150     };
00151 
00152     virtual void changeGeometry(double length, double width, double height, double factorxy){
00153       AbstractGround::changeGeometry(length, width, height, factorxy);
00154       this->length = length;
00155       this->width  = width;
00156       this->height  = height;
00157       this->factorlength2  = factorxy;
00158       if (obstacle_exists) {
00159         destroy();
00160         create();
00161       }      
00162     }
00163 
00164     virtual void setWallSubstance(const Substance& substance) {
00165       if (obstacle_exists) {
00166         FOREACH(std::vector<Primitive*>,obst,wall) {
00167           (*wall)->substance=substance;
00168         }
00169       } else
00170         std::cerr << "PlayGround::setWallSubstance() - PlayGround gound not created!\n";
00171 
00172     }
00173 
00174 
00175   protected:
00176     virtual void create(){
00177       createGround();
00178       
00179       Box* box;
00180       osg::Vec3 offset(- (length/2 + width/2),
00181                        0,
00182                        height/2+0.01f/*reduces graphic errors and ode collisions*/);
00183       box = new Box( width , (length * factorlength2) + 2 * width , height);
00184       box->init(odeHandle, 0, osgHandle, Primitive::Geom | Primitive::Draw);
00185       box->setPose(osg::Matrix::translate(offset) * pose);
00186       box->getOSGPrimitive()->setTexture(wallTextureFileName);
00187       obst.push_back(box);
00188 
00189       offset.x() = length/2 + width/2;
00190       box = new Box( width , (length * factorlength2) + 2 * width , height);
00191       box->init(odeHandle, 0, osgHandle, Primitive::Geom | Primitive::Draw);
00192       box->setPose(osg::Matrix::translate(offset) * pose);
00193       box->getOSGPrimitive()->setTexture(wallTextureFileName);
00194       obst.push_back(box);
00195 
00196       offset.x() = 0;
00197       offset.y() = -( (length*factorlength2)/2 +width/2);
00198       box = new Box( length, width, height);
00199       box->init(odeHandle, 0, osgHandle, Primitive::Geom | Primitive::Draw);
00200       box->setPose(osg::Matrix::translate(offset) * pose);
00201       box->getOSGPrimitive()->setTexture(wallTextureFileName);
00202       obst.push_back(box);
00203 
00204       offset.y() = (length*factorlength2)/2 +width/2;
00205       box = new Box( length, width, height);
00206       box->init(odeHandle, 0, osgHandle, Primitive::Geom | Primitive::Draw);
00207       box->setPose(osg::Matrix::translate(offset) * pose);
00208       box->getOSGPrimitive()->setTexture(wallTextureFileName);
00209       obst.push_back(box);
00210     
00211       obstacle_exists=true;
00212     };
00213 
00214   };
00215 
00216 }
00217 
00218 #endif

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