#include <closedplayground.h>
Inherits Playground.
Inheritance diagram for ClosedPlayground:


Public Member Functions | |
| ClosedPlayground (const OdeHandle &odeHandle, const OsgHandle &osgHandle, const osg::Vec3 &dimension=osg::Vec3(7.0, 0.2, 0.5), double factorxy=1) | |
Protected Member Functions | |
| virtual void | create () |
| overload this function to create the obstactle. All primitives should go into the list "obst" | |
| virtual void | destroy () |
| is called to destroy the object. The default implementation is to delete all primitives in "obst". | |
Protected Attributes | |
| Box * | roof |
| ClosedPlayground | ( | const OdeHandle & | odeHandle, | |
| const OsgHandle & | osgHandle, | |||
| const osg::Vec3 & | dimension = osg::Vec3(7.0, 0.2, 0.5), |
|||
| double | factorxy = 1 | |||
| ) | [inline] |
| virtual void create | ( | ) | [inline, protected, virtual] |
overload this function to create the obstactle. All primitives should go into the list "obst"
Reimplemented from Playground.
| virtual void destroy | ( | ) | [inline, protected, virtual] |
is called to destroy the object. The default implementation is to delete all primitives in "obst".
Reimplemented from AbstractObstacle.
1.4.7