primitive.h File Reference

#include <osg/Matrix>
#include <ode/common.h>
#include "substance.h"
#include "osgforwarddecl.h"

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Namespaces

namespace  lpzrobots

Classes

class  Primitive
 Interface class for primitives represented in the physical and graphical world. More...
class  Plane
 Plane primitive. More...
class  Box
 Box primitive. More...
class  Sphere
 Sphere primitive. More...
class  Capsule
 Capsule primitive. More...
class  Cylinder
 Cylinder primitive. More...
class  Ray
 Ray primitive The actual visual representation can have different length than the ray object. More...
class  Mesh
 Mesh primitive. More...
class  Transform
 Primitive for transforming a geom (primitive without body) in respect to a body (primitive with body). More...
class  DummyPrimitive
 Dummy Primitive which returns 0 for geom and body. More...

Functions

osg::Matrix lpzrobots::osgPose (dGeomID geom)
 returns the osg (4x4) pose matrix of the ode geom
osg::Matrix lpzrobots::osgPose (dBodyID body)
 returns the osg (4x4) pose matrix of the ode body
osg::Matrix lpzrobots::osgPose (const double *position, const double *rotation)
 converts a position vector and a rotation matrix from ode to osg 4x4 matrix
void lpzrobots::odeRotation (const osg::Matrix &pose, dMatrix3 &odematrix)
 converts the rotation component of pose into an ode rotation matrix


Generated on Fri Oct 30 16:29:02 2009 for Robot Simulator of the Robotics Group for Self-Organization of Control by  doxygen 1.4.7