#include <osg/Matrix>
#include <ode/common.h>
#include "substance.h"
#include "osgforwarddecl.h"
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Namespaces | |
namespace | lpzrobots |
Classes | |
class | Primitive |
Interface class for primitives represented in the physical and graphical world. More... | |
class | Plane |
Plane primitive. More... | |
class | Box |
Box primitive. More... | |
class | Sphere |
Sphere primitive. More... | |
class | Capsule |
Capsule primitive. More... | |
class | Cylinder |
Cylinder primitive. More... | |
class | Ray |
Ray primitive The actual visual representation can have different length than the ray object. More... | |
class | Mesh |
Mesh primitive. More... | |
class | Transform |
Primitive for transforming a geom (primitive without body) in respect to a body (primitive with body). More... | |
class | DummyPrimitive |
Dummy Primitive which returns 0 for geom and body. More... | |
Functions | |
osg::Matrix | lpzrobots::osgPose (dGeomID geom) |
returns the osg (4x4) pose matrix of the ode geom | |
osg::Matrix | lpzrobots::osgPose (dBodyID body) |
returns the osg (4x4) pose matrix of the ode body | |
osg::Matrix | lpzrobots::osgPose (const double *position, const double *rotation) |
converts a position vector and a rotation matrix from ode to osg 4x4 matrix | |
void | lpzrobots::odeRotation (const osg::Matrix &pose, dMatrix3 &odematrix) |
converts the rotation component of pose into an ode rotation matrix |