primitive.cpp File Reference

#include <assert.h>
#include <osg/MatrixTransform>
#include <osg/Vec4>
#include "primitive.h"
#include "pos.h"
#include "boundingshape.h"
#include "osgprimitive.h"
#include "odehandle.h"
#include "globaldata.h"
#include <selforg/quickmp.h>

Include dependency graph for primitive.cpp:


Namespaces

namespace  lpzrobots

Functions

osg::Matrix lpzrobots::osgPose (dGeomID geom)
 returns the osg (4x4) pose matrix of the ode geom
osg::Matrix lpzrobots::osgPose (dBodyID body)
 returns the osg (4x4) pose matrix of the ode body
osg::Matrix lpzrobots::osgPose (const double *position, const double *rotation)
 converts a position vector and a rotation matrix from ode to osg 4x4 matrix
void lpzrobots::odeRotation (const osg::Matrix &pose, dMatrix3 &odematrix)
 converts the rotation component of pose into an ode rotation matrix

Generated on Fri Oct 30 16:29:02 2009 for Robot Simulator of the Robotics Group for Self-Organization of Control by  doxygen 1.4.7