#include <noisegenerator.h>
Inherited by ColorUniformNoise, NoNoise, SineWhiteNoise, WhiteNormalNoise, and WhiteUniformNoise.
Inheritance diagram for NoiseGenerator:
Public Member Functions | |
NoiseGenerator () | |
virtual | ~NoiseGenerator () |
virtual void | init (unsigned int dimension, RandGen *randGen=0) |
initialization with the the given dimension for multidimensional noise | |
virtual double | generate ()=0 |
generate somehow distributed random number parameterized with min and max. | |
virtual void | add (double *value, double noiseStrength) |
adds multidimensional noise to the value field. | |
Protected Member Functions | |
double | uniform (double min=-0.1, double max=0.1) |
double | uniform01 () |
Protected Attributes | |
unsigned int | dimension |
RandGen * | randGen |
bool | ownRandGen |
It is suitable for single noise channels but also multidimensional noise.
NoiseGenerator | ( | ) | [inline] |
virtual ~NoiseGenerator | ( | ) | [inline, virtual] |
virtual void add | ( | double * | value, | |
double | noiseStrength | |||
) | [inline, virtual] |
adds multidimensional noise to the value field.
Generic implementation calls generate for each channel. Overload this if you need different behavior.
value | field where noise is added. Must have length dimension (init()) |
Reimplemented in ColorUniformNoise, ColorNormalNoise, and SineWhiteNoise.
virtual double generate | ( | ) | [pure virtual] |
generate somehow distributed random number parameterized with min and max.
valid only for ONE random number, use add() for adding this kind of noise to several channels
Implemented in NoNoise, WhiteUniformNoise, WhiteNormalNoise, ColorUniformNoise, ColorNormalNoise, and SineWhiteNoise.
virtual void init | ( | unsigned int | dimension, | |
RandGen * | randGen = 0 | |||
) | [inline, virtual] |
initialization with the the given dimension for multidimensional noise
dimension | dimensionality of vectors to be used by add | |
randGen | pointer to a random generator. If zero a new one generated internally |
Reimplemented in ColorUniformNoise, and ColorNormalNoise.
double uniform | ( | double | min = -0.1 , |
|
double | max = 0.1 | |||
) | [inline, protected] |
double uniform01 | ( | ) | [inline, protected] |
unsigned int dimension [protected] |
bool ownRandGen [protected] |