#include <noisegenerator.h>
Inherits NoiseGenerator.
Inheritance diagram for ColorUniformNoise:
Public Member Functions | |
ColorUniformNoise (double tau=0.05) | |
virtual | ~ColorUniformNoise () |
virtual void | init (unsigned int dimension, RandGen *randGen=0) |
initialization with the the given dimension for multidimensional noise | |
virtual double | generate () |
generate somehow distributed random number parameterized with min and max. | |
virtual void | add (double *value, double noiseStrength) |
adds multidimensional noise to the value field. | |
double | getTau () |
void | setTau (double newTau) |
Protected Attributes | |
double | tau |
double | sqrttau |
double * | mean |
double | mean1channel |
ColorUniformNoise | ( | double | tau = 0.05 |
) | [inline] |
tau | time averaging factor (1/window) (1: smoothing (white) 0.1: strong color, 0 no noise anymore |
virtual ~ColorUniformNoise | ( | ) | [inline, virtual] |
virtual void add | ( | double * | value, | |
double | noiseStrength | |||
) | [inline, virtual] |
adds multidimensional noise to the value field.
value | field where noise is added. Must have length dimension (init()) | |
min | lower bound of interval | |
max | upper bound of interval |
Reimplemented from NoiseGenerator.
virtual double generate | ( | ) | [inline, virtual] |
generate somehow distributed random number parameterized with min and max.
valid only for ONE random number, use add() for adding this kind of noise to several channels
Implements NoiseGenerator.
double getTau | ( | ) | [inline] |
virtual void init | ( | unsigned int | dimension, | |
RandGen * | randGen = 0 | |||
) | [inline, virtual] |
initialization with the the given dimension for multidimensional noise
dimension | dimensionality of vectors to be used by add | |
randGen | pointer to a random generator. If zero a new one generated internally |
Reimplemented from NoiseGenerator.
void setTau | ( | double | newTau | ) | [inline] |
double* mean [protected] |
double mean1channel [protected] |
double sqrttau [protected] |
double tau [protected] |