30 #ifndef __MOTIONBLURCALLBACK_H
31 #define __MOTIONBLURCALLBACK_H
33 #include <osgProducer/OsgSceneHandler>
51 virtual void operator()(osgProducer::OsgSceneHandler &handler, Producer::Camera &camera);
virtual void operator()(osgProducer::OsgSceneHandler &handler, Producer::Camera &camera)
Definition: motionblurcallback.cpp:37
a class that enables motion blur for the scenegraph should be called in the main simulation loop ...
Definition: motionblurcallback.h:41
Data structure holding all essential global information.
Definition: globaldata.h:57
MotionBlurDrawCallback(GlobalData &global)
globalData.odeConfig.motionPersistence - determines the level of motion blur, between 0...
Definition: motionblurcallback.cpp:34