terrainground.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005-2011 LpzRobots development team                    *
00003  *    Georg Martius  <georg dot martius at web dot de>                     *
00004  *    Frank Guettler <guettler at informatik dot uni-leipzig dot de        *
00005  *    Frank Hesse    <frank at nld dot ds dot mpg dot de>                  *
00006  *    Ralf Der       <ralfder at mis dot mpg dot de>                       *
00007  *                                                                         *
00008  *   This program is free software; you can redistribute it and/or modify  *
00009  *   it under the terms of the GNU General Public License as published by  *
00010  *   the Free Software Foundation; either version 2 of the License, or     *
00011  *   (at your option) any later version.                                   *
00012  *                                                                         *
00013  *   This program is distributed in the hope that it will be useful,       *
00014  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00015  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00016  *   GNU General Public License for more details.                          *
00017  *                                                                         *
00018  *   You should have received a copy of the GNU General Public License     *
00019  *   along with this program; if not, write to the                         *
00020  *   Free Software Foundation, Inc.,                                       *
00021  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00022  *                                                                         *
00023  ***************************************************************************/
00024 #ifndef __TERRAINGROUND_H
00025 #define __TERRAINGROUND_H
00026 
00027 #include <stdio.h>
00028 #include <cmath>
00029 
00030 #include "heightfieldprimitive.h"
00031 #include "abstractobstacle.h"
00032  
00033 namespace lpzrobots {
00034 
00035   /** Class provides an terrain based on HeightFields. 
00036       Can be loaded from image or from HeightFieldFiles
00037   */
00038   class TerrainGround : public AbstractObstacle {
00039   public:
00040     
00041   
00042     /** Constructor
00043         @param odeHandle 
00044         @param osgHandle
00045         @param filename name of the file to load. 
00046         If ending is .ppm then it is considered as a bitmap height file.
00047         The coding mode is used to decode the heights. 
00048         Otherwise it is consider to be a OSG HeightFieldFile
00049         @param texture image filename for the texture
00050         @param x_size size in x direction in world coordinates
00051         @param y_size size in y direction in world coordinates
00052         @param height height in world coordinates
00053         @param coding Coding mode, see OSGHeightField (this is an own class, not in OSG)
00054     */
00055     TerrainGround(const OdeHandle& odeHandle, const OsgHandle& osgHandle, 
00056                const std::string& filename, const std::string& texture, 
00057                double x_size, double y_size, double height,
00058                OSGHeightField::CodingMode coding = OSGHeightField::Red);
00059 
00060     virtual ~TerrainGround(){}
00061 
00062     /**
00063      * updates the position of the geoms  ( not nessary for static objects)
00064      */
00065     virtual void update(){ };
00066 
00067     virtual void setPose(const osg::Matrix& pose);
00068 
00069 
00070     virtual Primitive* getMainPrimitive() const { return 0; }
00071 
00072   protected:
00073     virtual void create();
00074     virtual void destroy();    
00075 
00076   protected:
00077     std::string filename;
00078     std::string texture;
00079     HeightField* heightfield;
00080     double x_size;
00081     double y_size;
00082     double height;
00083     OSGHeightField::CodingMode coding;
00084   };
00085 }
00086 
00087 #endif
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