abstractobstacle.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005-2011 LpzRobots development team                    *
00003  *    Georg Martius  <georg dot martius at web dot de>                     *
00004  *    Frank Guettler <guettler at informatik dot uni-leipzig dot de        *
00005  *    Frank Hesse    <frank at nld dot ds dot mpg dot de>                  *
00006  *    Ralf Der       <ralfder at mis dot mpg dot de>                       *
00007  *                                                                         *
00008  *   This program is free software; you can redistribute it and/or modify  *
00009  *   it under the terms of the GNU General Public License as published by  *
00010  *   the Free Software Foundation; either version 2 of the License, or     *
00011  *   (at your option) any later version.                                   *
00012  *                                                                         *
00013  *   This program is distributed in the hope that it will be useful,       *
00014  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00015  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00016  *   GNU General Public License for more details.                          *
00017  *                                                                         *
00018  *   You should have received a copy of the GNU General Public License     *
00019  *   along with this program; if not, write to the                         *
00020  *   Free Software Foundation, Inc.,                                       *
00021  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00022  *                                                                         *
00023  ***************************************************************************/
00024 #ifndef __ABSTRACTOBSTACLE_H
00025 #define __ABSTRACTOBSTACLE_H
00026 
00027 #include <ode-dbl/ode.h>
00028 
00029 #include "odehandle.h"
00030 #include "osghandle.h"
00031 #include <osg/Matrix>
00032 
00033 #include <vector>
00034 
00035 class Position;
00036 namespace matrix { class Matrix; }
00037 
00038 namespace lpzrobots {
00039   
00040 class Primitive;
00041 class TextureDescr;
00042 
00043 /**
00044  *  Abstract class (interface) for obstacles
00045  */
00046 class AbstractObstacle{
00047 
00048 
00049  public:
00050   /**
00051    * Constructor
00052    * @param odeHandle containing ODE stuff like world, space and jointgroup
00053    * @param osgHandle containing OSG stuff like scene, color...
00054    * be used for creation of obstacles
00055    */
00056   AbstractObstacle(const OdeHandle& odeHandle, const OsgHandle& osgHandle);
00057 
00058   virtual ~AbstractObstacle();
00059   
00060   /**
00061    * updates the position if the scenegraph nodes
00062    * the default implementation calls update on all primitive on "obst"
00063    */
00064   virtual void update();
00065   
00066   /**
00067    * sets position of the obstacle and creates/recreates obstacle if necessary
00068    */
00069   virtual void setPos(const osg::Vec3& pos);
00070   
00071     /**
00072    * sets position of the obstacle and creates/recreates obstacle if necessary
00073    */
00074   virtual void setPosition(const osg::Vec3& pos);
00075 
00076   /**
00077    * gives actual position of the obstacle
00078    */
00079   virtual osg::Vec3 getPos();
00080 
00081   /**
00082    * gives actual pose of the obstacle
00083    */
00084   virtual osg::Matrix getPose();
00085 
00086   /**
00087    * sets position of the obstacle and creates/recreates obstacle if necessary
00088    */
00089   virtual void setPose(const osg::Matrix& pose) = 0;
00090 
00091   /**
00092    * sets the obstacle color
00093    * @param color values in RGBA
00094    */
00095   virtual void setColor(const Color& color);
00096 
00097   /*
00098    * sets the obstacle color from color name
00099    * @param color name of color in colorschema
00100    */
00101   virtual void setColor(const std::string& color);
00102 
00103 
00104 
00105   /** assigns a texture to the all primitives of this obstactle with repeat -1,-1
00106       @see Primitive::setTexture()
00107   */
00108   virtual void setTexture(const std::string& texturefilename);
00109   /** assigns a texture to the all primitives of this obstactle
00110       @see Primitive::setTexture()
00111   */
00112   virtual void setTexture(const TextureDescr& texture);
00113   /** assigns a texture to the x-th surface of each primitive, 
00114       @see Primitive::setTexture()
00115   */
00116   virtual void setTexture(int surface, const TextureDescr& texture);
00117   /** assigns a texture to the x-th surface of the k-th primitive, (The texture setting of the 
00118       last primitve is repeated for the remaining ones)
00119       @see Primitive::setTexture()
00120   */
00121   virtual void setTexture(int primitive, int surface, const TextureDescr& texture);
00122 
00123   /// returns the texture of the given surface on the given primitive
00124   virtual TextureDescr getTexture(int primitive, int surface) const ;
00125 
00126   /// returns the textures of the given primitive
00127   virtual std::vector<TextureDescr> getTextures(int primitive) const;
00128 
00129   /// return the "main" primitive of the obtactle. The meaning of "main" is arbitrary
00130   virtual Primitive* getMainPrimitive() const = 0;
00131 
00132   /**
00133    * sets the substance of the obtactle. It is applied to all objects in obj
00134    * @param substance description of the substance
00135    */
00136   virtual void setSubstance(const Substance& substance);
00137   
00138   /// returns the substance of this obstacle 
00139   virtual const Substance& getSubstance();  
00140   
00141    /*********** BEGIN TRACKABLE INTERFACE *******************/
00142   
00143    /** returns position of the object
00144   @return vector of position (x,y,z)
00145    */
00146   virtual Position getPosition() const;
00147   
00148   /** returns linear speed vector of the object
00149   @return vector  (vx,vy,vz)
00150    */
00151   virtual Position getSpeed() const;
00152   
00153   /** returns angular velocity vector of the object
00154   @return vector  (wx,wy,wz)
00155    */
00156   virtual Position getAngularSpeed() const;
00157   
00158   /** returns the orientation of the object
00159   @return 3x3 rotation matrix
00160    */
00161   virtual matrix::Matrix getOrientation() const;
00162   
00163   /*********** END TRACKABLE INTERFACE *******************/
00164 
00165  protected:
00166   std::vector<Primitive*> obst; ///< primitives which belong to this obstacle
00167   
00168   std::vector<std::vector<TextureDescr> > textures; ///< for each primitive the texture settings per surface
00169 
00170   osg::Matrix pose;
00171   bool obstacle_exists;
00172 
00173   OdeHandle odeHandle;
00174   OsgHandle osgHandle; 
00175   
00176 
00177   /// is called to destroy the object. The default implementation is to delete all primitives in "obst". 
00178   virtual void destroy();
00179 
00180   /// overload this function to create the obstactle. All primitives should go into the list "obst"
00181   virtual void create()=0;
00182 
00183 };
00184 
00185 }
00186 
00187 #endif
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