25 #ifndef __OSGPRIMITIVE_H 
   26 #define __OSGPRIMITIVE_H 
   30 #include <osg/ref_ptr> 
   33 #include <osgDB/ReadFile> 
   34 #include <osgText/Text> 
   49       : filename(filename), repeatOnR(repeatOnR), repeatOnS(repeatOnS)
 
   76     virtual void setTexture(
const std::string& filename);
 
   84     virtual std::vector<TextureDescr> 
getTextures() 
const;
 
   88     virtual void setColor(
const std::string& color);
 
  103     osg::ref_ptr<osg::ShapeDrawable> 
shape;
 
  120     virtual void setTexture(
const std::string& filename);
 
  143     OSGBox(
float lengthX, 
float lengthY, 
float lengthZ);
 
  161     OSGBoxTex(
float lengthX, 
float lengthY, 
float lengthZ);
 
  240     virtual void setPoints(
const std::list<osg::Vec3>& points);
 
  289     OSGText(
const std::string& text, 
int fontsize = 12,
 
  290             osgText::Text::AlignmentType align = osgText::Text::LEFT_BASE_LINE);
 
  301     osgText::Text* osgText;
 
virtual void virtualInit(const OsgHandle &osgHandle)
Same as init, but the mesh file is not loaded and therefore not displayed. 
Definition: osgprimitive.cpp:575
 
osg::ref_ptr< osg::ShapeDrawable > shape
Definition: osgprimitive.h:103
 
virtual void init(const OsgHandle &osgHandle, Quality quality=Middle)
Initialisation of the primitive. 
Definition: osgprimitive.cpp:288
 
virtual void setColor(const Color &color)
sets the color for painting this primitive 
Definition: osgprimitive.cpp:158
 
virtual osg::Vec3 getDim()
Definition: osgprimitive.cpp:269
 
float getRadius()
Definition: osgprimitive.h:221
 
virtual osg::Transform * getTransform()
returns a osg transformation object; 
Definition: osgprimitive.cpp:92
 
virtual void setColor(const Color &color)
sets the color for painting this primitive 
Definition: osgprimitive.cpp:749
 
virtual osg::Transform * getTransform()
returns a osg transformation object; 
Definition: osgprimitive.cpp:754
 
float radius
Definition: osgprimitive.h:192
 
virtual osg::Transform * getTransform()
returns a osg transformation object; 
Definition: osgprimitive.cpp:201
 
osg::Geometry * geometry
Definition: osgprimitive.h:244
 
Graphical capsule (a cylinder with round ends) 
Definition: osgprimitive.h:198
 
Graphical Mesh or arbitrary OSG model. 
Definition: osgprimitive.h:253
 
Graphical box with Textures. 
Definition: osgprimitive.h:159
 
Matrixd Matrix
Definition: osgforwarddecl.h:47
 
OSGPrimitive()
Definition: osgprimitive.cpp:67
 
virtual void setDim(osg::Vec3)
Definition: osgprimitive.cpp:272
 
Interface class for graphic primitives like spheres, boxes, and meshes, which can be drawn by OSG...
Definition: osgprimitive.h:62
 
float scale
Definition: osgprimitive.h:275
 
osg::ref_ptr< osg::MatrixTransform > scaletrans
Definition: osgprimitive.h:278
 
virtual void setTextures(const std::vector< TextureDescr > &textures)
assign a set of texture to the surfaces of the primitive 
Definition: osgprimitive.cpp:122
 
OSGBox(float lengthX, float lengthY, float lengthZ)
Definition: osgprimitive.cpp:236
 
virtual void init(const OsgHandle &osgHandle, Quality quality=Middle)
Initialisation of the primitive. 
Definition: osgprimitive.cpp:579
 
virtual void setColor(const Color &color)
sets the color for painting this primitive 
Definition: osgprimitive.cpp:197
 
OSGCapsule(float radius, float height)
Definition: osgprimitive.cpp:396
 
osg::Vec3 dim
Definition: osgprimitive.h:152
 
virtual void init(const OsgHandle &osgHandle, Quality quality=Middle)
Initialisation of the primitive. 
Definition: osgprimitive.cpp:182
 
float getScale()
Definition: osgprimitive.h:271
 
std::string filename
Definition: osgprimitive.h:52
 
virtual void init(const OsgHandle &osgHandle, Quality quality=Middle)
Initialisation of the primitive. 
Definition: osgprimitive.cpp:243
 
virtual void applyTextures()
this actually sets the textures, overwritten 
Definition: osgprimitive.cpp:360
 
osg::ref_ptr< osg::Geode > faces[6]
Definition: osgprimitive.h:177
 
OSGSphere(float radius)
Definition: osgprimitive.cpp:366
 
virtual void init(const OsgHandle &osgHandle, Quality quality=Middle)=0
Initialisation of the primitive. 
 
std::string filename
Definition: osgprimitive.h:274
 
osg::Box * box
Definition: osgprimitive.h:153
 
Data structure for accessing the OpenSceneGraph. 
Definition: osghandle.h:79
 
Definition: osgprimitive.h:228
 
virtual void setColor(const Color &color)
sets the color for painting this primitive 
Definition: osgprimitive.cpp:503
 
OSGMesh(const std::string &filename, float scale=1, const osgDB::ReaderWriter::Options *options=0)
Constuctor. 
Definition: osgprimitive.cpp:517
 
virtual Color getColor()
returns the current color 
Definition: osgprimitive.cpp:173
 
TextureDescr(const std::string &filename, double repeatOnR, double repeatOnS)
If repeatOnX is negativ then it is used as a unit length for the texture. 
Definition: osgprimitive.h:48
 
Graphical box. 
Definition: osgprimitive.h:141
 
A dummy graphical object, which has no representation in the graphical world. 
Definition: osgprimitive.h:113
 
float radius
Definition: osgprimitive.h:207
 
OSGLine(const std::list< osg::Vec3 > &points)
Definition: osgprimitive.cpp:456
 
osg::Vec3 dim
Definition: osgprimitive.h:175
 
virtual ~OSGText()
Definition: osgprimitive.cpp:725
 
Vec3f Vec3
Definition: osgforwarddecl.h:42
 
Text to be displayed on the hud. 
Definition: osgprimitive.h:287
 
virtual void init(const OsgHandle &osgHandle, Quality quality=Middle)
Initialisation of the primitive. 
Definition: osgprimitive.cpp:209
 
virtual void init(const OsgHandle &osgHandle, Quality quality=Middle)
Initialisation of the primitive. 
Definition: osgprimitive.cpp:731
 
virtual osg::Vec3 getDim() const 
Definition: osgprimitive.h:166
 
virtual const OsgHandle & getOsgHandle()
returns the osgHandle object 
Definition: osgprimitive.cpp:96
 
holds texture file and repeat information. 
Definition: osgprimitive.h:42
 
virtual void setMatrix(const osg::Matrix &m4x4)
Sets the transformation matrix of this object (position and orientation) 
Definition: osgprimitive.cpp:186
 
virtual void setMatrix(const osg::Matrix &m4x4)
Sets the transformation matrix of this object (position and orientation) 
Definition: osgprimitive.cpp:83
 
virtual void internInit(const OsgHandle &osgHandle, bool loadAndDisplayMesh, Quality quality=Middle)
Definition: osgprimitive.cpp:532
 
Graphical sphere. 
Definition: osgprimitive.h:184
 
TextureDescr()
Definition: osgprimitive.h:44
 
virtual void init(const OsgHandle &osgHandle, Quality quality=Middle)
Initialisation of the primitive. 
Definition: osgprimitive.cpp:460
 
virtual void applyTextures()
this actually sets the textures 
Definition: osgprimitive.h:235
 
Definition: osgprimitive.h:64
 
virtual void init(const OsgHandle &osgHandle, Quality quality=Middle)
Initialisation of the primitive. 
Definition: osgprimitive.cpp:400
 
std::list< osg::Vec3 > points
Definition: osgprimitive.h:243
 
virtual ~OSGPrimitive()
Definition: osgprimitive.cpp:71
 
float height
Definition: osgprimitive.h:225
 
virtual void init(const OsgHandle &osgHandle, Quality quality=Middle)
Initialisation of the primitive. 
Definition: osgprimitive.cpp:430
 
OSGCylinder(float radius, float height)
Definition: osgprimitive.cpp:426
 
OsgHandle osgHandle
Definition: osgprimitive.h:107
 
osg::ref_ptr< osg::MatrixTransform > transform
Definition: osgprimitive.h:102
 
virtual void setMatrix(const osg::Matrix &m4x4)
Sets the transformation matrix of this object (position and orientation) 
Definition: osgprimitive.cpp:738
 
float getRadius()
Definition: osgprimitive.h:204
 
virtual std::vector< TextureDescr > getTextures() const 
returns the list of textures 
Definition: osgprimitive.cpp:135
 
Definition: osgprimitive.h:64
 
virtual osg::Group * getGroup()
returns the group object which is the root of all subcomponents of this primitive ...
Definition: osgprimitive.cpp:744
 
virtual void setDim(const osg::Vec3 &_dim)
Definition: osgprimitive.h:167
 
virtual void setTexture(const std::string &filename)
assigns a texture to the primitive 
Definition: osgprimitive.cpp:101
 
const osgDB::ReaderWriter::Options * options
Definition: osgprimitive.h:276
 
Quality
Definition: osgprimitive.h:64
 
virtual void applyTextures()
this actually sets the textures 
Definition: osgprimitive.cpp:139
 
OSGText(const std::string &text, int fontsize=12, osgText::Text::AlignmentType align=osgText::Text::LEFT_BASE_LINE)
Definition: osgprimitive.cpp:715
 
OSGBoxTex(float lengthX, float lengthY, float lengthZ)
Definition: osgprimitive.cpp:281
 
osg::ref_ptr< osg::Geode > geode
Definition: osgprimitive.h:101
 
float getHeight()
Definition: osgprimitive.h:205
 
OSGPlane()
Definition: osgprimitive.cpp:206
 
double repeatOnR
Definition: osgprimitive.h:53
 
virtual void updatePoints()
Definition: osgprimitive.cpp:483
 
Graphical cylinder. 
Definition: osgprimitive.h:215
 
~OSGMesh()
Definition: osgprimitive.cpp:523
 
osg::ref_ptr< osg::Node > mesh
Definition: osgprimitive.h:277
 
OSGDummy()
Definition: osgprimitive.cpp:180
 
Definition: osgprimitive.h:64
 
virtual float getRadius()
Definition: osgprimitive.cpp:526
 
virtual osg::Group * getGroup()
returns the group object which is the root of all subcomponents of this primitive ...
Definition: osgprimitive.cpp:189
 
Graphical plane (represented as a large thin box, because OSG does not draw planes) ...
Definition: osgprimitive.h:130
 
virtual osg::Group * getGroup()
returns the group object which is the root of all subcomponents of this primitive ...
Definition: osgprimitive.cpp:88
 
float getRadius()
Definition: osgprimitive.h:190
 
float height
Definition: osgprimitive.h:208
 
virtual void setPoints(const std::list< osg::Vec3 > &points)
Definition: osgprimitive.cpp:478
 
virtual void init(const OsgHandle &osgHandle, Quality quality=Middle)
Initialisation of the primitive. 
Definition: osgprimitive.cpp:370
 
double repeatOnS
Definition: osgprimitive.h:54
 
float getHeight()
Definition: osgprimitive.h:222
 
virtual void setColor(const Color &color)
sets the color for painting this primitive 
Definition: osgprimitive.cpp:353
 
float radius
Definition: osgprimitive.h:224
 
std::vector< TextureDescr > textures
Definition: osgprimitive.h:105
 
virtual void setTexture(const std::string &filename)
assigns a texture to the primitive 
Definition: osgprimitive.cpp:193