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Robot Simulator of the Robotics Group for Self-Organization of Control
0.8.0
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Graphical box with Textures. More...
#include <osgprimitive.h>


Public Member Functions | |
| OSGBoxTex (float lengthX, float lengthY, float lengthZ) | |
| OSGBoxTex (osg::Vec3 dim) | |
| virtual void | init (const OsgHandle &osgHandle, Quality quality=Middle) |
| Initialisation of the primitive. More... | |
| virtual osg::Vec3 | getDim () const |
| virtual void | setDim (const osg::Vec3 &_dim) |
| virtual void | setColor (const Color &color) |
| sets the color for painting this primitive More... | |
Public Member Functions inherited from OSGPrimitive | |
| OSGPrimitive () | |
| virtual | ~OSGPrimitive () |
| virtual void | setMatrix (const osg::Matrix &m4x4) |
| Sets the transformation matrix of this object (position and orientation) More... | |
| virtual osg::Group * | getGroup () |
| returns the group object which is the root of all subcomponents of this primitive More... | |
| virtual void | setTexture (const std::string &filename) |
| assigns a texture to the primitive More... | |
| virtual void | setTexture (const TextureDescr &texture) |
| assigns a texture to the primitive, you can choose how often to repeat More... | |
| virtual void | setTexture (int surface, const TextureDescr &texture) |
| assigns a texture to the x-th surface of the primitive, you can choose how often to repeat More... | |
| virtual void | setTextures (const std::vector< TextureDescr > &textures) |
| assign a set of texture to the surfaces of the primitive More... | |
| virtual std::vector< TextureDescr > | getTextures () const |
| returns the list of textures More... | |
| virtual void | setColor (const std::string &color) |
| sets the color using the colorschema of osgHandle More... | |
| virtual Color | getColor () |
| returns the current color More... | |
| virtual osg::Transform * | getTransform () |
| returns a osg transformation object; More... | |
| virtual const OsgHandle & | getOsgHandle () |
| returns the osgHandle object More... | |
Protected Member Functions | |
| virtual void | applyTextures () |
| this actually sets the textures, overwritten More... | |
Protected Attributes | |
| osg::Vec3 | dim |
| osg::ref_ptr< osg::Geode > | faces [6] |
Protected Attributes inherited from OSGPrimitive | |
| osg::ref_ptr< osg::Geode > | geode |
| osg::ref_ptr < osg::MatrixTransform > | transform |
| osg::ref_ptr< osg::ShapeDrawable > | shape |
| std::vector< TextureDescr > | textures |
| OsgHandle | osgHandle |
Additional Inherited Members | |
Public Types inherited from OSGPrimitive | |
| enum | Quality { Low, Middle, High } |
Graphical box with Textures.
| OSGBoxTex | ( | float | lengthX, |
| float | lengthY, | ||
| float | lengthZ | ||
| ) |
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protectedvirtual |
this actually sets the textures, overwritten
Reimplemented from OSGPrimitive.
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inlinevirtual |
Initialisation of the primitive.
Must in order to place the object into the scene. This function should be overloaded
Implements OSGPrimitive.
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virtual |
sets the color for painting this primitive
Reimplemented from OSGPrimitive.
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inlinevirtual |
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protected |
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protected |