Robot Simulator of the Robotics Group for Self-Organization of Control  0.8.0
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AbstractGround Class Reference

#include <abstractground.h>

Inheritance diagram for AbstractGround:
Collaboration diagram for AbstractGround:

Public Member Functions

 AbstractGround (const OdeHandle &odeHandle, const OsgHandle &osgHandle, bool createGround, double groundLength, double groundWidth, double wallThickness)
 
virtual ~AbstractGround ()
 
virtual void setPose (const osg::Matrix &pose)
 sets position of the obstacle and creates/recreates obstacle if necessary More...
 
virtual void createGround (bool create)
 
virtual PrimitivegetMainPrimitive () const
 return the "main" primitive of the obtactle. The meaning of "main" is arbitrary More...
 
virtual void changeGeometry (double length, double width, double height, double factorxy)
 
virtual void printContours (FILE *f)
 prints the contour of the boxes into the file More...
 
virtual void setGroundTexture (const std::string &filename)
 assigns the texture to the object More...
 
virtual void setGroundColor (const Color &color)
 sets the ground color should be called before setPosition() More...
 
virtual void setGroundSubstance (const Substance &substance)
 sets the substance of the ground. More...
 
virtual std::list< PositiongetCornerPointsXY ()
 returns the corner points of the groundplane More...
 
virtual double getGroundLength ()
 size in x dimension More...
 
virtual double getGroundWidth ()
 size in y dimension More...
 
virtual double getGroundThickness ()
 
virtual void setGroundThickness (double thickness)
 
- Public Member Functions inherited from AbstractObstacle
 AbstractObstacle (const OdeHandle &odeHandle, const OsgHandle &osgHandle)
 Constructor. More...
 
virtual ~AbstractObstacle ()
 
virtual void update ()
 updates the position if the scenegraph nodes the default implementation calls update on all primitive on "obst" More...
 
virtual void setPos (const osg::Vec3 &pos)
 sets position of the obstacle and creates/recreates obstacle if necessary More...
 
virtual void setPosition (const osg::Vec3 &pos)
 sets position of the obstacle and creates/recreates obstacle if necessary More...
 
virtual osg::Vec3 getPos ()
 gives actual position of the obstacle More...
 
virtual osg::Matrix getPose ()
 gives actual pose of the obstacle More...
 
virtual void setColor (const Color &color)
 sets the obstacle color More...
 
virtual void setColor (const std::string &color)
 
virtual void setTexture (const std::string &texturefilename)
 assigns a texture to the all primitives of this obstactle with repeat -1,-1 More...
 
virtual void setTexture (const TextureDescr &texture)
 assigns a texture to the all primitives of this obstactle More...
 
virtual void setTexture (int surface, const TextureDescr &texture)
 assigns a texture to the x-th surface of each primitive, More...
 
virtual void setTexture (int primitive, int surface, const TextureDescr &texture)
 assigns a texture to the x-th surface of the k-th primitive, (The texture setting of the last primitve is repeated for the remaining ones) More...
 
virtual TextureDescr getTexture (int primitive, int surface) const
 returns the texture of the given surface on the given primitive More...
 
virtual std::vector< TextureDescrgetTextures (int primitive) const
 returns the textures of the given primitive More...
 
virtual void setSubstance (const Substance &substance)
 sets the substance of the obtactle. More...
 
virtual const SubstancegetSubstance ()
 returns the substance of this obstacle More...
 
virtual Position getPosition () const
 returns position of the object More...
 
virtual Position getSpeed () const
 returns linear speed vector of the object More...
 
virtual Position getAngularSpeed () const
 returns angular velocity vector of the object More...
 
virtual matrix::Matrix getOrientation () const
 returns the orientation of the object More...
 

Protected Member Functions

virtual void createGround ()
 
- Protected Member Functions inherited from AbstractObstacle
virtual void destroy ()
 is called to destroy the object. The default implementation is to delete all primitives in "obst". More...
 
virtual void create ()=0
 overload this function to create the obstactle. All primitives should go into the list "obst" More...
 

Protected Attributes

PrimitivegroundPlane
 
bool creategroundPlane
 
double groundLength
 
double groundWidth
 
double wallThickness
 
double groundThickness
 
Substance groundSubstance
 
Color groundColor
 
std::string groundTextureFileName
 
- Protected Attributes inherited from AbstractObstacle
std::vector< Primitive * > obst
 primitives which belong to this obstacle More...
 
std::vector< std::vector
< TextureDescr > > 
textures
 for each primitive the texture settings per surface More...
 
osg::Matrix pose
 
bool obstacle_exists
 
OdeHandle odeHandle
 
OsgHandle osgHandle
 

Constructor & Destructor Documentation

AbstractGround ( const OdeHandle odeHandle,
const OsgHandle osgHandle,
bool  createGround,
double  groundLength,
double  groundWidth,
double  wallThickness 
)
~AbstractGround ( )
virtual

Member Function Documentation

void changeGeometry ( double  length,
double  width,
double  height,
double  factorxy 
)
virtual

Reimplemented in Playground.

void createGround ( bool  create)
virtual
void createGround ( )
protectedvirtual
std::list< Position > getCornerPointsXY ( )
virtual

returns the corner points of the groundplane

Returns
list of the cornerpoints
virtual double getGroundLength ( )
inlinevirtual

size in x dimension

virtual double getGroundThickness ( )
inlinevirtual
virtual double getGroundWidth ( )
inlinevirtual

size in y dimension

Primitive * getMainPrimitive ( ) const
virtual

return the "main" primitive of the obtactle. The meaning of "main" is arbitrary

Implements AbstractObstacle.

void printContours ( FILE *  f)
virtual

prints the contour of the boxes into the file

void setGroundColor ( const Color color)
virtual

sets the ground color should be called before setPosition()

Parameters
colorvalues in RGBA
void setGroundSubstance ( const Substance substance)
virtual

sets the substance of the ground.

Parameters
substancedescription of the substance
void setGroundTexture ( const std::string &  filename)
virtual

assigns the texture to the object

void setGroundThickness ( double  thickness)
virtual
void setPose ( const osg::Matrix pose)
virtual

sets position of the obstacle and creates/recreates obstacle if necessary

Implements AbstractObstacle.

Member Data Documentation

bool creategroundPlane
protected
Color groundColor
protected
double groundLength
protected
Primitive* groundPlane
protected
Substance groundSubstance
protected
std::string groundTextureFileName
protected
double groundThickness
protected
double groundWidth
protected
double wallThickness
protected

The documentation for this class was generated from the following files: