nimm4.cpp

Simple example for the creation of a simulated robot (lpzrobots/ode_robots/robots/nimm4.cpp).

00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Robot Group Leipzig                             *
00003  *    martius@informatik.uni-leipzig.de                                    *
00004  *    fhesse@informatik.uni-leipzig.de                                     *
00005  *    der@informatik.uni-leipzig.de                                        *
00006  *                                                                         *
00007  *   This program is free software; you can redistribute it and/or modify  *
00008  *   it under the terms of the GNU General Public License as published by  *
00009  *   the Free Software Foundation; either version 2 of the License, or     *
00010  *   (at your option) any later version.                                   *
00011  *                                                                         *
00012  *   This program is distributed in the hope that it will be useful,       *
00013  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00014  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00015  *   GNU General Public License for more details.                          *
00016  *                                                                         *
00017  *   You should have received a copy of the GNU General Public License     *
00018  *   along with this program; if not, write to the                         *
00019  *   Free Software Foundation, Inc.,                                       *
00020  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00021  *                                                                         *
00022  *   $Log: nimm4.cpp,v $
00023  *   Revision 1.7.4.14  2006/04/04 17:03:21  fhesse
00024  *   docu added
00025  *
00026  *   Revision 1.7.4.13  2006/04/04 14:13:24  fhesse
00027  *   documentation improved
00028  *
00029  *   Revision 1.7.4.12  2006/03/31 11:11:38  fhesse
00030  *   minor changes in docu
00031  *
00032  *   Revision 1.7.4.11  2006/02/01 18:33:40  martius
00033  *   use Axis type for Joint axis. very important, since otherwise Vec3 * pose is not the right direction vector anymore
00034  *
00035  *   Revision 1.7.4.10  2005/12/29 16:47:40  martius
00036  *   joint has getPosition
00037  *
00038  *   Revision 1.7.4.9  2005/12/15 17:04:08  martius
00039  *   Primitives are not longer inherited from OSGPrimitive, moreover
00040  *   they aggregate them.
00041  *   Joint have better getter and setter
00042  *
00043  *   Revision 1.7.4.8  2005/12/14 15:37:09  martius
00044  *   robots are working with osg
00045  *
00046  *   Revision 1.7.4.7  2005/12/13 18:11:39  martius
00047  *   still trying to port robots
00048  *
00049  *   Revision 1.7.4.6  2005/12/13 12:32:09  martius
00050  *   nonvisual joints
00051  *
00052  *   Revision 1.7.4.5  2005/12/12 23:41:30  martius
00053  *   added Joint wrapper
00054  *
00055  *   Revision 1.7.4.4  2005/12/11 23:35:08  martius
00056  *   *** empty log message ***
00057  *
00058  *   Revision 1.7.4.3  2005/12/06 10:13:25  martius
00059  *   openscenegraph integration started
00060  *
00061  *   Revision 1.7.4.2  2005/11/15 12:29:26  martius
00062  *   new selforg structure and OdeAgent, OdeRobot ...
00063  *
00064  *   Revision 1.7.4.1  2005/11/14 17:37:17  martius
00065  *   moved to selforg
00066  *
00067  *   Revision 1.7  2005/11/09 13:24:42  martius
00068  *   added GPL
00069  *
00070  ***************************************************************************/
00071 #include <assert.h>
00072 #include <ode/ode.h>
00073 
00074 // include primitives (box, spheres, cylinders ...)
00075 #include "primitive.h"
00076 
00077 // include joints
00078 #include "joint.h"
00079 
00080 // include header file
00081 #include "nimm4.h"
00082 
00083 using namespace osg;
00084 
00085 namespace lpzrobots {
00086 
00087   // constructor:
00088   // - give handle for ODE and OSG stuff
00089   // - size of robot, maximal used force and speed factor are adjustable
00090   // - sphereWheels switches between spheres or wheels as wheels
00091   //   (wheels are only drawn, collision handling is always with spheres)
00092   Nimm4::Nimm4(const OdeHandle& odeHandle, const OsgHandle& osgHandle, 
00093                double size/*=1.0*/, double force /*=3*/, double speed/*=15*/, 
00094                bool sphereWheels /*=true*/)
00095     : // calling OdeRobots construtor with name of the actual robot
00096       OdeRobot(odeHandle, osgHandle, "Nimm4")
00097   { 
00098   
00099     // robot is not created till now
00100     created=false;
00101 
00102     // choose color (here the color of the "Nimm Zwei" candy is used, 
00103     // where the name of the Nimm2 and Nimm4 robots comes from ;-)
00104     this->osgHandle.color = Color(2, 156/255.0, 0, 1.0f);
00105     
00106     // maximal used force is calculated from the force factor and size given to the constructor
00107     max_force   = force*size*size;
00108   
00109     // speed and type of wheels are set
00110     this->speed = speed;
00111     this->sphereWheels = sphereWheels;
00112 
00113   
00114     height=size;  
00115 
00116     length=size/2.5; // length of body
00117     width=size/2;  // radius of body
00118     radius=size/6; // wheel radius
00119     wheelthickness=size/20; // thickness of the wheels (if wheels used, no spheres)
00120     cmass=8*size;  // mass of the body
00121     wmass=size;    // mass of the wheels
00122     sensorno=4;    // number of sensors
00123     motorno=4;     // number of motors
00124     segmentsno=5;  // number of segments of the robot
00125   };
00126 
00127 
00128   /** sets actual motorcommands
00129       @param motors motors scaled to [-1,1] 
00130       @param motornumber length of the motor array
00131   */
00132   void Nimm4::setMotors(const motor* motors, int motornumber){
00133     assert(created); // robot must exist
00134     // the number of controlled motors is minimum of
00135     // "number of motorcommands" (motornumber) and 
00136     // "number of motors inside the robot" (motorno)
00137     int len = (motornumber < motorno)? motornumber : motorno;
00138 
00139     // for each motor the motorcommand (between -1 and 1) multiplied with speed
00140     // is set and the maximal force to realize this command are set
00141     for (int i=0; i<len; i++){ 
00142       joint[i]->setParam(dParamVel2, motors[i]*speed);       
00143       joint[i]->setParam(dParamFMax2, max_force);
00144     }
00145 
00146     // another possibility is to set half of the difference between last set speed
00147     // and the actual desired speed as new speed; max_force is also set
00148     /*
00149       double tmp;
00150       int len = (motornumber < motorno)? motornumber : motorno;
00151       for (int i=0; i<len; i++){ 
00152       tmp=dJointGetHinge2Param(joint[i],dParamVel2);
00153       dJointSetHinge2Param(joint[i],dParamVel2,tmp + 0.5*(motors[i]*speed-tmp) );       
00154       dJointSetHinge2Param (joint[i],dParamFMax2,max_force);
00155       }
00156     */
00157   };
00158 
00159   /** returns actual sensorvalues
00160       @param sensors sensors scaled to [-1,1] (more or less)
00161       @param sensornumber length of the sensor array
00162       @return number of actually written sensors
00163   */
00164   int Nimm4::getSensors(sensor* sensors, int sensornumber){
00165     assert(created); // robot must exist
00166 
00167     // the number of sensors to read is the minimum of
00168     // "number of sensors requested" (sensornumber) and 
00169     // "number of sensors inside the robot" (sensorno)
00170     int len = (sensornumber < sensorno)? sensornumber : sensorno;
00171 
00172     // for each sensor the anglerate of the joint is red and scaled with 1/speed 
00173     for (int i=0; i<len; i++){
00174       sensors[i]=joint[i]->getPosition2Rate();
00175       sensors[i]/=speed;  //scaling
00176     }
00177     // the number of red sensors is returned 
00178     return len;
00179   };
00180 
00181 
00182   void Nimm4::place(const Matrix& pose){
00183     // the position of the robot is the center of the body (without wheels)
00184     // to set the vehicle on the ground when the z component of the position is 0
00185     // width*0.6 is added (without this the wheels and half of the robot will be in the ground)    
00186     Matrix p2;
00187     p2 = pose * Matrix::translate(Vec3(0, 0, width*0.6)); 
00188     create(p2);    
00189   };
00190 
00191 
00192   /**
00193    * updates the osg notes
00194    */
00195   void Nimm4::update(){
00196     assert(created); // robot must exist
00197   
00198     for (int i=0; i<segmentsno; i++) { // update objects
00199       object[i]->update();
00200     }
00201     for (int i=0; i < 4; i++) { // update joints
00202       joint[i]->update();
00203     }
00204 
00205   };
00206 
00207   /** things for collision handling inside the space of the robot can be done here
00208    */
00209   void Nimm4::mycallback(void *data, dGeomID o1, dGeomID o2){
00210     // do collisions handling for collisions between parts inside the space of the robot here
00211     // this has no meaning for this robot, because collsions between wheels and body are ignored
00212     // but if parts of the robot can move against each other this is important
00213 
00214     // the follwing (not active) code part can be used to check if objects which had collisions 
00215     // are inside the list of objects of the robot
00216     /*  Nimm4* me = (Nimm4*)data;  
00217         if(isGeomInObjectList(me->object, me->segmentsno, o1) 
00218         && isGeomInObjectList(me->object, me->segmentsno, o2)){
00219         return;
00220         }
00221     */
00222   }
00223 
00224   /** this function is called in each timestep. It should perform robot-internal checks, 
00225       like space-internal collision detection, sensor resets/update etc.
00226       @param GlobalData structure that contains global data from the simulation environment
00227   */
00228   void Nimm4::doInternalStuff(const GlobalData& global){}
00229 
00230   /** checks for internal collisions and treats them. 
00231    *  In case of a treatment return true (collision will be ignored by other objects 
00232    *  and the default routine)  else false (collision is passed to other objects and 
00233    *  (if not treated) to the default routine).
00234    */
00235   bool Nimm4::collisionCallback(void *data, dGeomID o1, dGeomID o2){
00236     assert(created); // robot must exist
00237 
00238     // checks if one of the collision objects is part of thee space the robot is in 
00239     // and therefore part of the robot
00240     if( o1 == (dGeomID)odeHandle.space || o2 == (dGeomID)odeHandle.space){
00241       // if the space is involved check for collisions between parts inside the space
00242       // this has no meaning here, because collsions between wheels and body are ignored
00243       // but if parts of the robot can move against each other this is important
00244       dSpaceCollide(odeHandle.space, this, mycallback);
00245 
00246       bool colwithme;   // for collision with some part of the vehicle
00247       bool colwithbody; // for collision with the (main) body
00248       int i,n;  
00249       const int N = 10;
00250       dContact contact[N];
00251       // extract collision points between the two objects that intersect
00252       n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact));
00253       // for each collision point
00254       for (i=0; i<n; i++){
00255         // collisions set to false
00256         colwithbody = false; 
00257         colwithme = false;  
00258         // if there is a collision with the body both bools have to be set to true
00259         if( contact[i].geom.g1 == object[0]->getGeom() || contact[i].geom.g2 == object[0]->getGeom()){
00260           colwithbody = true;
00261           colwithme = true;
00262         }
00263         // if there is a collision with one of the wheels only colwithme has to be set true
00264         if( isGeomInPrimitiveList(object+1, segmentsno-1, contact[i].geom.g1) || 
00265             isGeomInPrimitiveList(object+1, segmentsno-1, contact[i].geom.g2)){
00266           colwithme = true;
00267         }
00268         if( colwithme){ // if collision set the contact parameters
00269           contact[i].surface.mode = dContactSlip1 | dContactSlip2 |
00270             dContactSoftERP | dContactSoftCFM | dContactApprox1;
00271           contact[i].surface.slip1 = 0.005;
00272           contact[i].surface.slip2 = 0.005;
00273           if(colwithbody){ // if collision with body set small friction
00274             contact[i].surface.mu = 0.1; // small friction of smooth body
00275             contact[i].surface.soft_erp = 0.5;
00276             contact[i].surface.soft_cfm = 0.001;
00277           }else{  // if collision with the wheels set large friction to give wheels grip on the ground
00278             contact[i].surface.mu = 1.1; //large friction
00279             contact[i].surface.soft_erp = 0.9;
00280             contact[i].surface.soft_cfm = 0.001;
00281           }
00282           // create a joint in the world with the properties set above
00283           // (the joint must be put in group "contactgroup", which is deleted 
00284           // after each simulation step, see ode documentation)
00285           dJointID c = dJointCreateContact( odeHandle.world, odeHandle.jointGroup, &contact[i]);
00286           // attach the intersecting objects to the joint
00287           dJointAttach ( c , dGeomGetBody(contact[i].geom.g1) , dGeomGetBody(contact[i].geom.g2)) ;     
00288         }
00289       }
00290       //if collision handled return true
00291       return true;
00292     }
00293     //if collision not handled return false
00294     return false;
00295   }
00296 
00297 
00298   /** creates vehicle at desired position 
00299       @param pos struct Position with desired position
00300   */
00301   void Nimm4::create( const Matrix& pose ){
00302     if (created) {  // if robot exists destroy it
00303       destroy();
00304     }
00305     // create car space and add it to the top level space
00306     odeHandle.space = dSimpleSpaceCreate (parentspace);
00307  
00308     // create cylinder for main body
00309     // initialize it with ode-, osghandle and mass
00310     // rotate and place body (here by 90° around the y-axis)
00311     // use texture 'wood' for capsule 
00312     // put it into object[0]
00313     Capsule* cap = new Capsule(width/2, length);
00314     cap->init(odeHandle, cmass, osgHandle);    
00315     cap->setPose(Matrix::rotate(M_PI/2, 0, 1, 0) * pose);
00316     cap->getOSGPrimitive()->setTexture("Images/wood.rgb");
00317     object[0]=cap;
00318     
00319     // create wheel bodies
00320     osgHandle.color= Color(0.8,0.8,0.8);
00321     for (int i=1; i<5; i++) {
00322       // create sphere with radius
00323       // and initializ it with odehandle, osghandle and mass
00324       // calculate position of wheels(must be at desired positions relative to the body)
00325       // rotate and place body (here by 90° around the x-axis)
00326       // set texture for wheels
00327       Sphere* sph = new Sphere(radius);
00328       sph->init(odeHandle, wmass, osgHandle);    
00329       Vec3 wpos = Vec3( ((i-1)/2==0?-1:1)*length/2.0, 
00330                         ((i-1)%2==0?-1:1)*(width*0.5+wheelthickness), 
00331                         -width*0.6+radius );
00332       sph->setPose(Matrix::rotate(M_PI/2, 0, 0, 1) * Matrix::translate(wpos) * pose);
00333       sph->getOSGPrimitive()->setTexture("Images/wood.rgb");
00334       object[i]=sph;
00335     }
00336 
00337     // generate 4 joints to connect the wheels to the body
00338     for (int i=0; i<4; i++) {
00339       Pos anchor(dBodyGetPosition (object[i+1]->getBody()));
00340       joint[i] = new Hinge2Joint(object[0], object[i+1], anchor, Axis(0,0,1)*pose, Axis(0,1,0)*pose);
00341       joint[i]->init(odeHandle, osgHandle, true, 2.01 * radius);
00342     }
00343     for (int i=0; i<4; i++) {
00344       // set stops to make sure wheels always stay in alignment
00345       joint[i]->setParam(dParamLoStop, 0);
00346       joint[i]->setParam(dParamHiStop, 0);
00347     }
00348 
00349     created=true; // robot is created
00350   }; 
00351 
00352 
00353   /** destroys vehicle and space
00354    */
00355   void Nimm4::destroy(){
00356     if (created){
00357       for (int i=0; i<segmentsno; i++){
00358         if(object[i]) delete object[i]; // destroy bodies and geoms
00359       }
00360       for (int i=0; i<4; i++){
00361         if(joint[i]) delete joint[i]; // destroy bodies and geoms
00362       }
00363       dSpaceDestroy(odeHandle.space); // destroy space
00364     }
00365     created=false; // robot does not exist (anymore)
00366   }
00367 
00368 }

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