00001 /*************************************************************************** 00002 * Copyright (C) 2005 by Robot Group Leipzig * 00003 * martius@informatik.uni-leipzig.de * 00004 * fhesse@informatik.uni-leipzig.de * 00005 * der@informatik.uni-leipzig.de * 00006 * * 00007 * This program is free software; you can redistribute it and/or modify * 00008 * it under the terms of the GNU General Public License as published by * 00009 * the Free Software Foundation; either version 2 of the License, or * 00010 * (at your option) any later version. * 00011 * * 00012 * This program is distributed in the hope that it will be useful, * 00013 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00014 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00015 * GNU General Public License for more details. * 00016 * * 00017 * You should have received a copy of the GNU General Public License * 00018 * along with this program; if not, write to the * 00019 * Free Software Foundation, Inc., * 00020 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 00021 * * 00022 * $Log: color.h,v $ 00023 * Revision 1.2.4.3 2006/02/08 16:16:23 martius 00024 * no namespace using 00025 * 00026 * Revision 1.2.4.2 2006/01/12 14:37:39 martius 00027 * access functions 00028 * 00029 * Revision 1.2.4.1 2005/12/06 10:13:26 martius 00030 * openscenegraph integration started 00031 * 00032 * Revision 1.2 2005/11/09 13:31:51 martius 00033 * GPL'ised 00034 * 00035 ***************************************************************************/ 00036 #ifndef __COLOR_H 00037 #define __COLOR_H 00038 00039 #include<osg/Vec4> 00040 00041 namespace lpzrobots{ 00042 00043 class Color : public osg::Vec4 00044 { 00045 public: 00046 Color() {}; 00047 Color(const osg::Vec4& color) 00048 : osg::Vec4(color) {}; 00049 Color(float r, float g, float b) 00050 : osg::Vec4(r, g, b, 1.0){} 00051 Color(float r, float g, float b, float a) 00052 : osg::Vec4(r, g, b, a){} 00053 00054 /* float r() const { return x(); } */ 00055 /* float& r() { return x(); } */ 00056 /* float g() const { return y(); } */ 00057 /* float& g() { return y(); } */ 00058 /* float b() const { return z(); } */ 00059 /* float& b() { return z(); } */ 00060 /* float a() const { return w(); } */ 00061 /* float& a() { return w(); } */ 00062 float alpha() const { return w(); } 00063 float& alpha() { return w(); } 00064 }; 00065 00066 } 00067 00068 #endif