| AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle) | AbstractObstacle | [inline] |
| box | Playground | [protected] |
| create() | Playground | [inline, protected, virtual] |
| destroy() | Playground | [inline, protected, virtual] |
| factorlength2 | Playground | [protected] |
| getPose() | Playground | [inline, virtual] |
| getPosition() | AbstractObstacle | [inline] |
| height | Playground | [protected] |
| length | Playground | [protected] |
| obstacle_exists | Playground | [protected] |
| odeHandle | AbstractObstacle | [protected] |
| osgHandle | AbstractObstacle | [protected] |
| Playground(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const osg::Vec3 &dimension=osg::Vec3(7.0, 0.2, 0.5), double factorxy=1) | Playground | [inline] |
| pose | AbstractObstacle | [protected] |
| setColor(const Color &color) | AbstractObstacle | [inline, virtual] |
| setPose(const osg::Matrix &pose) | Playground | [inline, virtual] |
| setPosition(const osg::Vec3 &pos) | AbstractObstacle | [inline] |
| update() | Playground | [inline, virtual] |
| width | Playground | [protected] |
| ~AbstractObstacle() | AbstractObstacle | [inline, virtual] |