AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle) | AbstractObstacle | [inline] |
calcBoxLength() | OctaPlayground | [inline, protected, virtual] |
create() | OctaPlayground | [inline, protected, virtual] |
destroy() | OctaPlayground | [inline, protected, virtual] |
getPose() | OctaPlayground | [inline, virtual] |
getPosition() | AbstractObstacle | [inline] |
OctaPlayground(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const Pos &geometry=Pos(7, 0.2, 0.5), int numberCorners=8) | OctaPlayground | [inline] |
odeHandle | AbstractObstacle | [protected] |
osgHandle | AbstractObstacle | [protected] |
pose | AbstractObstacle | [protected] |
setColor(const Color &color) | AbstractObstacle | [inline, virtual] |
setPose(const osg::Matrix &pose) | OctaPlayground | [inline, virtual] |
setPosition(const osg::Vec3 &pos) | AbstractObstacle | [inline] |
update() | OctaPlayground | [inline, virtual] |
~AbstractObstacle() | AbstractObstacle | [inline, virtual] |
~OctaPlayground() | OctaPlayground | [inline, virtual] |