AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle) | AbstractObstacle | [inline] |
box | Playground | [protected] |
ClosedPlayground(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const osg::Vec3 &dimension=osg::Vec3(7.0, 0.2, 0.5), double factorxy=1) | ClosedPlayground | [inline] |
create() | ClosedPlayground | [inline, protected, virtual] |
destroy() | ClosedPlayground | [inline, protected, virtual] |
factorlength2 | Playground | [protected] |
getPose() | Playground | [inline, virtual] |
getPosition() | AbstractObstacle | [inline] |
height | Playground | [protected] |
length | Playground | [protected] |
obstacle_exists | Playground | [protected] |
odeHandle | AbstractObstacle | [protected] |
osgHandle | AbstractObstacle | [protected] |
Playground(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const osg::Vec3 &dimension=osg::Vec3(7.0, 0.2, 0.5), double factorxy=1) | Playground | [inline] |
pose | AbstractObstacle | [protected] |
roof | ClosedPlayground | [protected] |
setColor(const Color &color) | AbstractObstacle | [inline, virtual] |
setPose(const osg::Matrix &pose) | Playground | [inline, virtual] |
setPosition(const osg::Vec3 &pos) | AbstractObstacle | [inline] |
update() | Playground | [inline, virtual] |
width | Playground | [protected] |
~AbstractObstacle() | AbstractObstacle | [inline, virtual] |