| AbstractGround(const OdeHandle &odeHandle, const OsgHandle &osgHandle, bool createGround, double groundLength, double groundWidth, double wallThickness) | AbstractGround | |
| AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle) | AbstractObstacle | |
| changeGeometry(double length, double width, double height, double factorxy) | Playground | [inline, virtual] |
| ClosedPlayground(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const osg::Vec3 &dimension=osg::Vec3(7.0, 0.2, 0.5), double factorxy=1) | ClosedPlayground | [inline] |
| create() | ClosedPlayground | [inline, protected, virtual] |
| createGround(bool create) | AbstractGround | [virtual] |
| createGround() | AbstractGround | [protected, virtual] |
| creategroundPlane | AbstractGround | [protected] |
| destroy() | ClosedPlayground | [inline, protected, virtual] |
| factorlength2 | Playground | [protected] |
| getAngularSpeed() const | AbstractObstacle | [virtual] |
| getCornerPointsXY() | AbstractGround | [virtual] |
| getMainPrimitive() const | AbstractGround | [virtual] |
| getOrientation() const | AbstractObstacle | [virtual] |
| getPos() | AbstractObstacle | [virtual] |
| getPose() | AbstractObstacle | [virtual] |
| getPosition() const | AbstractObstacle | [virtual] |
| getSpeed() const | AbstractObstacle | [virtual] |
| groundColor | AbstractGround | [protected] |
| groundLength | AbstractGround | [protected] |
| groundPlane | AbstractGround | [protected] |
| groundTextureFileName | AbstractGround | [protected] |
| groundWidth | AbstractGround | [protected] |
| height | Playground | [protected] |
| length | Playground | [protected] |
| obst | AbstractObstacle | [protected] |
| obstacle_exists | AbstractObstacle | [protected] |
| odeHandle | AbstractObstacle | [protected] |
| osgHandle | AbstractObstacle | [protected] |
| Playground(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const osg::Vec3 &dimension=osg::Vec3(7.0, 0.2, 0.5), double factorxy=1, bool createGround=true) | Playground | [inline] |
| pose | AbstractObstacle | [protected] |
| printContours(FILE *f) | AbstractGround | [virtual] |
| roof | ClosedPlayground | [protected] |
| setColor(const Color &color) | AbstractObstacle | [virtual] |
| setGroundColor(const Color &color) | AbstractGround | [virtual] |
| setGroundSubstance(const Substance &substance) | AbstractGround | [virtual] |
| setGroundTexture(const std::string &filename) | AbstractGround | [virtual] |
| setPos(const osg::Vec3 &pos) | AbstractObstacle | [virtual] |
| setPose(const osg::Matrix &pose) | AbstractGround | [virtual] |
| setPosition(const osg::Vec3 &pos) | AbstractObstacle | [virtual] |
| setSubstance(const Substance &substance) | AbstractObstacle | [virtual] |
| setTexture(const std::string &filename, double repeatOnX=1, double repeatOnY=1) | AbstractGround | [virtual] |
| lpzrobots::AbstractObstacle::setTexture(int surface, const std::string &filename, double repeatOnX, double repeatOnY) | AbstractObstacle | [virtual] |
| setWallSubstance(const Substance &substance) | Playground | [inline, virtual] |
| update() | AbstractObstacle | [virtual] |
| wallTextureFileName | AbstractGround | [protected] |
| wallThickness | AbstractGround | [protected] |
| width | Playground | [protected] |
| ~AbstractGround() | AbstractGround | [virtual] |
| ~AbstractObstacle() | AbstractObstacle | [virtual] |