AbstractGround(const OdeHandle &odeHandle, const OsgHandle &osgHandle, bool createGround, double groundLength, double groundWidth, double wallThickness) | AbstractGround | |
AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle) | AbstractObstacle | |
changeGeometry(double length, double width, double height, double factorxy) | Playground | [inline, virtual] |
ClosedPlayground(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const osg::Vec3 &dimension=osg::Vec3(7.0, 0.2, 0.5), double factorxy=1) | ClosedPlayground | [inline] |
create() | ClosedPlayground | [inline, protected, virtual] |
createGround(bool create) | AbstractGround | [virtual] |
createGround() | AbstractGround | [protected, virtual] |
creategroundPlane | AbstractGround | [protected] |
destroy() | ClosedPlayground | [inline, protected, virtual] |
factorlength2 | Playground | [protected] |
getAngularSpeed() const | AbstractObstacle | [virtual] |
getCornerPointsXY() | AbstractGround | [virtual] |
getMainPrimitive() const | AbstractGround | [virtual] |
getOrientation() const | AbstractObstacle | [virtual] |
getPos() | AbstractObstacle | [virtual] |
getPose() | AbstractObstacle | [virtual] |
getPosition() const | AbstractObstacle | [virtual] |
getSpeed() const | AbstractObstacle | [virtual] |
groundColor | AbstractGround | [protected] |
groundLength | AbstractGround | [protected] |
groundPlane | AbstractGround | [protected] |
groundTextureFileName | AbstractGround | [protected] |
groundWidth | AbstractGround | [protected] |
height | Playground | [protected] |
length | Playground | [protected] |
obst | AbstractObstacle | [protected] |
obstacle_exists | AbstractObstacle | [protected] |
odeHandle | AbstractObstacle | [protected] |
osgHandle | AbstractObstacle | [protected] |
Playground(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const osg::Vec3 &dimension=osg::Vec3(7.0, 0.2, 0.5), double factorxy=1, bool createGround=true) | Playground | [inline] |
pose | AbstractObstacle | [protected] |
printContours(FILE *f) | AbstractGround | [virtual] |
roof | ClosedPlayground | [protected] |
setColor(const Color &color) | AbstractObstacle | [virtual] |
setGroundColor(const Color &color) | AbstractGround | [virtual] |
setGroundSubstance(const Substance &substance) | AbstractGround | [virtual] |
setGroundTexture(const std::string &filename) | AbstractGround | [virtual] |
setPos(const osg::Vec3 &pos) | AbstractObstacle | [virtual] |
setPose(const osg::Matrix &pose) | AbstractGround | [virtual] |
setPosition(const osg::Vec3 &pos) | AbstractObstacle | [virtual] |
setSubstance(const Substance &substance) | AbstractObstacle | [virtual] |
setTexture(const std::string &filename, double repeatOnX=1, double repeatOnY=1) | AbstractGround | [virtual] |
lpzrobots::AbstractObstacle::setTexture(int surface, const std::string &filename, double repeatOnX, double repeatOnY) | AbstractObstacle | [virtual] |
setWallSubstance(const Substance &substance) | Playground | [inline, virtual] |
update() | AbstractObstacle | [virtual] |
wallTextureFileName | AbstractGround | [protected] |
wallThickness | AbstractGround | [protected] |
width | Playground | [protected] |
~AbstractGround() | AbstractGround | [virtual] |
~AbstractObstacle() | AbstractObstacle | [virtual] |