add(double *value, double noiseStrength) | ColorUniformNoise | [inline, virtual] |
ColorUniformNoise(double tau=0.05) | ColorUniformNoise | [inline] |
dimension | NoiseGenerator | [protected] |
generate() | ColorUniformNoise | [inline, virtual] |
getTau() | ColorUniformNoise | [inline] |
init(unsigned int dimension, RandGen *randGen=0) | ColorUniformNoise | [inline, virtual] |
mean | ColorUniformNoise | [protected] |
mean1channel | ColorUniformNoise | [protected] |
NoiseGenerator() | NoiseGenerator | [inline] |
ownRandGen | NoiseGenerator | [protected] |
randGen | NoiseGenerator | [protected] |
setTau(double newTau) | ColorUniformNoise | [inline] |
sqrttau | ColorUniformNoise | [protected] |
tau | ColorUniformNoise | [protected] |
uniform(double min=-0.1, double max=0.1) | NoiseGenerator | [inline, protected] |
uniform01() | NoiseGenerator | [inline, protected] |
~ColorUniformNoise() | ColorUniformNoise | [inline, virtual] |
~NoiseGenerator() | NoiseGenerator | [inline, virtual] |