| add(double *value, double noiseStrength) | ColorUniformNoise | [inline, virtual] |
| ColorUniformNoise(double tau=0.05) | ColorUniformNoise | [inline] |
| dimension | NoiseGenerator | [protected] |
| generate() | ColorUniformNoise | [inline, virtual] |
| getTau() | ColorUniformNoise | [inline] |
| init(unsigned int dimension, RandGen *randGen=0) | ColorUniformNoise | [inline, virtual] |
| mean | ColorUniformNoise | [protected] |
| mean1channel | ColorUniformNoise | [protected] |
| NoiseGenerator() | NoiseGenerator | [inline] |
| ownRandGen | NoiseGenerator | [protected] |
| randGen | NoiseGenerator | [protected] |
| setTau(double newTau) | ColorUniformNoise | [inline] |
| sqrttau | ColorUniformNoise | [protected] |
| tau | ColorUniformNoise | [protected] |
| uniform(double min=-0.1, double max=0.1) | NoiseGenerator | [inline, protected] |
| uniform01() | NoiseGenerator | [inline, protected] |
| ~ColorUniformNoise() | ColorUniformNoise | [inline, virtual] |
| ~NoiseGenerator() | NoiseGenerator | [inline, virtual] |