Data structure for accessing the ODE.
Definition: odehandle.h:44
TmpObject()
Definition: tmpobject.h:39
Data structure for accessing the OpenSceneGraph.
Definition: osghandle.h:79
double time
Definition: tmpobject.h:53
virtual ~TmpObject()
Definition: tmpobject.h:42
void setExpireTime(double time)
Definition: tmpobject.h:49
virtual void deleteObject()=0
deletes the object
this is the base-class for objects that exist temporarily like some indicator of manipulation or a me...
Definition: tmpobject.h:37
bool expired(double time)
Definition: tmpobject.h:50
virtual void update()=0
update graphics here
virtual void init(const OdeHandle &odeHandle, const OsgHandle &osgHandle)=0