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| Plane () |
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virtual | ~Plane () |
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virtual void | init (const OdeHandle &odeHandle, double mass, const OsgHandle &osgHandle, char mode=Body|Geom|Draw) |
| registers primitive in ODE and OSG. More...
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virtual void | update () |
| Updates the OSG nodes with ODE coordinates. More...
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virtual OSGPrimitive * | getOSGPrimitive () |
| returns the assoziated osg primitive if there or 0 More...
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virtual void | setMass (double mass, bool density=false) |
| sets the mass of the body (uniform) if density==true then mass is interpreted as a density More...
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| Primitive () |
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virtual | ~Primitive () |
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virtual void | setColor (const Color &color) |
| sets the color for the underlaying osgprimitive More...
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virtual void | setColor (const std::string &color) |
| sets the color using the colorschema of osgHandle More...
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virtual void | setTexture (const std::string &filename) |
| assigns a texture to the primitive More...
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virtual void | setTexture (const TextureDescr &texture) |
| assigns a texture to the primitive, you can choose if the texture should be repeated More...
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virtual void | setTexture (int surface, const TextureDescr &texture) |
| assigns a texture to the x-th surface of the primitive. More...
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virtual void | setTextures (const std::vector< TextureDescr > &textures) |
| assign a set of texture to the surfaces of the primitive More...
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virtual void | setPosition (const Pos &pos) |
| set the position of the primitive (orientation is preserved) More...
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virtual void | setPose (const Pose &pose) |
| set the pose of the primitive More...
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virtual Pos | getPosition () const |
| returns the position More...
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virtual Pose | getPose () const |
| returns the pose More...
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virtual Pos | getVel () const |
| returns the velocity More...
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virtual Pos | getAngularVel () const |
| returns the angular velocity More...
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virtual bool | applyForce (osg::Vec3 force) |
| apply a force (in world coordinates) to the primitive and returns true if it was possible More...
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virtual bool | applyForce (double x, double y, double z) |
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virtual bool | applyTorque (osg::Vec3 torque) |
| apply a torque (in world coordinates) to the primitive and returns true if it was possible More...
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virtual bool | applyTorque (double x, double y, double z) |
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void | setMass (double mass, double cgx, double cgy, double cgz, double I11, double I22, double I33, double I12, double I13, double I23) |
| sets full mass specification More...
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dGeomID | getGeom () const |
| returns ODE geomID if there More...
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dBodyID | getBody () const |
| returns ODE bodyID if there More...
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bool | limitLinearVel (double maxVel) |
| checks whether the object has higher velocity than maxVel and limits it in case More...
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bool | limitAngularVel (double maxVel) |
| checks whether the object has higher velocity than maxVel and limits it in case More...
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void | decellerate (double factorLin, double factorAng) |
| applies a force to the body to decellerate its linear and angular velocity with the given factors. More...
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osg::Vec3 | toLocal (const osg::Vec3 &pos) const |
| return the given point transformed to local coordinates of the primitive More...
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osg::Vec4 | toLocal (const osg::Vec4 &axis) const |
| return the given vector or axis transformed to local coordinates of the primitive (translation depends on the 4th coordinate) More...
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osg::Vec3 | toGlobal (const osg::Vec3 &pos) const |
| transforms the given point in local corrds of the primitive to global coordinates More...
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osg::Vec4 | toGlobal (const osg::Vec4 &axis) const |
| transforms the given vector or axis in local corrds of the primitive to global coordinates (translation depends on the 4th coordinate) More...
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int | getNumVelocityViolations () |
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void | setSubstance (const Substance &substance) |
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virtual bool | store (FILE *f) const |
| stores the object to the given file stream (ASCII preferred). More...
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virtual bool | restore (FILE *f) |
| loads the object from the given file stream (ASCII preferred). More...
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virtual | ~Storeable () |
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bool | storeToFile (const char *filename) const |
| Provided for convenience. More...
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bool | restoreFromFile (const char *filename) |
| Provided for convenience. More...
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