Robot Simulator of the Robotics Group for Self-Organization of Control
0.8.0
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Graphical Mesh or arbitrary OSG model. More...
#include <osgprimitive.h>
Public Member Functions | |
OSGMesh (const std::string &filename, float scale=1, const osgDB::ReaderWriter::Options *options=0) | |
Constuctor. More... | |
~OSGMesh () | |
virtual void | init (const OsgHandle &osgHandle, Quality quality=Middle) |
Initialisation of the primitive. More... | |
virtual void | virtualInit (const OsgHandle &osgHandle) |
Same as init, but the mesh file is not loaded and therefore not displayed. More... | |
virtual float | getRadius () |
float | getScale () |
Public Member Functions inherited from OSGPrimitive | |
OSGPrimitive () | |
virtual | ~OSGPrimitive () |
virtual void | setMatrix (const osg::Matrix &m4x4) |
Sets the transformation matrix of this object (position and orientation) More... | |
virtual osg::Group * | getGroup () |
returns the group object which is the root of all subcomponents of this primitive More... | |
virtual void | setTexture (const std::string &filename) |
assigns a texture to the primitive More... | |
virtual void | setTexture (const TextureDescr &texture) |
assigns a texture to the primitive, you can choose how often to repeat More... | |
virtual void | setTexture (int surface, const TextureDescr &texture) |
assigns a texture to the x-th surface of the primitive, you can choose how often to repeat More... | |
virtual void | setTextures (const std::vector< TextureDescr > &textures) |
assign a set of texture to the surfaces of the primitive More... | |
virtual std::vector< TextureDescr > | getTextures () const |
returns the list of textures More... | |
virtual void | setColor (const Color &color) |
sets the color for painting this primitive More... | |
virtual void | setColor (const std::string &color) |
sets the color using the colorschema of osgHandle More... | |
virtual Color | getColor () |
returns the current color More... | |
virtual osg::Transform * | getTransform () |
returns a osg transformation object; More... | |
virtual const OsgHandle & | getOsgHandle () |
returns the osgHandle object More... | |
Protected Member Functions | |
virtual void | internInit (const OsgHandle &osgHandle, bool loadAndDisplayMesh, Quality quality=Middle) |
Protected Member Functions inherited from OSGPrimitive | |
virtual void | applyTextures () |
this actually sets the textures More... | |
Protected Attributes | |
std::string | filename |
float | scale |
const osgDB::ReaderWriter::Options * | options |
osg::ref_ptr< osg::Node > | mesh |
osg::ref_ptr < osg::MatrixTransform > | scaletrans |
Protected Attributes inherited from OSGPrimitive | |
osg::ref_ptr< osg::Geode > | geode |
osg::ref_ptr < osg::MatrixTransform > | transform |
osg::ref_ptr< osg::ShapeDrawable > | shape |
std::vector< TextureDescr > | textures |
OsgHandle | osgHandle |
Additional Inherited Members | |
Public Types inherited from OSGPrimitive | |
enum | Quality { Low, Middle, High } |
Graphical Mesh or arbitrary OSG model.
OSGMesh | ( | const std::string & | filename, |
float | scale = 1 , |
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const osgDB::ReaderWriter::Options * | options = 0 |
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Constuctor.
filename | filename of the model file (search path is osg data path) |
scale | scale factor used for scaling the model |
options | for model reader |
~OSGMesh | ( | ) |
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Initialisation of the primitive.
Must in order to place the object into the scene. This function should be overloaded
Implements OSGPrimitive.
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Same as init, but the mesh file is not loaded and therefore not displayed.
This method ensures that the transform is correctly initialised.
osgHandle |
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