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Robot Simulator of the Robotics Group for Self-Organization of Control
0.8.0
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#include <iostream>#include <assert.h>#include <osg/Node>#include <osg/CameraNode>#include <osg/Geode>#include <osg/Geometry>#include <osg/Texture2D>#include <osg/TexEnv>#include <osg/TexGen>#include <osg/Depth>#include <osg/StateSet>#include <osg/ClearNode>#include <osg/Transform>#include <osg/MatrixTransform>#include <osg/Light>#include <osg/LightSource>#include <osg/ShapeDrawable>#include <osg/PolygonOffset>#include <osg/CullFace>#include <osg/TexGenNode>#include <osgText/Font>#include <osgUtil/CullVisitor>#include <osgDB/Registry>#include <osgDB/ReadFile>#include <osgGA/AnimationPathManipulator>#include "base.h"#include "osgprimitive.h"#include "primitive.h"#include <selforg/callbackable.h>#include <osgShadow/ShadowedScene>#include <osgShadow/ShadowVolume>#include <osgShadow/ShadowTexture>#include <osgShadow/ShadowMap>#include <osgShadow/SoftShadowMap>#include <osgShadow/ParallelSplitShadowMap>
Namespaces | |
| lpzrobots | |
| forward declarations | |
Variables | |
| char | fragmentShaderSource_noBaseTexture [] |
| char | fragmentShaderSource_withBaseTexture [] |