meshground.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005-2011 LpzRobots development team                    *
00003  *    Georg Martius  <georg dot martius at web dot de>                     *
00004  *    Frank Guettler <guettler at informatik dot uni-leipzig dot de        *
00005  *    Frank Hesse    <frank at nld dot ds dot mpg dot de>                  *
00006  *    Ralf Der       <ralfder at mis dot mpg dot de>                       *
00007  *                                                                         *
00008  *   This program is free software; you can redistribute it and/or modify  *
00009  *   it under the terms of the GNU General Public License as published by  *
00010  *   the Free Software Foundation; either version 2 of the License, or     *
00011  *   (at your option) any later version.                                   *
00012  *                                                                         *
00013  *   This program is distributed in the hope that it will be useful,       *
00014  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00015  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00016  *   GNU General Public License for more details.                          *
00017  *                                                                         *
00018  *   You should have received a copy of the GNU General Public License     *
00019  *   along with this program; if not, write to the                         *
00020  *   Free Software Foundation, Inc.,                                       *
00021  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00022  *                                                                         *
00023  ***************************************************************************/
00024 #ifndef __MESHGROUND_H
00025 #define __MESHGROUND_H
00026 
00027 #include <stdio.h>
00028 #include <cmath>
00029 
00030 #include "heightfieldprimitive.h"
00031 #include "abstractobstacle.h"
00032  
00033 namespace lpzrobots {
00034 
00035   class MeshGround : public AbstractObstacle {
00036   public:
00037     
00038   
00039     /** Constructor
00040         @param odeHandle 
00041         @param osgHandle
00042         @param filename name of the file to load. 
00043         If ending is .ppm then it is considered as a bitmap height file.
00044         The coding mode is used to decode the heights. 
00045         Otherwise it is consider to be a OSG HeightFieldFile
00046         @param texture image filename for the texture
00047         @param x_size size in x direction in world coordinates
00048         @param y_size size in y direction in world coordinates
00049         @param height height in world coordinates
00050         @param coding Coding mode, see OSGHeightField (this an own class, not in OSG)
00051     */
00052     MeshGround(const OdeHandle& odeHandle, const OsgHandle& osgHandle, 
00053                const std::string& filename, const std::string& texture, 
00054                double x_size, double y_size, double height,
00055                OSGHeightField::CodingMode coding = OSGHeightField::Red);
00056 
00057     /**
00058      * updates the position of the geoms  ( not nessary for static objects)
00059      */
00060     virtual void update(){ };
00061 
00062     virtual void setPose(const osg::Matrix& pose);
00063 
00064 
00065   protected:
00066     virtual void create();
00067     virtual void destroy();    
00068 
00069   protected:
00070     std::string filename;
00071     std::string texture;
00072     HeightField* heightfield;
00073     double x_size;
00074     double y_size;
00075     double height;
00076     OSGHeightField::CodingMode coding;
00077   };
00078 }
00079 
00080 #endif
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