base.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2005-2011 LpzRobots development team                    *
00003  *    Georg Martius  <georg dot martius at web dot de>                     *
00004  *    Frank Guettler <guettler at informatik dot uni-leipzig dot de        *
00005  *    Frank Hesse    <frank at nld dot ds dot mpg dot de>                  *
00006  *    Ralf Der       <ralfder at mis dot mpg dot de>                       *
00007  *                                                                         *
00008  *   This program is free software; you can redistribute it and/or modify  *
00009  *   it under the terms of the GNU General Public License as published by  *
00010  *   the Free Software Foundation; either version 2 of the License, or     *
00011  *   (at your option) any later version.                                   *
00012  *                                                                         *
00013  *   This program is distributed in the hope that it will be useful,       *
00014  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00015  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00016  *   GNU General Public License for more details.                          *
00017  *                                                                         *
00018  *   You should have received a copy of the GNU General Public License     *
00019  *   along with this program; if not, write to the                         *
00020  *   Free Software Foundation, Inc.,                                       *
00021  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00022  *                                                                         *
00023  ***************************************************************************/
00024 #ifndef __BASE_H
00025 #define __BASE_H
00026 
00027 #include <ode-dbl/ode.h>
00028 #include <osg/Transform>
00029 #include <osgText/Text>
00030 
00031 #include "osghandle.h"
00032 #include "odehandle.h"
00033 
00034 #include "hudstatistics.h"
00035 #include <selforg/configurable.h>
00036 
00037 namespace osgShadow
00038 {
00039   class ShadowedScene;
00040 }
00041 
00042 namespace lpzrobots
00043 {
00044 
00045   class MoveEarthySkyWithEyePointTransform : public osg::Transform
00046   {
00047     public:
00048       /** Get the transformation matrix which moves from local coords to world coords.*/
00049       virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix, osg::NodeVisitor* nv) const;
00050 
00051       /** Get the transformation matrix which moves from world coords to local coords.*/
00052       virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix, osg::NodeVisitor* nv) const;
00053   };
00054 
00055   class Base : public Configurable
00056   {
00057   public:
00058     Base(const std::string& caption="LpzRobots Simulator (Martius et al)");
00059 
00060     static const int PHYSICS_CALLBACKABLE = 1; //!< called each ode/physics step
00061     static const int GRAPHICS_CALLBACKABLE = 2; //!< called each osg/draw step
00062 
00063     /// create the ground plane
00064     virtual void makePhysicsScene(); 
00065     /** creates the base scene graph with world, sky and floor and shadow and HUD
00066         and stores it in scene
00067      */
00068     virtual void makeScene(OsgScene* scene, const OsgConfig& config);
00069     virtual osg::Node* makeSky(const OsgConfig& config);
00070     virtual osg::Node* makeGround(const OsgConfig& config);
00071     /** creates hud and is supposed to return the camera to it and 
00072         adds the geode of the hud to the scene */
00073     virtual osg::Node* createHUD(OsgScene* scene, const OsgConfig& config);
00074     virtual void createHUDManager(osg::Geode* geode, osgText::Font* font);
00075     /// adds light to the node
00076     virtual void makeLights(osg::Group* node, const OsgConfig& config);
00077 
00078     /** Shadow types:
00079      * 1 - ShadowVolume
00080      * 2 - ShadowTextue
00081      * 3 - ParallelSplitShadowMap
00082      * 4 - SoftShadowMap
00083      * 5 - ShadowMap
00084      */
00085     virtual osgShadow::ShadowedScene* createShadowedScene(osg::Node* sceneToShadow, osg::LightSource* lightSource, int shadowType);
00086 
00087     virtual void setGroundTexture(const char* filename) {
00088       this->groundTexture = filename;
00089     }
00090 
00091     /// sets the cpation that is printed at the right of the status line
00092     virtual void setCaption(const std::string& caption);
00093 
00094     /// sets the title that is printed in the center of the status line
00095     virtual void setTitle(const std::string& title);
00096 
00097     /**
00098      * Create HUDStatisticsManager and register it for being called back every step.
00099      * But do not display if the system is initialised with -nographics.
00100      * @return the actual HUDStatisticsManager
00101      */
00102     virtual HUDStatisticsManager* getHUDSM();
00103 
00104     virtual ~Base();
00105 
00106   protected:
00107     virtual void setTimeStats(double time, double realtimefactor,
00108                               double truerealtimefactor,bool pause);
00109 
00110     /**
00111      * Changes the currently used shadow technique.
00112      * The switch is realized between:
00113      * 0 - NoShadow
00114      * 3 - ParallelSplitShadowMap
00115      * 4 - SoftShadowMap
00116      * 5 - ShadowMap (simple)
00117      * Currently not supported by this function:
00118      * 1 - ShadowVolume
00119      * 2 - ShadowTextue
00120      */
00121     virtual void changeShadowTechnique();
00122 
00123     /// deletes the stuff that is created on makescene and the like
00124     virtual void base_close();
00125 
00126     dGeomID ground;
00127 
00128 
00129     OsgHandle osgHandle;
00130     // ODE globals
00131     OdeHandle odeHandle;
00132     std::string caption;
00133     std::string title;
00134     std::string groundTexture;
00135 
00136     osg::Group* dummy;
00137 
00138     osg::Node* hud;
00139     osgText::Text* timestats;
00140     osgText::Text* captionline;
00141     osgText::Text* titleline;
00142 
00143     Primitive* plane;
00144 
00145     /// this manager provides methods for displaying statistics on the graphical window!
00146     HUDStatisticsManager* hUDStatisticsManager;
00147 
00148     int ReceivesShadowTraversalMask;
00149     int CastsShadowTraversalMask;
00150 
00151     // the types are double because they are configurable and stored to the cfg file
00152     // int shadow;     // set by child class Simulation, now found in OsgHandle
00153     int shadowTexSize;  // set by child class Simulation
00154     bool useNVidia;      // unused: if false use ATI Radeon!
00155 
00156 
00157   public:
00158     // Helper
00159     /// returns the index+1 if the list contains the given string or 0 if not
00160     static int contains(char **list, int len,  const char *str);
00161 
00162   };
00163 }
00164 
00165 #endif
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