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Robot Simulator of the Robotics Group for Self-Organization of Control
0.8.0
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#include <selforg/matrix.h>#include <selforg/position.h>#include "osgforwarddecl.h"#include <osg/Math>

Go to the source code of this file.
Namespaces | |
| lpzrobots | |
| forward declarations | |
Functions | |
| template<typename T > | |
| T | normalize360 (T v) |
| osg::Matrix | osgRotate (const double &alpha, const double &beta, const double &gamma) |
| returns a rotation matrix (osg) with the given angles alpha, beta and gamma More... | |
| Matrix | osgMatrix2Matrixlib (const osg::Matrix &m) |
| converts osg matrix to matrix of matrixlib More... | |
| osg::Matrix | rotationMatrixFromAxisX (const Axis &axis) |
| returns a Rotation matrix that rotates the x-axis along with the given axis. More... | |
| osg::Matrix | rotationMatrixFromAxisZ (const Axis &axis) |
| returns a Rotation matrix that rotates the z-axis along with the given axis. More... | |
| double | getAngle (const osg::Vec3 &a, const osg::Vec3 &b) |
| returns the angle between two vectors (in rad) More... | |
| matrix::Matrix | odeRto3x3RotationMatrixT (const double R[12]) |
| converts an ode rotation matrix into a 3x3 rotation matrix (matrixlib) More... | |
| matrix::Matrix | odeRto3x3RotationMatrix (const double R[12]) |
| converts an ode rotation matrix into a 3x3 rotation matrix (matrixlib) More... | |
| Position | multMatrixPosition (const matrix::Matrix &r, Position &p) |
| Multiplies 3x3 matrix with position. More... | |
| Matrix | getRotationMatrix (const double &angle) |
| returns a rotation matrix with the given angle More... | |
| Matrix | getTranslationMatrix (const Position &p) |
| returns a translation matrix with the given Position More... | |
| Matrix | removeTranslationInMatrix (const matrix::Matrix &pose) |
| removes the translation in the matrix More... | |
| Matrix | removeRotationInMatrix (const matrix::Matrix &pose) |
| removes the rotation in the matrix More... | |
| double | getAngle (Position a, Position b) |
| returns the angle between two vectors More... | |