Robot Simulator of the Robotics Group for Self-Organization of Control  0.8.0
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Playground Member List

This is the complete list of members for Playground, including all inherited members.

AbstractGround(const OdeHandle &odeHandle, const OsgHandle &osgHandle, bool createGround, double groundLength, double groundWidth, double wallThickness)AbstractGround
AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle)AbstractObstacle
changeGeometry(double length, double width, double height, double factorxy)Playgroundinlinevirtual
create()Playgroundinlineprotectedvirtual
createGround(bool create)AbstractGroundvirtual
createGround()AbstractGroundprotectedvirtual
creategroundPlaneAbstractGroundprotected
destroy()AbstractObstacleprotectedvirtual
factorlength2Playgroundprotected
getAngularSpeed() const AbstractObstaclevirtual
getCornerPointsXY()AbstractGroundvirtual
getGroundLength()AbstractGroundinlinevirtual
getGroundThickness()AbstractGroundinlinevirtual
getGroundWidth()AbstractGroundinlinevirtual
getMainPrimitive() const AbstractGroundvirtual
getOrientation() const AbstractObstaclevirtual
getPos()AbstractObstaclevirtual
getPose()AbstractObstaclevirtual
getPosition() const AbstractObstaclevirtual
getSpeed() const AbstractObstaclevirtual
getSubstance()AbstractObstaclevirtual
getTexture(int primitive, int surface) const AbstractObstaclevirtual
getTextures(int primitive) const AbstractObstaclevirtual
groundColorAbstractGroundprotected
groundLengthAbstractGroundprotected
groundPlaneAbstractGroundprotected
groundSubstanceAbstractGroundprotected
groundTextureFileNameAbstractGroundprotected
groundThicknessAbstractGroundprotected
groundWidthAbstractGroundprotected
heightPlaygroundprotected
lengthPlaygroundprotected
obstAbstractObstacleprotected
obstacle_existsAbstractObstacleprotected
odeHandleAbstractObstacleprotected
osgHandleAbstractObstacleprotected
Playground(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const osg::Vec3 &dimension=osg::Vec3(7.0, 0.2, 0.5), double factorxy=1, bool createGround=true)Playgroundinline
poseAbstractObstacleprotected
printContours(FILE *f)AbstractGroundvirtual
setColor(const Color &color)AbstractObstaclevirtual
setColor(const std::string &color)AbstractObstaclevirtual
setGroundColor(const Color &color)AbstractGroundvirtual
setGroundSubstance(const Substance &substance)AbstractGroundvirtual
setGroundTexture(const std::string &filename)AbstractGroundvirtual
setGroundThickness(double thickness)AbstractGroundvirtual
setPos(const osg::Vec3 &pos)AbstractObstaclevirtual
setPose(const osg::Matrix &pose)AbstractGroundvirtual
setPosition(const osg::Vec3 &pos)AbstractObstaclevirtual
setSubstance(const Substance &substance)AbstractObstaclevirtual
setTexture(const std::string &texturefilename)AbstractObstaclevirtual
setTexture(const TextureDescr &texture)AbstractObstaclevirtual
setTexture(int surface, const TextureDescr &texture)AbstractObstaclevirtual
setTexture(int primitive, int surface, const TextureDescr &texture)AbstractObstaclevirtual
texturesAbstractObstacleprotected
update()AbstractObstaclevirtual
wallThicknessAbstractGroundprotected
widthPlaygroundprotected
~AbstractGround()AbstractGroundvirtual
~AbstractObstacle()AbstractObstaclevirtual