Robot Simulator of the Robotics Group for Self-Organization of Control  0.8.0
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MeshGround Member List

This is the complete list of members for MeshGround, including all inherited members.

AbstractObstacle(const OdeHandle &odeHandle, const OsgHandle &osgHandle)AbstractObstacle
codingMeshGroundprotected
create()MeshGroundprotectedvirtual
destroy()MeshGroundprotectedvirtual
filenameMeshGroundprotected
getAngularSpeed() const AbstractObstaclevirtual
getMainPrimitive() const =0AbstractObstaclepure virtual
getOrientation() const AbstractObstaclevirtual
getPos()AbstractObstaclevirtual
getPose()AbstractObstaclevirtual
getPosition() const AbstractObstaclevirtual
getSpeed() const AbstractObstaclevirtual
getSubstance()AbstractObstaclevirtual
getTexture(int primitive, int surface) const AbstractObstaclevirtual
getTextures(int primitive) const AbstractObstaclevirtual
heightMeshGroundprotected
heightfieldMeshGroundprotected
MeshGround(const OdeHandle &odeHandle, const OsgHandle &osgHandle, const std::string &filename, const std::string &texture, double x_size, double y_size, double height, OSGHeightField::CodingMode coding=OSGHeightField::Red)MeshGround
obstAbstractObstacleprotected
obstacle_existsAbstractObstacleprotected
odeHandleAbstractObstacleprotected
osgHandleAbstractObstacleprotected
poseAbstractObstacleprotected
setColor(const Color &color)AbstractObstaclevirtual
setColor(const std::string &color)AbstractObstaclevirtual
setPos(const osg::Vec3 &pos)AbstractObstaclevirtual
setPose(const osg::Matrix &pose)MeshGroundvirtual
setPosition(const osg::Vec3 &pos)AbstractObstaclevirtual
setSubstance(const Substance &substance)AbstractObstaclevirtual
setTexture(const std::string &texturefilename)AbstractObstaclevirtual
setTexture(const TextureDescr &texture)AbstractObstaclevirtual
setTexture(int surface, const TextureDescr &texture)AbstractObstaclevirtual
setTexture(int primitive, int surface, const TextureDescr &texture)AbstractObstaclevirtual
textureMeshGroundprotected
texturesAbstractObstacleprotected
update()MeshGroundinlinevirtual
x_sizeMeshGroundprotected
y_sizeMeshGroundprotected
~AbstractObstacle()AbstractObstaclevirtual