Cylinder Class Reference

Cylinder primitive. More...

#include <primitive.h>

Inherits Primitive.

Inheritance diagram for Cylinder:

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Collaboration diagram for Cylinder:

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List of all members.

Public Member Functions

 Cylinder (float radius, float height)
virtual ~Cylinder ()
virtual void init (const OdeHandle &odeHandle, double mass, const OsgHandle &osgHandle, char mode=Body|Geom|Draw)
 registers primitive in ODE and OSG.
virtual void update ()
 Updates the OSG nodes with ODE coordinates.
virtual OSGPrimitivegetOSGPrimitive ()
 returns the assoziated osg primitive if there or 0

Protected Attributes

OSGCylinderosgcylinder

Detailed Description

Cylinder primitive.


Constructor & Destructor Documentation

Cylinder float  radius,
float  height
 

~Cylinder  )  [virtual]
 


Member Function Documentation

OSGPrimitive * getOSGPrimitive  )  [virtual]
 

returns the assoziated osg primitive if there or 0

Implements Primitive.

void init const OdeHandle odeHandle,
double  mass,
const OsgHandle osgHandle,
char  mode = Body|Geom|Draw
[virtual]
 

registers primitive in ODE and OSG.

Parameters:
osgHandle scruct with ODE variables inside (to specify space, world...)
mass Mass of the object in ODE (if withBody = true)
osgHandle scruct with OSG variables inside (scene node, color ...)
mode is a conjuction of Modes.

Implements Primitive.

void update  )  [virtual]
 

Updates the OSG nodes with ODE coordinates.

This function must be overloaded (usually calls setMatrix of OsgPrimitives)

Implements Primitive.


Member Data Documentation

OSGCylinder* osgcylinder [protected]
 


The documentation for this class was generated from the following files:
Generated on Tue Jan 16 02:14:52 2007 for Robotsystem of the Robot Group Leipzig by doxygen 1.3.8