OSGPrimitive Class Reference

Interface class for graphic primitives like spheres, boxes, and meshes, which can be drawn by OSG. More...

#include <osgprimitive.h>

Inherited by OSGBox, OSGCapsule, OSGCylinder, OSGDummy, OSGHeightField, OSGMesh, OSGPlane, and OSGSphere.

Inheritance diagram for OSGPrimitive:

Inheritance graph
[legend]
List of all members.

Public Types

enum  Quality { Low, Middle, High }

Public Member Functions

 OSGPrimitive ()
virtual ~OSGPrimitive ()
virtual void init (const OsgHandle &osgHandle, Quality quality=Middle)=0
 Initialisation of the primitive.
virtual void setMatrix (const osg::Matrix &m4x4)
 Sets the transformation matrix of this object (position and orientation).
virtual osg::Group * getGroup ()
 returns the group object which is the root of all subcomponents of this primitive
virtual void setTexture (const std::string &filename)
 assigns a texture to the primitive
virtual void setTexture (const std::string &filename, bool repeatOnX, bool repeatOnY)
 assigns a texture to the primitive, you can choose if the texture should be repeated
virtual void setColor (const Color &color)
 sets the color for painting this primitive
virtual osg::Transform * getTransform ()
 returns a osg transformation object;

Protected Attributes

osg::ref_ptr< osg::Geode > geode
osg::ref_ptr< osg::MatrixTransform > transform
osg::ref_ptr< osg::ShapeDrawable > shape

Detailed Description

Interface class for graphic primitives like spheres, boxes, and meshes, which can be drawn by OSG.

The idea is to hide all the details of the OSG implementation.


Member Enumeration Documentation

enum Quality
 

Enumeration values:
Low 
Middle 
High 


Constructor & Destructor Documentation

OSGPrimitive  ) 
 

~OSGPrimitive  )  [virtual]
 


Member Function Documentation

Group * getGroup  )  [virtual]
 

returns the group object which is the root of all subcomponents of this primitive

Reimplemented in OSGDummy.

Transform * getTransform  )  [virtual]
 

returns a osg transformation object;

Reimplemented in OSGDummy.

virtual void init const OsgHandle osgHandle,
Quality  quality = Middle
[pure virtual]
 

Initialisation of the primitive.

Must in order to place the object into the scene. This function should be overloaded

Implemented in OSGHeightField, OSGDummy, OSGPlane, OSGBox, OSGSphere, OSGCapsule, OSGCylinder, and OSGMesh.

void setColor const Color color  )  [virtual]
 

sets the color for painting this primitive

Reimplemented in OSGDummy.

void setMatrix const osg::Matrix m4x4  )  [virtual]
 

Sets the transformation matrix of this object (position and orientation).

Reimplemented in OSGHeightField, and OSGDummy.

void setTexture const std::string &  filename,
bool  repeatOnX,
bool  repeatOnY
[virtual]
 

assigns a texture to the primitive, you can choose if the texture should be repeated

TODO: needs to be fixed (why does this not work???)

void setTexture const std::string &  filename  )  [virtual]
 

assigns a texture to the primitive

Reimplemented in OSGDummy.


Member Data Documentation

osg::ref_ptr<osg::Geode> geode [protected]
 

osg::ref_ptr<osg::ShapeDrawable> shape [protected]
 

osg::ref_ptr<osg::MatrixTransform> transform [protected]
 


The documentation for this class was generated from the following files:
Generated on Tue Jan 16 02:14:52 2007 for Robotsystem of the Robot Group Leipzig by doxygen 1.3.8